| 1 |  | 
|---|
| 2 |  | 
|---|
| 3 | /* | 
|---|
| 4 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 5 |  | 
|---|
| 6 |    Copyright (C) 2004 orx | 
|---|
| 7 |  | 
|---|
| 8 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 9 |    it under the terms of the GNU General Public License as published by | 
|---|
| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 11 |    any later version. | 
|---|
| 12 |  | 
|---|
| 13 |    ### File Specific: | 
|---|
| 14 |    main-programmer: Patrick Boenzli | 
|---|
| 15 |    co-programmer: ... | 
|---|
| 16 | */ | 
|---|
| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_BASE | 
|---|
| 18 |  | 
|---|
| 19 | #include "base_object.h" | 
|---|
| 20 |  | 
|---|
| 21 | #include "load_param.h" | 
|---|
| 22 | #include "compiler.h" | 
|---|
| 23 | #include "class_list.h" | 
|---|
| 24 |  | 
|---|
| 25 | using namespace std; | 
|---|
| 26 |  | 
|---|
| 27 |  | 
|---|
| 28 | /** | 
|---|
| 29 |  *  sets the name from a LoadXML-Element | 
|---|
| 30 |  * @param root the element to load from | 
|---|
| 31 |  */ | 
|---|
| 32 | BaseObject::BaseObject(const TiXmlElement* root) | 
|---|
| 33 | { | 
|---|
| 34 |   this->className = NULL; | 
|---|
| 35 |   this->classID = CL_BASE_OBJECT; | 
|---|
| 36 |  | 
|---|
| 37 |   this->objectName = NULL; | 
|---|
| 38 |  | 
|---|
| 39 |   if (root) | 
|---|
| 40 |     this->loadParams(root); | 
|---|
| 41 |  | 
|---|
| 42 | //  ClassList::addToClassList(this, this->classID, "BaseObject"); | 
|---|
| 43 | } | 
|---|
| 44 |  | 
|---|
| 45 | /** | 
|---|
| 46 |  *  standard deconstructor | 
|---|
| 47 | */ | 
|---|
| 48 | BaseObject::~BaseObject () | 
|---|
| 49 | { | 
|---|
| 50 |   ClassList::removeFromClassList(this); | 
|---|
| 51 |  | 
|---|
| 52 |   //  delete []this->className; | 
|---|
| 53 |   if (this->objectName) | 
|---|
| 54 |     delete[] this->objectName; | 
|---|
| 55 | } | 
|---|
| 56 |  | 
|---|
| 57 | /** | 
|---|
| 58 |  *  loads parameters | 
|---|
| 59 |  * @param root the element to load from | 
|---|
| 60 |  */ | 
|---|
| 61 | void BaseObject::loadParams(const TiXmlElement* root) | 
|---|
| 62 | { | 
|---|
| 63 |   // name setup | 
|---|
| 64 |   LoadParam(root, "name", this, BaseObject, setName) | 
|---|
| 65 |       .describe("the Name of the Object."); | 
|---|
| 66 | } | 
|---|
| 67 |  | 
|---|
| 68 | /** | 
|---|
| 69 |  *  sets the class identifiers | 
|---|
| 70 |  * @param id a number for the class from class_id.h enumeration | 
|---|
| 71 |  * @param className the class name | 
|---|
| 72 | */ | 
|---|
| 73 | void BaseObject::setClassID(long classID, const char* className) | 
|---|
| 74 | { | 
|---|
| 75 |   this->classID |= classID; | 
|---|
| 76 |   this->className = className; | 
|---|
| 77 |  | 
|---|
| 78 |   ClassList::addToClassList(this, classID, className); | 
|---|
| 79 | } | 
|---|
| 80 |  | 
|---|
| 81 | /** | 
|---|
| 82 |   \brief set the name of the Object | 
|---|
| 83 |  */ | 
|---|
| 84 | void BaseObject::setName (const char* objectName) | 
|---|
| 85 | { | 
|---|
| 86 |   if (this->objectName) | 
|---|
| 87 |     delete[] this->objectName; | 
|---|
| 88 |   if (objectName != NULL) | 
|---|
| 89 |   { | 
|---|
| 90 |     this->objectName = new char[strlen(objectName)+1]; | 
|---|
| 91 |     strcpy(this->objectName, objectName); | 
|---|
| 92 |   } | 
|---|
| 93 |   else | 
|---|
| 94 |     this->objectName = NULL; | 
|---|
| 95 | } | 
|---|
| 96 |  | 
|---|
| 97 |  | 
|---|
| 98 | /** | 
|---|
| 99 |  *  checks if the class is a classID | 
|---|
| 100 |  * @param classID the Identifier to check for | 
|---|
| 101 |  * @returns true if it is, false otherwise | 
|---|
| 102 | */ | 
|---|
| 103 | bool BaseObject::isA (long classID) const | 
|---|
| 104 | { | 
|---|
| 105 |   // if classID is a derivable object from a SUPERCLASS | 
|---|
| 106 |   if (classID & CL_MASK_SUPER_CLASS) | 
|---|
| 107 |   { | 
|---|
| 108 |     if( likely(this->classID & classID)) | 
|---|
| 109 |       return true; | 
