| 
                Last change
                  on this file since 8452 was
                  6617,
                  checked in by bensch, 20 years ago
           | 
        
        
          | 
               
trunk: split Rotation/Line/Quaternion/Plane(Rectangle) into seperate files 
 
           | 
        
        | 
            File size:
            1.2 KB
           | 
      
      
        
  | Rev | Line |   | 
|---|
| [5420] | 1 | /* | 
|---|
 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
 | 3 |  | 
|---|
 | 4 |    Copyright (C) 2004 orx | 
|---|
 | 5 |  | 
|---|
 | 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
 | 7 |    it under the terms of the GNU General Public License as published by | 
|---|
 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
 | 9 |    any later version. | 
|---|
 | 10 |  | 
|---|
 | 11 | ### File Specific: | 
|---|
 | 12 |    main-programmer: Christian Meyer | 
|---|
 | 13 |    co-programmer: ... | 
|---|
 | 14 | */ | 
|---|
 | 15 |  | 
|---|
| [4578] | 16 | /*! | 
|---|
| [6617] | 17 |  * @file rotation_OBSOLETE.h | 
|---|
 | 18 |  * A basic 3D rotation framework | 
|---|
| [5008] | 19 |  * | 
|---|
| [6617] | 20 |  * THIS IS AN OBSOLETE FRAMEWORK, AND WILL BE DELETED SOON | 
|---|
 | 21 |  * | 
|---|
 | 22 |  * | 
|---|
| [5008] | 23 |  * Contains classes to handle vectors, lines, rotations and planes | 
|---|
| [4578] | 24 | */ | 
|---|
| [2043] | 25 |  | 
|---|
| [6617] | 26 | #ifndef __ROTATION_H_ | 
|---|
 | 27 | #define __ROTATION_H_ | 
|---|
| [2043] | 28 |  | 
|---|
| [6617] | 29 | #include "vector.h" | 
|---|
| [2043] | 30 |  | 
|---|
| [2190] | 31 | //! 3D rotation (OBSOLETE) | 
|---|
 | 32 | /** | 
|---|
| [2043] | 33 |   Class to handle 3-dimensional rotations. | 
|---|
 | 34 |   Can create a rotation from several inputs, currently stores rotation using a 3x3 Matrix | 
|---|
 | 35 | */ | 
|---|
 | 36 | class Rotation { | 
|---|
 | 37 |   public: | 
|---|
| [4578] | 38 |  | 
|---|
| [2043] | 39 |   float m[9]; //!< 3x3 Rotation Matrix | 
|---|
| [4578] | 40 |  | 
|---|
| [2043] | 41 |   Rotation ( const Vector& v); | 
|---|
 | 42 |   Rotation ( const Vector& axis, float angle); | 
|---|
 | 43 |   Rotation ( float pitch, float yaw, float roll); | 
|---|
 | 44 |   Rotation (); | 
|---|
 | 45 |   ~Rotation () {} | 
|---|
| [4578] | 46 |  | 
|---|
| [2190] | 47 |   Rotation operator* (const Rotation& r); | 
|---|
| [4578] | 48 |  | 
|---|
| [2190] | 49 |   void glmatrix (float* buffer); | 
|---|
| [2043] | 50 | }; | 
|---|
| [2551] | 51 |  | 
|---|
| [2043] | 52 | //!< Apply a rotation to a vector | 
|---|
| [3228] | 53 | Vector rotateVector( const Vector& v, const Rotation& r); | 
|---|
| [2043] | 54 |  | 
|---|
 | 55 |  | 
|---|
| [6617] | 56 | #endif /* __ROTATION_H_ */ | 
|---|
| [4578] | 57 |  | 
|---|
       
      
      Note: See 
TracBrowser
        for help on using the repository browser.