| 
                Last change
                  on this file since 8799 was
                  6617,
                  checked in by bensch, 20 years ago
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trunk: split Rotation/Line/Quaternion/Plane(Rectangle) into seperate files 
 
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            File size:
            1.5 KB
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  | Rev | Line |   | 
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| [4578] | 1 | /* | 
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| [2043] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [4578] | 12 |    main-programmer: Christian Meyer | 
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| [2551] | 13 |    co-programmer: Patrick Boenzli : Vector::scale() | 
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 | 14 |                                     Vector::abs() | 
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| [4578] | 15 |  | 
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| [2190] | 16 |    Quaternion code borrowed from an Gamasutra article by Nick Bobick and Ken Shoemake | 
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| [5420] | 17 |  | 
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 | 18 |    2005-06-02: Benjamin Grauer: speed up, and new Functionality to Vector (mostly inline now) | 
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| [2043] | 19 | */ | 
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 | 20 |  | 
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| [3590] | 21 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_MATH | 
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| [2043] | 22 |  | 
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 | 23 | #include "vector.h" | 
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| [5662] | 24 | #ifdef DEBUG | 
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| [5672] | 25 |   #include "debug.h" | 
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| [5662] | 26 | #else | 
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| [5672] | 27 |   #include <stdio.h> | 
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 | 28 |   #define PRINT(x) printf | 
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| [5662] | 29 | #endif | 
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| [2043] | 30 |  | 
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 | 31 | using namespace std; | 
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 | 32 |  | 
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| [4477] | 33 | ///////////// | 
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 | 34 | /* VECTORS */ | 
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 | 35 | ///////////// | 
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| [2043] | 36 | /** | 
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| [4836] | 37 |  *  returns the this-vector normalized to length 1.0 | 
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| [4966] | 38 |  * @todo there is some error in this function, that i could not resolve. it just does not, what it is supposed to do. | 
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| [5420] | 39 |  */ | 
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| [4372] | 40 | Vector Vector::getNormalized() const | 
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| [2551] | 41 | { | 
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| [4966] | 42 |   float l = this->len(); | 
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 | 43 |   if(unlikely(l == 1.0 || l == 0.0)) | 
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 | 44 |     return *this; | 
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 | 45 |   else | 
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 | 46 |     return (*this / l); | 
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| [2551] | 47 | } | 
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 | 48 |  | 
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| [3449] | 49 | /** | 
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| [4836] | 50 |  *  Vector is looking in the positive direction on all axes after this | 
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| [4477] | 51 | */ | 
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| [4578] | 52 | Vector Vector::abs() | 
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| [4477] | 53 | { | 
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 | 54 |   Vector v(fabs(x), fabs(y), fabs(z)); | 
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 | 55 |   return v; | 
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 | 56 | } | 
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 | 57 |  | 
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 | 58 |  | 
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 | 59 |  | 
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 | 60 | /** | 
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| [4836] | 61 |  *  Outputs the values of the Vector | 
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| [5420] | 62 |  */ | 
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| [4746] | 63 | void Vector::debug() const | 
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| [3541] | 64 | { | 
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 | 65 |   PRINT(0)("x: %f; y: %f; z: %f", x, y, z); | 
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| [4987] | 66 |   PRINT(0)(" lenght: %f", len()); | 
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| [3541] | 67 |   PRINT(0)("\n"); | 
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 | 68 | } | 
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