|---|
| 110 |   } | 
|---|
| 111 |   // if classID is a SubSuperClass, and | 
|---|
| 112 |   else if (classID & CL_MASK_SUBSUPER_CLASS) | 
|---|
| 113 |   { | 
|---|
| 114 |     if (likely(((this->classID & CL_MASK_SUBSUPER_CLASS_ID) == (this->classID & CL_MASK_SUBSUPER_CLASS_ID)) && | 
|---|
| 115 |         this->classID & classID & CL_MASK_SUBSUPER_CLASS_ID2)) | 
|---|
| 116 |       return true; | 
|---|
| 117 |   } | 
|---|
| 118 |   // if classID is a LOWLEVEL-class | 
|---|
| 119 |   else | 
|---|
| 120 |   { | 
|---|
| 121 |     if( likely((this->classID & CL_MASK_LOWLEVEL_CLASS) == classID)) | 
|---|
| 122 |       return true; | 
|---|
| 123 |   } | 
|---|
| 124 |   return false; | 
|---|
| 125 | } | 
|---|
| 126 |  | 
|---|
| 127 | /** | 
|---|
| 128 |  *  checks if the class is a classID | 
|---|
| 129 |  * @param classID the Identifier to check for | 
|---|
| 130 |  * @returns true if it is, false otherwise | 
|---|
| 131 |  */ | 
|---|
| 132 | bool BaseObject::isA (const char* className) const | 
|---|
| 133 | { | 
|---|
| 134 |   long classID = ClassList::StringToID(className); | 
|---|
| 135 |   if (classID != CL_NULL) | 
|---|
| 136 |     return this->isA(classID); | 
|---|
| 137 | } | 
|---|
| 138 |  | 
|---|
| 139 | /** | 
|---|
| 140 |  * compares the ObjectName with an external name | 
|---|
| 141 |  * @param objectName: the name to check. | 
|---|
| 142 |  * @returns true on match, false otherwise. | 
|---|
| 143 |  */ | 
|---|
| 144 | bool BaseObject::operator ==(const char* objectName) | 
|---|
| 145 | { | 
|---|
| 146 |   if (likely(this->objectName != NULL && objectName != NULL)) | 
|---|
| 147 |     return (strcmp(this->objectName, objectName)) ? false : true; | 
|---|
| 148 | } | 
|---|
| 149 |  | 
|---|
| 150 |  | 
|---|
| 151 | /** | 
|---|
| 152 |  *  displays everything this class is | 
|---|
| 153 |  * @TODO REIMPLEMENT WITH SENSE. | 
|---|
| 154 |  */ | 
|---|
| 155 | void BaseObject::whatIs() const | 
|---|
| 156 | { | 
|---|
| 157 |   PRINT(0)("object %s of class %s: ", this->getName(), this->getClassName()); | 
|---|
| 158 |   if ((this->classID & CL_MASK_SINGLETON) == CL_MASK_SINGLETON) | 
|---|
| 159 |     PRINT(0)("is a Singleton-Class "); | 
|---|
| 160 |   if (this->classID & CL_MASK_SUPER_CLASS) | 
|---|
| 161 |   { | 
|---|
| 162 |     PRINT(0)(" ->is a derived from the following superclasses:"); | 
|---|
| 163 |     if (this->isA(CL_BASE_OBJECT)) | 
|---|
| 164 |       PRINT(0)(" =BaseObject="); | 
|---|
| 165 |     if (this->isA(CL_PARENT_NODE)) | 
|---|
| 166 |       PRINT(0)(" =PNode="); | 
|---|
| 167 |     if (this->isA(CL_WORLD_ENTITY)) | 
|---|
| 168 |       PRINT(0)(" =WorldEntity="); | 
|---|
| 169 |     if (this->isA(CL_PHYSICS_INTERFACE)) | 
|---|
| 170 |       PRINT(0)(" =PhysicsInterface="); | 
|---|
| 171 |     if (this->isA(CL_EVENT_LISTENER)) | 
|---|
| 172 |       PRINT(0)(" =EventListener="); | 
|---|
| 173 |     if (this->isA(CL_STORY_ENTITY)) | 
|---|
| 174 |       PRINT(0)(" =StoryEntity="); | 
|---|
| 175 |     if (this->isA(CL_ELEMENT_2D)) | 
|---|
| 176 |       PRINT(0)(" =Element2D="); | 
|---|
| 177 |     PRINT(0)("\n"); | 
|---|
| 178 |   } | 
|---|
| 179 |   // subsuper-classes | 
|---|
| 180 |   if (this->classID & CL_MASK_SUBSUPER_CLASS) | 
|---|
| 181 |   { | 
|---|
| 182 |     PRINT(0)(" ->further derivations: "); | 
|---|
| 183 |     if (this->isA(CL_PLAYER)) | 
|---|
| 184 |       PRINT(0)(" -Player-"); | 
|---|
| 185 |     if (this->isA(CL_NPC)) | 
|---|
| 186 |       PRINT(0)(" -NPC-"); | 
|---|
| 187 |     if (this->isA(CL_POWER_UP)) | 
|---|
| 188 |       PRINT(0)(" -PowerUp-"); | 
|---|
| 189 |     if (this->isA(CL_FIELD)) | 
|---|
| 190 |       PRINT(0)(" -Field-"); | 
|---|
| 191 |     if (this->isA(CL_PROJECTILE)) | 
|---|
| 192 |       PRINT(0)(" -Projectile-"); | 
|---|
| 193 |     if (this->isA(CL_WEAPON)) | 
|---|
| 194 |       PRINT(0)(" -Weapon-"); | 
|---|
| 195 |     PRINT(0)("\n"); | 
|---|
| 196 | } | 
|---|
| 197 | } | 
|---|