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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: ... |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_BASE |
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| 18 | |
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| 19 | #include "base_object.h" |
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| 20 | |
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| 21 | #include "load_param.h" |
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| 22 | #include "compiler.h" |
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| 23 | #include "class_list.h" |
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| 24 | |
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| 25 | using namespace std; |
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| 26 | |
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| 27 | |
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| 28 | /** |
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| 29 | * sets the name from a LoadXML-Element |
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| 30 | * @param root the element to load from |
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| 31 | */ |
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| 32 | BaseObject::BaseObject(const TiXmlElement* root) |
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| 33 | { |
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| 34 | this->className = NULL; |
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| 35 | this->classID = CL_BASE_OBJECT; |
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| 36 | |
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| 37 | this->objectName = NULL; |
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| 38 | |
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| 39 | if (root) |
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| 40 | this->loadParams(root); |
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| 41 | |
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| 42 | // ClassList::addToClassList(this, this->classID, "BaseObject"); |
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| 43 | } |
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| 44 | |
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| 45 | /** |
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| 46 | * standard deconstructor |
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| 47 | */ |
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| 48 | BaseObject::~BaseObject () |
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| 49 | { |
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| 50 | ClassList::removeFromClassList(this); |
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| 51 | |
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| 52 | // delete []this->className; |
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| 53 | if (this->objectName) |
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| 54 | delete[] this->objectName; |
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| 55 | } |
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| 56 | |
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| 57 | /** |
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| 58 | * loads parameters |
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| 59 | * @param root the element to load from |
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| 60 | */ |
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| 61 | void BaseObject::loadParams(const TiXmlElement* root) |
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| 62 | { |
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| 63 | // name setup |
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| 64 | LoadParam(root, "name", this, BaseObject, setName) |
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| 65 | .describe("the Name of the Object."); |
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| 66 | } |
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| 67 | |
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| 68 | /** |
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| 69 | * sets the class identifiers |
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| 70 | * @param id a number for the class from class_id.h enumeration |
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| 71 | * @param className the class name |
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| 72 | */ |
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| 73 | void BaseObject::setClassID(ClassID classID, const char* className) |
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| 74 | { |
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| 75 | this->classID |= (long)classID; |
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| 76 | this->className = className; |
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| 77 | |
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| 78 | ClassList::addToClassList(this, classID, className); |
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| 79 | } |
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| 80 | |
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| 81 | /** |
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| 82 | \brief set the name of the Object |
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| 83 | */ |
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| 84 | void BaseObject::setName (const char* objectName) |
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| 85 | { |
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| 86 | if (this->objectName) |
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| 87 | delete[] this->objectName; |
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| 88 | if (objectName != NULL) |
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| 89 | { |
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| 90 | this->objectName = new char[strlen(objectName)+1]; |
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| 91 | strcpy(this->objectName, objectName); |
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| 92 | } |
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| 93 | else |
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| 94 | this->objectName = NULL; |
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| 95 | } |
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| 96 | |
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| 97 | |
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| 98 | /** |
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| 99 | * checks if the class is a classID |
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| 100 | * @param classID the Identifier to check for |
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| 101 | * @returns true if it is, false otherwise |
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| 102 | */ |
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| 103 | bool BaseObject::isA (long classID) const |
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| 104 | { |
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| 105 | // if classID is a derivable object from a SUPERCLASS |
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| 106 | if (classID & CL_MASK_SUPER_CLASS) |
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| 107 | { |
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| 108 | if( likely(this->classID & classID)) |
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| 109 | return true; |
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| 110 | } |
