| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: Patrick Boenzli | 
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| 14 |  | 
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| 15 |    ADD: Patrick Boenzli           B-Spline | 
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| 16 |  | 
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| 17 |  | 
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| 18 |    TODO: | 
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| 19 |      local-Time implementation | 
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| 20 |      NURBS | 
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| 21 |      !!tList implementation!! | 
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| 22 |  | 
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| 23 | */ | 
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| 24 |  | 
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| 25 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_MATH | 
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| 26 |  | 
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| 27 | #include "curve.h" | 
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| 28 |  | 
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| 29 | #include "debug.h" | 
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| 30 |  | 
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| 31 | #include <cmath> | 
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| 32 | #include <stdio.h> | 
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| 33 |  | 
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| 34 |  | 
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| 35 | /** | 
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| 36 |   *  default constructor for a Curve | 
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| 37 | */ | 
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| 38 | Curve::Curve() | 
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| 39 | { | 
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| 40 |   this->nodeCount = 0; | 
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| 41 |   this->localTime = 0; | 
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| 42 |   this->derivation = 0; | 
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| 43 |   this->dirCurve = NULL; | 
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| 44 |   this->firstNode = new PathNode(); | 
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| 45 |   this->currentNode = firstNode; | 
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| 46 |  | 
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| 47 |   this->firstNode->position = Vector (.0, .0, .0); | 
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| 48 |   this->firstNode->number = 0; | 
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| 49 |   this->firstNode->next = 0; // not sure if this really points to NULL!! | 
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| 50 | } | 
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| 51 |  | 
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| 52 |  | 
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| 53 | Curve::~Curve() | 
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| 54 | { | 
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| 55 |   PathNode* pn = this->firstNode; | 
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| 56 |   PathNode* unusedPN; | 
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| 57 |   while( pn != NULL) | 
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| 58 |   { | 
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| 59 |     unusedPN = pn; | 
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| 60 |     pn = pn->next; | 
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| 61 |     delete unusedPN; | 
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| 62 |   } | 
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| 63 |  | 
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| 64 |   if (dirCurve) | 
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| 65 |     delete dirCurve; | 
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| 66 | } | 
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| 67 |  | 
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| 68 |  | 
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| 69 | /** | 
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| 70 |  *  adds a new Node to the bezier Curve | 
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| 71 |  * @param newNode a Vector to the position of the new node | 
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| 72 | */ | 
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| 73 | void Curve::addNode(const Vector& newNode) | 
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| 74 | { | 
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| 75 |   if (nodeCount != 0 ) | 
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| 76 |     { | 
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| 77 |       currentNode = currentNode->next = new PathNode; | 
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| 78 |     } | 
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| 79 |   currentNode->position = newNode; | 
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| 80 |   currentNode->next = 0; | 
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| 81 |   currentNode->number = (++nodeCount); | 
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| 82 |   this->rebuild(); | 
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| 83 |   return; | 
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| 84 | } | 
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| 85 |  | 
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| 86 | /** | 
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| 87 |  *  adds a new Node to the bezier Curve | 
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| 88 |  * @param newNode a Vector to the position of the new node | 
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| 89 |  * @param insertPosition after the n-th node the new node will be inserted | 
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| 90 | */ | 
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| 91 | void Curve::addNode(const Vector& newNode, unsigned int insertPosition) | 
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| 92 | { | 
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| 93 |   if (this->nodeCount == 0 || insertPosition > this->nodeCount) | 
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| 94 |     return addNode(newNode); | 
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| 95 |  | 
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| 96 |   if (insertPosition == 0) | 
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| 97 |     insertPosition = 1; | 
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| 98 |  | 
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| 99 |   PathNode* insNode = new PathNode; | 
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| 100 |  | 
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| 101 |   // relinking | 
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| 102 |   PathNode* tmpNode = this->firstNode; | 
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| 103 |   if (insertPosition > 1) | 
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| 104 |     { | 
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| 105 |       while (tmpNode->next->number != insertPosition) | 
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| 106 |         tmpNode= tmpNode->next; | 
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| 107 |       insNode->next = tmpNode->next; | 
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| 108 |       tmpNode->next = insNode; | 
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| 109 |     } | 
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| 110 |   else | 
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| 111 |     { | 
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| 112 |       insNode->next = this->firstNode; | 
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| 113 |       this->firstNode = insNode; | 
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| 114 |     } | 
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| 115 |   // renumbering | 
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| 116 |   insNode->number = insertPosition; | 
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| 117 |   tmpNode = insNode->next; | 
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| 118 |   while (tmpNode) | 
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| 119 |     { | 
