| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: Patrick Boenzli : Vector2D::scale() | 
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| 14 |                                     Vector2D::abs() | 
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| 15 |  | 
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| 16 |    Benjamin Grauer: port to Vector2D | 
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| 17 | */ | 
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| 18 |  | 
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| 19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_MATH | 
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| 20 |  | 
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| 21 | #include "rect2D.h" | 
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| 22 | #ifdef DEBUG | 
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| 23 |   #include "debug.h" | 
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| 24 | #else | 
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| 25 |   #include <stdio.h> | 
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| 26 |   #define PRINT(x) printf | 
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| 27 | #endif | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |  * @brief creates a new Rectangle with | 
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| 31 |  * @param x the left border | 
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| 32 |  * @param y the top border | 
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| 33 |  * @param width: the width | 
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| 34 |  * @param height the height | 
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| 35 |  */ | 
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| 36 | Rect2D::Rect2D(float x, float y, float width, float height) | 
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| 37 | { | 
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| 38 |   this->setLeft(x), this->setTop(y); | 
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| 39 |   this->setSize(width, height); | 
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| 40 | } | 
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| 41 |  | 
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| 42 | /** | 
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| 43 |  * @brief creates a new Rectangle with | 
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| 44 |  * @param topLeft the top-left corner | 
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| 45 |  * @param bottomRight the lower-right corner | 
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| 46 |  */ | 
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| 47 | Rect2D::Rect2D(const Vector2D& topLeft, const Vector2D& bottomRight ) | 
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| 48 | { | 
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| 49 |   this->setTopLeft(topLeft); | 
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| 50 |   this->setBottomRight(bottomRight); | 
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| 51 | } | 
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| 52 |  | 
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| 53 | /** | 
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| 54 |  * @brief creates a new Rectangle with | 
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| 55 |  * @param rect the rectangle to copy. | 
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| 56 |  */ | 
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| 57 | Rect2D::Rect2D(const Rect2D& rect) | 
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| 58 | { | 
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| 59 |   *this = rect; | 
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| 60 | } | 
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| 61 |  | 
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| 62 | /** | 
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| 63 |  * @brief copies the Values of rect to this rect | 
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| 64 |  * @param rect copy the values from. | 
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| 65 |  * @returns this reference. | 
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| 66 |  */ | 
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| 67 | Rect2D& Rect2D::operator=(const Rect2D& rect) | 
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| 68 | { | 
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| 69 |   this->_topLeft = rect._topLeft; | 
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| 70 |   this->_bottomRight = rect._bottomRight; | 
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| 71 |   return *this; | 
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| 72 | } | 
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| 73 |  | 
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| 74 | /** | 
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| 75 |  * @brief compares two rectanles. | 
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| 76 |  * @param rect the rectangle to compare | 
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| 77 |  * @returns true if the two rectangles are the same | 
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| 78 |  */ | 
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| 79 | bool Rect2D::operator==(const Rect2D& rect) const | 
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| 80 | { | 
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| 81 |   return (this->_topLeft == rect._topLeft && | 
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| 82 |           this->_bottomRight == rect._bottomRight); | 
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| 83 | } | 
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| 84 |  | 
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| 85 | /** | 
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| 86 |  * @brief negative compares two rectanles. | 
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| 87 |  * @param rect the rectangle to compare | 
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| 88 |  * @returns true if the two rectangles are different | 
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| 89 |  */ | 
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| 90 | bool Rect2D::operator!=(const Rect2D& rect) const | 
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| 91 | { | 
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| 92 |   return (this->_topLeft != rect._topLeft || | 
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| 93 |           this->_bottomRight != rect._bottomRight); | 
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| 94 | } | 
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| 95 |  | 
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| 96 | /** | 
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| 97 |  * @brief adds two rectangles together | 
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| 98 |  * @param rect the rectagle to be added | 
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| 99 |  * @returns a Rectangle, where both are added together. | 
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| 100 |  * | 