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| 111 | // if classID is a SubSuperClass, and |
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| 112 | else if (classID & CL_MASK_SUBSUPER_CLASS) |
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| 113 | { |
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| 114 | if (likely(((this->classID & CL_MASK_SUBSUPER_CLASS_IDA) == (this->classID & CL_MASK_SUBSUPER_CLASS_IDA)) && |
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| 115 | this->classID & classID & CL_MASK_SUBSUPER_CLASS_IDB)) |
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| 116 | return true; |
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| 117 | } |
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| 118 | // if classID is a LOWLEVEL-class |
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| 119 | else |
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| 120 | { |
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| 121 | if( likely((this->classID & CL_MASK_LOWLEVEL_CLASS) == classID)) |
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| 122 | return true; |
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| 123 | } |
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| 124 | return false; |
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| 125 | } |
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| 126 | |
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| 127 | /** |
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| 128 | * checks if the class is a classID |
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| 129 | * @param classID the Identifier to check for |
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| 130 | * @returns true if it is, false otherwise |
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| 131 | */ |
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| 132 | bool BaseObject::isA (const char* className) const |
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| 133 | { |
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| 134 | long classID = ClassList::StringToID(className); |
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| 135 | if (classID != CL_NULL) |
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| 136 | return this->isA(classID); |
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| 137 | } |
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| 138 | |
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| 139 | /** |
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| 140 | * compares the ObjectName with an external name |
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| 141 | * @param objectName: the name to check. |
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| 142 | * @returns true on match, false otherwise. |
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| 143 | */ |
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| 144 | bool BaseObject::operator==(const char* objectName) |
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| 145 | { |
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| 146 | if (likely(this->objectName != NULL && objectName != NULL)) |
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| 147 | return (strcmp(this->objectName, objectName)) ? false : true; |
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| 148 | } |
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| 149 | |
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| 150 | |
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| 151 | /** |
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| 152 | * displays everything this class is |
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| 153 | * @TODO REIMPLEMENT WITH SENSE. |
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| 154 | */ |
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| 155 | void BaseObject::whatIs() const |
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| 156 | { |
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| 157 | PRINT(0)("object %s of class %s: ", this->getName(), this->getClassName()); |
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| 158 | if ((this->classID & CL_MASK_SINGLETON) == CL_MASK_SINGLETON) |
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| 159 | PRINT(0)("is a Singleton-Class "); |
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| 160 | if (this->classID & CL_MASK_SUPER_CLASS) |
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| 161 | { |
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| 162 | PRINT(0)(" ->is a derived from the following superclasses:"); |
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| 163 | if (this->isA(CL_BASE_OBJECT)) |
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| 164 | PRINT(0)(" =BaseObject="); |
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| 165 | if (this->isA(CL_PARENT_NODE)) |
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| 166 | PRINT(0)(" =PNode="); |
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| 167 | if (this->isA(CL_WORLD_ENTITY)) |
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| 168 | PRINT(0)(" =WorldEntity="); |
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| 169 | if (this->isA(CL_PHYSICS_INTERFACE)) |
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| 170 | PRINT(0)(" =PhysicsInterface="); |
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| 171 | if (this->isA(CL_EVENT_LISTENER)) |
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| 172 | PRINT(0)(" =EventListener="); |
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| 173 | if (this->isA(CL_STORY_ENTITY)) |
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| 174 | PRINT(0)(" =StoryEntity="); |
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| 175 | if (this->isA(CL_ELEMENT_2D)) |
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| 176 | PRINT(0)(" =Element2D="); |
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| 177 | PRINT(0)("\n"); |
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| 178 | } |
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| 179 | // subsuper-classes |
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| 180 | if (this->classID & CL_MASK_SUBSUPER_CLASS) |
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| 181 | { |
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| 182 | PRINT(0)(" ->further derivations: "); |
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| 183 | if (this->isA(CL_PLAYER)) |
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| 184 | PRINT(0)(" -Player-"); |
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| 185 | if (this->isA(CL_NPC)) |
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| 186 | PRINT(0)(" -NPC-"); |
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| 187 | if (this->isA(CL_POWER_UP)) |
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| 188 | PRINT(0)(" -PowerUp-"); |
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| 189 | if (this->isA(CL_FIELD)) |
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| 190 | PRINT(0)(" -Field-"); |
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| 191 | if (this->isA(CL_PROJECTILE)) |
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| 192 | PRINT(0)(" -Projectile-"); |
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| 193 | if (this->isA(CL_WEAPON)) |
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| 194 | PRINT(0)(" -Weapon-"); |
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| 195 | PRINT(0)("\n"); |
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| 196 | } |
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| 197 | } |
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