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| 120 |       tmpNode->number++; | 
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| 121 |       tmpNode = tmpNode->next; | 
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| 122 |     } | 
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| 123 |  | 
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| 124 |     // finished | 
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| 125 |   insNode->position = newNode; | 
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| 126 |   ++nodeCount; | 
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| 127 |   this->rebuild(); | 
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| 128 |   return; | 
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| 129 | } | 
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| 130 |  | 
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| 131 | /** | 
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| 132 |  *  Finds a Node by its Number, and returns its Position | 
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| 133 |  * @param nodeToFind the n'th node in the List of nodes | 
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| 134 |  * @returns A Vector to the Position of the Node. | 
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| 135 | */ | 
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| 136 | Vector Curve::getNode(unsigned int nodeToFind) | 
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| 137 | { | 
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| 138 |   if (nodeToFind > this->nodeCount || nodeToFind < 0) | 
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| 139 |     return Vector(0,0,0); | 
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| 140 |   PathNode* tmpNode = this->firstNode; | 
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| 141 |   for (int i = 1; i < nodeToFind; i++) | 
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| 142 |     tmpNode = tmpNode->next; | 
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| 143 |   return tmpNode->position; | 
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| 144 | } | 
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| 145 |  | 
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| 146 | /** | 
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| 147 |  * This function returns an approximation of the length of the curve | 
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| 148 |  * | 
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| 149 | */ | 
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| 150 | float Curve::getLength() | 
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| 151 | { | 
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| 152 |       float length = 0; | 
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| 153 |       PathNode* tmpNode = this->firstNode; | 
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| 154 |       for(int i = 1; i < this->nodeCount; i++) | 
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| 155 |       { | 
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| 156 |               length += Vector(tmpNode->next->position - tmpNode->position).len(); | 
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| 157 |       } | 
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| 158 |       return length; | 
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| 159 | } | 
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| 160 |  | 
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| 161 | /** | 
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| 162 |  *  Outputs information about the state of this Curve | 
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| 163 | */ | 
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| 164 | void Curve::debug() | 
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| 165 | { | 
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| 166 |   printf("<<-------------------------------\n"); | 
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| 167 |   printf("Curve Information:\n"); | 
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| 168 |   printf("NodeCount: %d\n", this->nodeCount); | 
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| 169 |   PathNode* tmpNode = this->firstNode; | 
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| 170 |   while (tmpNode) | 
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| 171 |     { | 
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| 172 |       printf("node #%d: %f, %f, %f\n", tmpNode->number, tmpNode->position.x, tmpNode->position.y, tmpNode->position.z); | 
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| 173 |       tmpNode = tmpNode->next; | 
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| 174 |     } | 
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| 175 |   printf("------------------------------->>\n"); | 
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| 176 | } | 
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| 177 |  | 
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| 178 |  | 
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| 179 | /////////////////////////////////// | 
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| 180 | /// Bezier Curve ////////////////// | 
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| 181 | /////////////////////////////////// | 
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| 182 |  | 
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| 183 | /** | 
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| 184 |  *  Creates a new BezierCurve | 
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| 185 | */ | 
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| 186 | BezierCurve::BezierCurve () | 
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| 187 | { | 
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| 188 |   this->derivation = 0; | 
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| 189 |   dirCurve = new BezierCurve(1); | 
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| 190 | } | 
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| 191 |  | 
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| 192 | /** | 
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| 193 |  *  Creates a new BezierCurve-Derivation-Curve | 
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| 194 | */ | 
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| 195 | BezierCurve::BezierCurve (int derivation) | 
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| 196 | { | 
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| 197 |   this->derivation = derivation; | 
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| 198 |   dirCurve=NULL; | 
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| 199 | } | 
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| 200 |  | 
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| 201 | /** | 
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| 202 |  *  Deletes a BezierCurve. | 
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| 203 |  | 
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| 204 |    It does this by freeing all the space taken over from the nodes | 
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| 205 | */ | 
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| 206 | BezierCurve::~BezierCurve() | 
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| 207 | { | 
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| 208 |  | 
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| 209 | } | 
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| 210 |  | 
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| 211 | /** | 
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| 212 |  *  Rebuilds a Curve | 
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| 213 | */ | 
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| 214 | void BezierCurve::rebuild() | 
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| 215 | { | 
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| 216 |   PathNode* tmpNode = firstNode; | 
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| 217 |  | 
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| 218 |   // rebuilding the Curve itself | 
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| 219 |   float k = 0; | 
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| 220 |   float n = nodeCount -1; | 
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| 221 |   float binCoef = 1; | 
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| 222 |   while( tmpNode) | 
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| 223 |     { | 
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| 224 |       tmpNode->factor = binCoef; | 