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| 101 |  * @note since adding rectangles does not make sense generally, here a description: | 
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| 102 |  * adds toplefts and botomrights | 
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| 103 |  */ | 
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| 104 | Rect2D Rect2D::operator+(const Rect2D& rect) const | 
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| 105 | { | 
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| 106 |   return Rect2D(this->_topLeft + rect._topLeft, | 
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| 107 |                 this->_bottomRight + rect._bottomRight); | 
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| 108 | } | 
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| 109 |  | 
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| 110 |  | 
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| 111 | /** | 
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| 112 |  * @brief adds two rectangles together | 
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| 113 |  * @param rect the rectagle to be added to this one | 
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| 114 |  * @returns a Rectangle, where both are added together. | 
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| 115 |  */ | 
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| 116 | Rect2D& Rect2D::operator+=(const Rect2D& rect) | 
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| 117 | { | 
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| 118 |   this->_topLeft += rect._topLeft; | 
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| 119 |   this->_bottomRight += rect._bottomRight; | 
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| 120 |   return *this; | 
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| 121 | } | 
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| 122 |  | 
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| 123 |  | 
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| 124 | /** | 
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| 125 |  * @brief subracts two rectangles from each other | 
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| 126 |  * @param rect the rectagle to be substracted from this one | 
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| 127 |  * @returns a Rectangle, where both are substracted from one another. | 
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| 128 |  */ | 
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| 129 | Rect2D Rect2D::operator-(const Rect2D& rect) const | 
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| 130 | { | 
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| 131 |   return Rect2D(this->_topLeft - rect._topLeft, | 
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| 132 |                 this->_bottomRight - rect._bottomRight); | 
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| 133 | } | 
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| 134 |  | 
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| 135 | /** | 
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| 136 |  * @brief subracts two rectangles from each other | 
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| 137 |  * @param rect the rectagle to be substracted from this one | 
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| 138 |  * @returns a Rectangle, where both are substracted from one another. | 
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| 139 |  */ | 
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| 140 | Rect2D& Rect2D::operator-=(const Rect2D& rect) | 
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| 141 | { | 
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| 142 |   this->_topLeft -= rect._topLeft; | 
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| 143 |   this->_bottomRight -= rect._bottomRight; | 
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| 144 |   return *this; | 
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| 145 | } | 
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| 146 |  | 
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| 147 | /** | 
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| 148 |  * @brief intersects two Rectangles. | 
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| 149 |  * @see intersection . | 
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| 150 |  * @param rect the Rectangle to intersect with this one. | 
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| 151 |  * @returns the intersection Region. | 
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| 152 |  */ | 
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| 153 | Rect2D Rect2D::operator&(const Rect2D& rect) const | 
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| 154 | { | 
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| 155 |   return this->intersection(rect); | 
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| 156 | } | 
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| 157 |  | 
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| 158 | /** | 
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| 159 |  * @brief intersects two Rectangles and assigns result to this one. | 
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| 160 |  * @param rect the Rectangle to intersect with this one. | 
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| 161 |  * @returns the intersection Region. | 
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| 162 |  */ | 
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| 163 | Rect2D& Rect2D::operator&=(const Rect2D& rect) | 
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| 164 | { | 
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| 165 |   *this = this->intersection(rect); | 
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| 166 | } | 
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| 167 |  | 
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| 168 | /** | 
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| 169 |  * TODO coment/implement | 
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| 170 |  */ | 
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| 171 | Rect2D Rect2D::operator*(const Vector2D& scaling) const | 
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| 172 | { | 
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| 173 | #warning implements this... | 
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| 174 |   //this->scale(scaling); | 
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| 175 | } | 
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| 176 |  | 
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| 177 | /** | 
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| 178 |  * @brief sets the width of the Rectangle | 
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| 179 |  * @param width the new width of the Rectangle | 
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| 180 |  * | 
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| 181 |  * the rectangle will be resized from the top left corner out. | 
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| 182 |  */ | 
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| 183 | void Rect2D::setWidth(float width) | 
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| 184 | { | 
