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source: orxonox.OLD/trunk/src/lib/lang/class_list.cc @ 7221

Last change on this file since 7221 was 7221, checked in by bensch, 18 years ago

orxonox/trunk: merged the std-branche back, it runs on windows and Linux

svn merge https://svn.orxonox.net/orxonox/branches/std . -r7202:HEAD

File size: 11.3 KB
RevLine 
[4743]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
[4750]12   main-programmer: Benjamin Grauer
[4743]13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "class_list.h"
[4747]19#include "base_object.h"
[4743]20
[4747]21#include "compiler.h"
22#include "debug.h"
[4748]23#include <string.h>
24#include <math.h>
[5791]25#include <algorithm>
[5329]26#include "shell_command.h"
[4747]27
[4743]28using namespace std;
29
[5822]30#ifndef NO_SHELL_COMMAND
[5331]31SHELL_COMMAND_STATIC(debug, ClassList, ClassList::debugS)
32    ->describe("Shows all registered classes, if param1: is a valid ClassName only values of this class are shown. param2: how much output")
[7199]33    ->defaultValues(MT_NULL, 1);
[5822]34#endif
[4743]35
36/**
[4836]37 *  Creates a new ClassList
[4743]38*/
[7221]39ClassList::ClassList(ClassID classID, unsigned long classIDFull, const std::string& className)
40  : className(className)
[4743]41{
[4747]42  this->classID = classID;
[6278]43  this->classIDFull = classIDFull;
[4743]44}
45
46/**
[4836]47 *  standard deconstructor
[4743]48*/
49ClassList::~ClassList ()
50{
[5791]51//   ClassList::classList->clear());
[4743]52}
[4747]53
[5791]54//! a List of all known Classes.
[7165]55std::list<ClassList>* ClassList::classList = NULL;
[4748]56
[5113]57//! a List of all strings of all classes, that have registered so far.
[7221]58std::list<std::string> ClassList::classNames;
[5113]59
[4748]60/**
[6280]61 * @brief Adds a new Object to the ClassList (and if necessary a new Class)
[4748]62 * @param objectPointer Pointer to the Object at hand
63 * @param classID ID of the Given ObjectType \see ClassID
64 * @param className name of the Class to add
[5791]65 *
66 * !! FIRST YOU HAVE TO CALL THIS FUNCTION ONCE
67 * !! Before unsing the ClassList, as it creates the ClassLits
[4748]68 */
[7221]69ClassList* ClassList::addToClassList(BaseObject* objectPointer, ClassID classID, unsigned long classIDFull, const std::string& className)
[4747]70{
[5791]71  if (unlikely(classList == NULL))
[7165]72    ClassList::classList = new list<ClassList>();
[4747]73
[7221]74  PRINTF(5)("subscribe a '%s'\n", className.c_str() );
[5791]75
76  ClassList* regClass = ClassList::getClassList(classID);
77  if (regClass != NULL)
[6280]78  {
[5791]79    regClass->objectList.push_back(objectPointer);
[6280]80    return regClass;
81  }
[4747]82  else
83  {
[6278]84    ClassList::classList->push_back(ClassList(classID, classIDFull, className));
[5791]85    ClassList::classList->back().objectList.push_back(objectPointer);
[6280]86    return &ClassList::classList->back();
[4747]87  }
88}
89
[4748]90/**
91 * removes an Object from a the ClassList
92 * @param objectPointer the Object to delete from the List
93 */
[4747]94void ClassList::removeFromClassList(BaseObject* objectPointer)
95{
[7165]96  list<ClassList>::iterator cl;
97  for(cl = ClassList::classList->begin(); cl != ClassList::classList->end(); cl++)
[5793]98  {
[7165]99    if (objectPointer->isA((*cl).classID))
[5793]100    {
[7165]101      std::list<BaseObject*>::iterator bo = std::find ((*cl).objectList.begin(), (*cl).objectList.end(), objectPointer);
102      if (bo != (*cl).objectList.end())
103          (*cl).objectList.erase(bo);
[5793]104    }
105  }
[4747]106}
107
[5113]108/**
109 * grabs the names of all Classes, and injects it into a List of const chars
110 * @return the generated List
111 *
112 * This function first looks, if the List has been changed (by the ListSize)
113 * befor it changes anything.
114 */
[7221]115const std::list<std::string>* ClassList::getClassNames()
[5113]116{
[5791]117  if (ClassList::classNames.size() != ClassList::classList->size())
118  {
119      ClassList::classNames.clear();
[5113]120
[7165]121      list<ClassList>::const_iterator cl;
122      for (cl = ClassList::classList->begin(); cl != ClassList::classList->end(); cl++)
123        ClassList::classNames.push_back((*cl).className);
[5113]124  }
[5791]125
126  return &ClassList::classNames;
[5113]127}
128
129/**
130 * searches for classID and returns the list of Entities
131 * @param classID the ID of the class to get the list from
132 * @return the List accessed by classID, or NULL if not found
133 */
[5885]134const std::list<BaseObject*>* ClassList::getList(ClassID classID)
[4840]135{
[5791]136  ClassList* fl;
137  return ((fl = ClassList::getClassList(classID)) != NULL)?
