| Last change
                  on this file since 8210 was
                  6617,
                  checked in by bensch, 20 years ago | 
        
          | 
trunk: split Rotation/Line/Quaternion/Plane(Rectangle) into seperate files
 | 
        | File size:
            1.2 KB | 
      
      
        
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| [5420] | 1 | /* | 
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|  | 2 | orxonox - the future of 3D-vertical-scrollers | 
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|  | 3 |  | 
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|  | 4 | Copyright (C) 2004 orx | 
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|  | 5 |  | 
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|  | 6 | This program is free software; you can redistribute it and/or modify | 
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|  | 7 | it under the terms of the GNU General Public License as published by | 
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|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 9 | any later version. | 
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|  | 10 |  | 
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|  | 11 | ### File Specific: | 
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|  | 12 | main-programmer: Christian Meyer | 
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|  | 13 | co-programmer: ... | 
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|  | 14 | */ | 
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|  | 15 |  | 
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| [4578] | 16 | /*! | 
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| [6617] | 17 | * @file rotation_OBSOLETE.h | 
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|  | 18 | * A basic 3D rotation framework | 
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| [5008] | 19 | * | 
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| [6617] | 20 | * THIS IS AN OBSOLETE FRAMEWORK, AND WILL BE DELETED SOON | 
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|  | 21 | * | 
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|  | 22 | * | 
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| [5008] | 23 | * Contains classes to handle vectors, lines, rotations and planes | 
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| [4578] | 24 | */ | 
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| [2043] | 25 |  | 
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| [6617] | 26 | #ifndef __ROTATION_H_ | 
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|  | 27 | #define __ROTATION_H_ | 
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| [2043] | 28 |  | 
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| [6617] | 29 | #include "vector.h" | 
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| [2043] | 30 |  | 
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| [2190] | 31 | //! 3D rotation (OBSOLETE) | 
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|  | 32 | /** | 
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| [2043] | 33 | Class to handle 3-dimensional rotations. | 
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|  | 34 | Can create a rotation from several inputs, currently stores rotation using a 3x3 Matrix | 
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|  | 35 | */ | 
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|  | 36 | class Rotation { | 
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|  | 37 | public: | 
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| [4578] | 38 |  | 
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| [2043] | 39 | float m[9]; //!< 3x3 Rotation Matrix | 
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| [4578] | 40 |  | 
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| [2043] | 41 | Rotation ( const Vector& v); | 
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|  | 42 | Rotation ( const Vector& axis, float angle); | 
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|  | 43 | Rotation ( float pitch, float yaw, float roll); | 
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|  | 44 | Rotation (); | 
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|  | 45 | ~Rotation () {} | 
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| [4578] | 46 |  | 
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| [2190] | 47 | Rotation operator* (const Rotation& r); | 
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| [4578] | 48 |  | 
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| [2190] | 49 | void glmatrix (float* buffer); | 
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| [2043] | 50 | }; | 
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| [2551] | 51 |  | 
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| [2043] | 52 | //!< Apply a rotation to a vector | 
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| [3228] | 53 | Vector rotateVector( const Vector& v, const Rotation& r); | 
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| [2043] | 54 |  | 
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|  | 55 |  | 
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| [6617] | 56 | #endif /* __ROTATION_H_ */ | 
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| [4578] | 57 |  | 
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