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| 185 |   this->_bottomRight.x = this->_topLeft.x + width; | 
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| 186 | } | 
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| 187 |  | 
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| 188 |  | 
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| 189 | /** | 
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| 190 |  * @brief sets the height of the Rectangle | 
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| 191 |  * @param height the new height of the Rectangle | 
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| 192 |  * | 
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| 193 |  * the rectangle will be resized from the top left corner out. | 
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| 194 |  */ | 
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| 195 | void Rect2D::setHeight(float height) | 
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| 196 | { | 
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| 197 |   this->_bottomRight.y = this->_topLeft.y + height; | 
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| 198 | } | 
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| 199 |  | 
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| 200 | /** | 
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| 201 |  * @brief sets the size of the Rectangle | 
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| 202 |  * @param width the new width of the Rectangle. | 
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| 203 |  * @param height the new height of the Rectangle. | 
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| 204 |  * the rectangle will be resized from the top left corner out. | 
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| 205 |  */ | 
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| 206 | void Rect2D::setSize(float width, float height) | 
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| 207 | { | 
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| 208 |   this->_bottomRight = this->_topLeft + Vector2D(width, height); | 
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| 209 | } | 
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| 210 |  | 
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| 211 |  | 
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| 212 | /** | 
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| 213 |  * @brief sets the size of the Rectangle | 
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| 214 |  * @param size the new size of the Rectangle. | 
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| 215 |  * the rectangle will be resized from the top left corner out. | 
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| 216 |  */ | 
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| 217 | void Rect2D::setSize(const Vector2D& size) | 
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| 218 | { | 
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| 219 |   this->_bottomRight = this->_topLeft + size; | 
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| 220 | } | 
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| 221 |  | 
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| 222 | /** | 
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| 223 |  * @brief sets the new Center | 
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| 224 |  * @param center the center to move the Rectangle to. | 
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| 225 |  * moves the Rectangle from its current center to the new Center | 
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| 226 |  */ | 
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| 227 | void Rect2D::setCenter(const Vector2D& center) | 
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| 228 | { | 
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| 229 |   this->move(center - this->center()); | 
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| 230 | } | 
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| 231 |  | 
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| 232 | /** | 
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| 233 |  * @brief scales the Rectangle from topLeft out. | 
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| 234 |  * @param x: the scale factor in x direction | 
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| 235 |  */ | 
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| 236 | void Rect2D::scaleX(float x) | 
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| 237 | { | 
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| 238 |   this->_bottomRight.x = this->_topLeft.x + this->width() * x; | 
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| 239 | } | 
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| 240 |  | 
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| 241 | /** | 
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| 242 |  * @brief scales the Rectangle from topLeft out. | 
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| 243 |  * @param y: the scale factor in y direction | 
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| 244 |  */ | 
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| 245 | void Rect2D::scaleY(float y) | 
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| 246 | { | 
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| 247 |   this->_bottomRight.y = this->_topLeft.y + this->height() * y; | 
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| 248 | } | 
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| 249 |  | 
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| 250 | /** | 
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| 251 |  * @brief scales the Rectangle from topLeft out. | 
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| 252 |  * @param x: the scale factor in x direction | 
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| 253 |  * @param y: the scale factor in y direction | 
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| 254 |  */ | 
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| 255 | void Rect2D::scale(float x, float y) | 
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| 256 | { | 
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| 257 |   this->scale(Vector2D(x,y)); | 
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| 258 | } | 
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| 259 |  | 
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| 260 | /** | 
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| 261 |  * @brief scales the Rectangle from topLeft out. | 
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| 262 |  * @param v: the scale factors. | 
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| 263 |  */ | 
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| 264 | void Rect2D::scale(const Vector2D& v) | 
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| 265 | { | 
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| 266 |   this->_bottomRight = this->_topLeft + this->size().internalMultipy(v); | 
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| 267 |  | 
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| 268 | } | 
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| 269 |  | 
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| 270 | /** | 