138       &(fl->objectList) : NULL;
139
140/*
141  std::list<ClassList>::iterator classIT = find (classList->begin(), classList->end(), classID);
142  return (likely(classIT != classList->end()))? &(*classIT).objectList : NULL;*/
143
144/*  for (classIT = ClassList::classList->begin(); classIT != ClassList::classList->end(); classIT++)
[4840]145  {
[5791]146    if ((*classIT) == classID )
147      return &(*classIT).objectList;
[4840]148  }
[5791]149  return NULL;*/
[4840]150}
151
[4748]152/**
[5113]153 * searches for className and returns the list of Entities
154 * @param className the name of the class to get the list from
155 * @return the List accessed by classID, or NULL if not found
[5779]156 */
[7221]157const std::list<BaseObject*>* ClassList::getList(const std::string& className)
[5113]158{
[5791]159  ClassList* fl;
160  return ((fl = ClassList::getClassList(className)) != NULL)?
161      &(fl->objectList) : NULL;
162
163  /*
164  std::list<ClassList>::iterator classIT = find (classList->begin(), classList->end(), className);
165  return (likely(classIT != classList->end()))? &(*classIT).objectList : NULL;*/
166
167
168/*  for (classIT = ClassList::classList->begin(); classIT != ClassList::classList->end(); classIT++)
[5113]169  {
[5791]170    if ((*classIT) == className )
171      return &(*classIT).objectList;
[5113]172  }
[5791]173  return NULL;*/
[5113]174}
175
[6077]176/**
177 * !!PRIVATE!!
178 * @param classID the ClassID to search for
[7165]179 * @returns the ClassList with classID as specifyer, or NULL if not
[6077]180 */
[5791]181ClassList* ClassList::getClassList(ClassID classID)
182{
[7165]183  std::list<ClassList>::iterator classIT = find (ClassList::classList->begin(), ClassList::classList->end(), classID);
[5791]184  return (likely(classIT != classList->end()))? &(*classIT) : NULL;
185}
186
187
[6077]188/**
189 * !!PRIVATE!!
190 * @param className the ClassName to search for
[7165]191 * @returns the ClassList with className as specifyer, or NULL if not
[6077]192 */
[7221]193ClassList* ClassList::getClassList(const std::string& className)
[5791]194{
[7221]195  if (className.empty())
[5791]196    return NULL;
[7165]197  std::list<ClassList>::iterator classIT = find (classList->begin(), classList->end(), className);
[5791]198  return (likely(classIT != classList->end()))? &(*classIT) : NULL;
199}
200
201
[5113]202/**
[4754]203 * checks if the BaseObject* object exists.
[5791]204 * @param objectName the name of the BaseObject to look for
[4761]205 * @param classID if not CL_NULL it will only search through a specific type of Objects. Otherwise it will be searched everywhere.
206 * @return true, if the Object Exists in the specified ClassID, false otherwise
207 * @todo: speed this up!!
208 */
[7221]209BaseObject* ClassList::getObject(const std::string& objectName, ClassID classID)
[4761]210{
[5791]211  if (classID != CL_NULL)
212  {
213    ClassList* cl = ClassList::getClassList(classID);
214    if (cl != NULL)
215    {
216      std::list<BaseObject*>::iterator bo;
217      for (bo = cl->objectList.begin(); bo != cl->objectList.end(); bo++)
[7221]218        if ((*bo)->getName() != NULL && objectName == (*bo)->getName())
[5791]219          return (*bo);
220    }
221  }
[4761]222  else
223  {
[7165]224    list<ClassList>::iterator cl;
225    for (cl = ClassList::classList->begin(); cl != ClassList::classList->end(); cl++)
[4761]226    {
[7165]227      std::list<BaseObject*>::iterator bo;
228      for (bo = (*cl).objectList.begin(); bo != (*cl).objectList.end(); bo++)
[7221]229        if ((*bo)->getName() != NULL && objectName == (*bo)->getName())
[5791]230          return (*bo);
[4761]231    }
232  }
233  return NULL;
234}
235
236
237/**
238 * checks if the BaseObject* object exists.
[4754]239 * @param object the Pointer to a BaseObject to check if it exists
240 * @param classID if not CL_NULL it will only search through a specific type of Objects. Otherwise it will be searched everywhere.
241 * @return true, if the Object Exists in the specified ClassID, false otherwise
242 * @todo: speed this up!!
