| Last change
                  on this file since 8072 was
                  6617,
                  checked in by bensch, 20 years ago | 
        
          | 
trunk: split Rotation/Line/Quaternion/Plane(Rectangle) into seperate files
 | 
        | File size:
            1.2 KB | 
      
      
        
  | Rev | Line |  | 
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| [5420] | 1 | /* | 
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|  | 2 | orxonox - the future of 3D-vertical-scrollers | 
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|  | 3 |  | 
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|  | 4 | Copyright (C) 2004 orx | 
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|  | 5 |  | 
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|  | 6 | This program is free software; you can redistribute it and/or modify | 
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|  | 7 | it under the terms of the GNU General Public License as published by | 
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|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 9 | any later version. | 
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|  | 10 |  | 
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|  | 11 | ### File Specific: | 
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|  | 12 | main-programmer: Christian Meyer | 
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|  | 13 | co-programmer: ... | 
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|  | 14 | */ | 
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|  | 15 |  | 
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| [4578] | 16 | /*! | 
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| [6617] | 17 | * @file line.h | 
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|  | 18 | * A basic 3D math line framework | 
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| [5008] | 19 | * | 
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| [6617] | 20 | * Contains class to handle lines | 
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| [4578] | 21 | */ | 
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| [2043] | 22 |  | 
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| [6617] | 23 | #ifndef __LINE_H_ | 
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|  | 24 | #define __LINE_H_ | 
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| [2043] | 25 |  | 
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|  | 26 | #include <math.h> | 
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| [3860] | 27 | #include "compiler.h" | 
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| [6617] | 28 | #include "vector.h" | 
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|  | 29 | #include "rotation_OBSOLETE.h" | 
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| [2043] | 30 |  | 
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|  | 31 | //! 3D line | 
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|  | 32 | /** | 
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|  | 33 | Class to store Lines in 3-dimensional space | 
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|  | 34 |  | 
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|  | 35 | Supports line-to-line distance measurements and rotation | 
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|  | 36 | */ | 
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|  | 37 | class Line | 
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|  | 38 | { | 
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|  | 39 | public: | 
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| [4578] | 40 |  | 
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| [2043] | 41 | Vector r;   //!< Offset | 
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|  | 42 | Vector a;   //!< Direction | 
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| [4578] | 43 |  | 
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| [2043] | 44 | Line ( Vector r, Vector a) : r(r), a(a) {}  //!< assignment constructor | 
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|  | 45 | Line () : r(Vector(0,0,0)), a(Vector (1,1,1)) {} | 
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|  | 46 | ~Line () {} | 
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| [4578] | 47 |  | 
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| [2043] | 48 | float distance (const Line& l) const; | 
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| [3228] | 49 | float distancePoint (const Vector& v) const; | 
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| [4578] | 50 | float distancePoint (const sVec3D& v) const; | 
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| [2043] | 51 | Vector* footpoints (const Line& l) const; | 
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|  | 52 | float len () const; | 
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| [4578] | 53 |  | 
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| [2043] | 54 | void rotate(const Rotation& rot); | 
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|  | 55 | }; | 
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|  | 56 |  | 
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| [4578] | 57 |  | 
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| [6617] | 58 | #endif /* __LINE_H_ */ | 
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| [4578] | 59 |  | 
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