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| 225 |       if( tmpNode = tmpNode->next) | 
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| 226 |         { | 
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| 227 |           binCoef *= (n-k) / (k+1); | 
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| 228 |           ++k; | 
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| 229 |         } | 
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| 230 |     } | 
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| 231 |  | 
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| 232 |   // rebuilding the Derivation curve | 
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| 233 |   if( this->derivation <= 1) | 
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| 234 |     { | 
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| 235 |       tmpNode = firstNode; | 
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| 236 |       delete dirCurve; | 
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| 237 |       dirCurve = new BezierCurve(1); | 
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| 238 |       while( tmpNode->next) | 
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| 239 |         { | 
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| 240 |           Vector tmpVector = (tmpNode->next->position) - (tmpNode->position); | 
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| 241 |           tmpVector.x*=(float)nodeCount; | 
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| 242 |           tmpVector.y*=(float)nodeCount; | 
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| 243 |           tmpVector.z*=(float)nodeCount; | 
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| 244 |           tmpVector.normalize(); | 
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| 245 |           this->dirCurve->addNode(tmpVector); | 
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| 246 |           tmpNode = tmpNode->next; | 
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| 247 |         } | 
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| 248 |     } | 
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| 249 | } | 
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| 250 |  | 
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| 251 | /** | 
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| 252 |  *  calculates the Position on the curve | 
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| 253 |  * @param t The position on the Curve (0<=t<=1) | 
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| 254 |  * @return the Position on the Path | 
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| 255 | */ | 
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| 256 | Vector BezierCurve::calcPos(float t) | 
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| 257 | { | 
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| 258 |   Vector ret = Vector(0.0,0.0,0.0); | 
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| 259 |   if (this->nodeCount >= 3) | 
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| 260 |     { | 
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| 261 |       PathNode* tmpNode = this->firstNode; | 
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| 262 |       double factor = pow(1.0-t,nodeCount-1); | 
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| 263 |       while(tmpNode) | 
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| 264 |         { | 
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| 265 |           ret.x += tmpNode->factor * factor * tmpNode->position.x; | 
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| 266 |           ret.y += tmpNode->factor * factor * tmpNode->position.y; | 
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| 267 |           ret.z += tmpNode->factor * factor * tmpNode->position.z; | 
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| 268 |           factor *= t/(1.0-t); // same as pow but much faster. | 
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| 269 |  | 
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| 270 |           tmpNode = tmpNode->next; | 
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| 271 |         } | 
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| 272 |     } | 
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| 273 |   else if (nodeCount == 2) | 
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| 274 |     { | 
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| 275 |       ret = this->firstNode->position *(1.0-t); | 
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| 276 |       ret = ret + this->firstNode->next->position * t; | 
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| 277 |     } | 
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| 278 |   else if (nodeCount == 1) | 
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| 279 |     ret = this->firstNode->position; | 
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| 280 |   return ret; | 
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| 281 | } | 
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| 282 |  | 
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| 283 | /** | 
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| 284 |  *  Calulates the direction of the Curve at time t. | 
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| 285 |  * @param t The time at which to evaluate the curve. | 
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| 286 |  * @returns The valuated Vector. | 
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| 287 | */ | 
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| 288 | Vector BezierCurve::calcDir (float t) | 
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| 289 | { | 
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| 290 |   return this->calcPos(t + 0.01) - this->calcPos(t); | 
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| 291 |   //return this->dirCurve->calcPos(t); | 
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| 292 | } | 
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| 293 |  | 
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| 294 | /** | 
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| 295 |  *  Calulates the acceleration (second derivate) of the Curve at time t. | 
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| 296 |  * @param t The time at which to evaluate the curve. | 
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| 297 |  * @returns The valuated Vector. | 
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| 298 | */ | 
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| 299 | Vector BezierCurve::calcAcc (float t) | 
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| 300 | { | 
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| 301 |   return this->dirCurve->getDirCurve()->calcPos(t); | 
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| 302 | } | 
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| 303 |  | 
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| 304 | /** | 
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| 305 |  *  Calculates the Quaternion needed for our rotations | 
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| 306 |  * @param t The time at which to evaluate the cuve. | 
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| 307 |  * @returns The evaluated Quaternion. | 
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| 308 | */ | 
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| 309 | Quaternion BezierCurve::calcQuat (float t) | 
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| 310 | { | 
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| 311 |   return Quaternion (calcDir(t), Vector(0,0,1)); | 
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| 312 | } | 
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| 313 |  | 
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| 314 |  | 
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| 315 | /** | 
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| 316 |   \brief returns the Position of the point calculated on the Curve | 
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| 317 |   \return a Vector to the calculated position | 
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| 318 | */ | 
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| 319 | Vector BezierCurve::getPos() const | 
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| 320 | { | 
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| 321 |   return curvePoint; | 
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| 322 | } | 
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