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| 271 |  * @brief scales the Rectangle from the Center out. | 
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| 272 |  * @param x: the scale factor in x-direction. | 
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| 273 |  * @param y: the scale factor in y-direction. | 
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| 274 |  */ | 
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| 275 | void Rect2D::scaleCentered(float x, float y) | 
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| 276 | { | 
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| 277 |   this->scaleCentered(Vector2D(x, y)); | 
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| 278 | } | 
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| 279 |  | 
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| 280 |  | 
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| 281 | /** | 
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| 282 |  * @brief scales the Rectangle from the Center out. | 
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| 283 |  * @param v: the scale factors. | 
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| 284 |  */ | 
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| 285 | void Rect2D::scaleCentered(const Vector2D& v) | 
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| 286 | { | 
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| 287 | #warning implement this | 
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| 288 | } | 
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| 289 |  | 
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| 290 | /** | 
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| 291 |  * @brief moves the Rectangle | 
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| 292 |  * @param x the amount to move in x. | 
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| 293 |  */ | 
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| 294 | void Rect2D::moveX(float x) | 
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| 295 | { | 
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| 296 |   this->_topLeft.x += x; | 
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| 297 |   this->_bottomRight.x += x; | 
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| 298 | } | 
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| 299 |  | 
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| 300 | /** | 
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| 301 |  * @brief moves the Rectangle | 
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| 302 |  * @param y the amount to move in y. | 
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| 303 |  */ | 
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| 304 | void Rect2D::moveY(float y) | 
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| 305 | { | 
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| 306 |   this->_topLeft.y += y; | 
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| 307 |   this->_bottomRight.y += y; | 
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| 308 | } | 
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| 309 |  | 
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| 310 | /** | 
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| 311 |  * @brief moves the Rectangle | 
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| 312 |  * @param x the amount to move in x. | 
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| 313 |  * @param y the amount to move in y. | 
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| 314 |  */ | 
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| 315 | void Rect2D::move(float x, float y) | 
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| 316 | { | 
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| 317 |   this->move(Vector2D(x, y)); | 
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| 318 | } | 
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| 319 |  | 
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| 320 | /** | 
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| 321 |  * @brief moves the Rectangle | 
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| 322 |  * @param v the amount to move. | 
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| 323 |  */ | 
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| 324 | void Rect2D::move(const Vector2D& v) | 
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| 325 | { | 
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| 326 |   this->_topLeft += v; | 
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| 327 |   this->_bottomRight += v; | 
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| 328 | } | 
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| 329 |  | 
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| 330 | /** | 
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| 331 |  * @brief swaps top and bottom. | 
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| 332 |  */ | 
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| 333 | void Rect2D::swapTopBottom() | 
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| 334 | { | 
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| 335 |   float tmp = this->top(); | 
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| 336 |   this->setTop(this->bottom()); | 
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| 337 |   this->setBottom(tmp); | 
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| 338 | } | 
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| 339 |  | 
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| 340 | /** | 
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| 341 |  * @brief swaps left and right. | 
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| 342 |  */ | 
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| 343 | void Rect2D::swapLeftRight() | 
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| 344 | { | 
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| 345 |   float tmp = this->left(); | 
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| 346 |   this->setLeft(this->right()); | 
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| 347 |   this->setRight(tmp); | 
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| 348 | } | 
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| 349 |  | 
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| 350 | /** | 
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| 351 |  * @brief normalizes the Rectangle. | 
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| 352 |  * | 
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| 353 |  * Normalizing a Rectangle means, that the top is above bottom, and left is left of right afterwards :) | 
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| 354 |  */ | 
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| 355 | void Rect2D::normalize() | 
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| 356 | { | 
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| 357 |   if (this->top() > this->bottom()) | 
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| 358 |     this->swapTopBottom(); | 
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| 359 |   if (this->left() > this->right()) | 
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| 360 |     this->swapLeftRight(); | 