243 */
[5791]244bool ClassList::exists(const BaseObject* object, ClassID classID)
[4754]245{
[5791]246  if (classID != CL_NULL)
247  {
248    ClassList* cl = ClassList::getClassList(classID);
249    if (cl != NULL)
250    {
251      std::list<BaseObject*>::const_iterator bo = find (cl->objectList.begin(), cl->objectList.end(), object);
252      return (bo != cl->objectList.end());
253    }
254  }
[4754]255  else
256  {
[7165]257    list<ClassList>::iterator cl;
258    for (cl = ClassList::classList->begin(); cl != ClassList::classList->end(); cl++)
[4754]259    {
[7165]260      std::list<BaseObject*>::const_iterator bo = find ((*cl).objectList.begin(), (*cl).objectList.end(), object);
261      if (bo != (*cl).objectList.end())
[5791]262        return true;
[4754]263    }
264  }
265  return false;
266}
267
268/**
[4874]269 * prints out a string of all the types this Object matches
270 * @param object a Pointer to the object to analyze
271 */
272void ClassList::whatIs(const BaseObject* object)
273{
[7165]274  list<ClassList>::iterator cl;
275  for (cl = ClassList::classList->begin(); cl != ClassList::classList->end(); cl++)
276    if (object->isA((*cl).classID))
[4874]277  {
[7221]278    PRINT(0)("=%s::0x%.8X=-", (*cl).className.c_str(), (*cl).classID);
[4874]279  }
280}
281
[5106]282/**
[5113]283 * converts a ClassID into a string
284 * @param classID the ClassID to search for
285 * @return a String containing the name of the Class, NULL if the Class was not found
286 */
[7221]287const std::string& ClassList::IDToString(ClassID classID)
[5113]288{
[7221]289  static const std::string empty("");
290
[5791]291  ClassList* cl = ClassList::getClassList(classID);
[7221]292  return (cl != NULL) ? cl->className : empty;
[5113]293}
294
295/**
296 * converts a String into a ClassID
297 * @param className the name of the class to search for
298 * @return the ClassID. CL_NULL, if the class was not found.
299 */
[7221]300ClassID ClassList::StringToID(const std::string& className)
[5113]301{
[5791]302  ClassList* cl = ClassList::getClassList(className);
303  return (cl != NULL) ? cl->classID : CL_NULL;
[5113]304}
305
[5791]306/**
307 * checks if this ClassList is named className
308 * @param className the Name to check this ClassList's ClassName against
309 * @returns true on match, false otherwise
310 */
[7221]311bool ClassList::operator==(const std::string& className)
[5791]312{
[7221]313  return (this->className == className);
[5791]314}
[5113]315
316
[5791]317
[5113]318/**
[4748]319 * Print out some very nice debug information
[4871]320 * @param debugLevel the level of verbosity
321 * @param classID the class that should be displayed (if CL_NULL (default) all classes will be displayed)
[4748]322 */
[6077]323void ClassList::debug(unsigned int debugLevel, ClassID classID)
[4747]324{
[4872]325  if (debugLevel > 3)
326    debugLevel = 3;
[4752]327  PRINT(0)("==========================\n");
328  PRINT(0)("=  CLASS_LIST (level %d)  =\n", debugLevel);
329  PRINT(0)("==========================\n");
[5791]330  PRINT(0)("| knows %d Classes\n|\n", ClassList::classList->size());
[4748]331  char niceString[100];
332  unsigned int lenCount = 0;
333
[7165]334  list<ClassList>::iterator cl;
335  for (cl = ClassList::classList->begin(); cl != ClassList::classList->end(); cl++)
[4747]336  {
[7165]337    if ((debugLevel >= 1 || (*cl).objectList.size() > 0 ) &&
338         (classID == CL_NULL || unlikely (classID == (*cl).classID)))
[4752]339    {
340      lenCount = 1;
[7165]341      while (pow(10, lenCount) <= (*cl).objectList.size())
[4752]342        ++lenCount;
[7221]343      for (int i=0; i < 30-(*cl).className.size() - lenCount; i++)
[4752]344        (niceString[i]) = ' ';
[7221]345      niceString[30-(*cl).className.size() - lenCount] = '\0';
[4747]346
[7221]347      PRINT(0)("| CLASS %s::%s %d\n", (*cl).className.c_str(), niceString, (*cl).objectList.size());
[4748]348
[7165]349      if (debugLevel >=2 && (*cl).objectList.size() > 0)
[4752]350      {
[4758]351        PRINT(0)("|  Listing Instances:\n");
[5779]352        list<BaseObject*>::const_iterator bo;
[7165]353        for (bo = (*cl).objectList.begin(); bo != (*cl).objectList.end(); bo++)
[4752]354        {
[7125]355          PRINT(0)("|   %s::%s::(0x%.8X->%p ", (*bo)->getClassName(), (*bo)->getName(), (*bo)->getClassID(), (*bo));
[4872]356          if (debugLevel == 3)
[5779]357            ClassList::whatIs(*bo);
[4874]358          PRINT(0)("\n");
[4752]359        }
360      }
361    }
[4747]362  }
[4758]363  PRINT(0)("=======================CL=\n");
[4747]364}
[5331]365
366/**
367 * Print out some very nice debug information
368 * @param debugLevel the level of verbosity
369 * @param className the class that should be displayed.
370 * @see ClassList::debug
371 */
[7221]372void ClassList::debugS(const std::string& className, unsigned int debugLevel)
[5331]373{
374  ClassList::debug(debugLevel, ClassList::StringToID(className));
375}
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