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| 3 | This readme just gives some hints for the general network programming: |
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| 4 | |
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| 5 | ARCHITECTURE: |
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| 6 | The NetworkStream is in the center of this structure. |
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| 7 | |
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| 8 | |
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| 9 | UserId: |
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| 10 | containing the id of a user (==client). This id must be unique within a orxonox network its used especialy in the NetworkStream for node identification and also in the Synchronizeable base class for permissions checking (PERMISSION_OWNER) |
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| 11 | WARNING: |
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| 12 | There is some correlation between userids and the maxplayer, do not touch this. |
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| 13 | |
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| 14 | |
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| 15 | uniqueId: |
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| 16 | uniqueId is an id (unique :D) for each synchronizeable to be identified in a network. the number space for uniqueIds goes from 0 to maxplayers - 1 |
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| 18 | |
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| 19 | NetworkStream PeerInfo list: (peers) |
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| 20 | The network node with the offset 0 is always the server to which the client must connect to (in case there are connections to other hosts at the same time). |
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