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| 361 | } | 
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| 362 |  | 
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| 363 | /** | 
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| 364 |  * @brief normalizes the Rectangle. | 
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| 365 |  * @returns the normalized version of this rectangle. | 
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| 366 |  * | 
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| 367 |  * Normalizing a Rectangle means, that the top is above bottom, and left is left of right afterwards :) | 
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| 368 |  */ | 
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| 369 | Rect2D Rect2D::normalized() const | 
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| 370 | { | 
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| 371 |   Rect2D norm(*this); | 
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| 372 |   norm.normalize(); | 
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| 373 |   return norm; | 
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| 374 | } | 
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| 375 |  | 
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| 376 | /** | 
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| 377 |  * @brief The intersection of two Rectangles is calculated and returned. | 
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| 378 |  * @param intersector the Rectangle to intersect with this one. | 
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| 379 |  * @return the intersection region. | 
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| 380 |  */ | 
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| 381 | Rect2D Rect2D::intersection(const Rect2D& intersector) const | 
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| 382 | { | 
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| 383 | #warning implement | 
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| 384 | } | 
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| 385 |  | 
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| 386 | /** | 
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| 387 |  * @brief checks if the intersection of two Rectangles is not empty. | 
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| 388 |  */ | 
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| 389 | bool Rect2D::intersects(const Rect2D& intersector) const | 
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| 390 | { | 
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| 391 | #warning implement | 
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| 392 |  | 
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| 393 | } | 
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| 394 |  | 
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| 395 | /** | 
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| 396 |  * @brief make an Extensive join of two rectangles. | 
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| 397 |  * @param rect the rectangle to unite with this one. | 
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| 398 |  * @returns the united rectangle | 
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| 399 |  */ | 
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| 400 | Rect2D Rect2D::unite(const Rect2D& rect) | 
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| 401 | { | 
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| 402 | #warning implement | 
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| 403 |  | 
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| 404 | } | 
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| 405 |  | 
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| 406 | /** | 
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| 407 |  * @brief checks if rect is inside of this Rectangle. | 
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| 408 |  * @param rect The Rectangle that should be inside of this one. | 
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| 409 |  * @returns tru if it is. | 
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| 410 |  */ | 
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| 411 | bool Rect2D::contains(const Rect2D& rect) const | 
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| 412 | { | 
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| 413 |   return (this->top() <= rect.top() && | 
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| 414 |           this->bottom() >= rect.bottom() && | 
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| 415 |           this->left() <= rect.left() && | 
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| 416 |           this->right() >= rect.right()); | 
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| 417 | } | 
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| 418 |  | 
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| 419 | /** | 
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| 420 |  * @param point the point to check if it is inside. | 
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| 421 |  * @returns true if the point is inside of this Rectangle. | 
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| 422 |  */ | 
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| 423 | bool Rect2D::contains(const Vector2D& point) const | 
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| 424 | { | 
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| 425 |   return (this->top() <= point.y && | 
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| 426 |           this->bottom() >= point.y && | 
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| 427 |           this->left() <= point.x && | 
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| 428 |           this->right() >= point.x); | 
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| 429 | } | 
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| 430 |  | 
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| 431 | /** | 
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| 432 |  * @brief slerps this Rectangle to rect. | 
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| 433 |  * @param rect the rectangle to slerp to. | 
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| 434 |  * @param value how much to slerp to [0:stay, 1:go there] | 
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| 435 |  * @returns reference to this. | 
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| 436 |  */ | 
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| 437 | const Rect2D& Rect2D::slerp(const Rect2D& rect, float value) | 
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| 438 | { | 
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| 439 |   this->_topLeft.slerp(rect._topLeft, value); | 
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| 440 |   this->_bottomRight.slerp(rect._bottomRight, value); | 
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| 441 |  | 
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| 442 |   return *this; | 
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| 443 | } | 
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| 444 |  | 
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