| 1 | /*! |
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| 2 | * @file glgui_widget.h |
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| 3 | * The gl_widget of the openglGUI |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _GLGUI_WIDGET_H |
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| 7 | #define _GLGUI_WIDGET_H |
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| 8 | |
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| 9 | #include "element_2d.h" |
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| 10 | #include "event.h" |
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| 11 | |
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| 12 | #include "material.h" |
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| 13 | |
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| 14 | #include "glincl.h" |
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| 15 | #include "executor/executor.h" |
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| 16 | |
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| 17 | // FORWARD DECLARATION |
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| 18 | class Material; |
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| 19 | |
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| 20 | typedef enum |
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| 21 | { |
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| 22 | GLGuiSignal_click = 0, |
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| 23 | GLGuiSignal_release, |
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| 24 | GLGuiSignal_rollOn, |
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| 25 | GLGuiSignal_rollOff, |
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| 26 | GLGuiSignal_open, |
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| 27 | GLGuiSignal_close, |
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| 28 | GLGuiSignal_destroy, |
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| 29 | |
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| 30 | GLGuiSignalCount, |
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| 31 | } GLGuiSignalType; |
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| 32 | |
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| 33 | //! if the Element should be visible by default. |
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| 34 | #define GLGUI_WIDGET_DEFAULT_VISIBLE false |
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| 35 | |
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| 36 | //! This is widget part of the openglGUI class |
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| 37 | /** |
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| 38 | * A widget is the main class of all the elements of th GUI. |
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| 39 | */ |
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| 40 | class GLGuiWidget : public Element2D { |
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| 41 | public: |
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| 42 | GLGuiWidget(); |
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| 43 | virtual ~GLGuiWidget(); |
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| 44 | |
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| 45 | void init(); |
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| 46 | /** @returns a new char-array containing a string with the options. Delete with delete[]; */ |
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| 47 | virtual char* save() {}; |
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| 48 | /** loads options of the Widget. @param loadString a string containing the Options */ |
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| 49 | virtual void load(const std::string& loadString) {}; |
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| 50 | |
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| 51 | void show(); |
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| 52 | void hide(); |
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| 53 | |
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| 54 | void connectSignal(GLGuiSignalType signalType, const Executor& signal); |
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| 55 | void disconnectSignal(GLGuiSignalType signalType); |
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| 56 | bool focusOverWidget(float x, float y); |
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| 57 | |
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| 58 | // if something was clickt on the GUI-widget. |
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| 59 | virtual void click(const Event& event) {}; |
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| 60 | virtual void release(const Event& event) {}; |
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| 61 | |
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| 62 | virtual void receiveFocus() {}; |
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| 63 | virtual void removeFocus() {}; |
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| 64 | |
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| 65 | virtual void update() {}; |
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| 66 | virtual void draw() const; |
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| 67 | |
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| 68 | Material& backMaterial() { return this->backMat; }; |
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| 69 | Material& frontMaterial() { return this->frontMat; }; |
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| 70 | |
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| 71 | protected: |
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| 72 | inline void startDraw() const { glPushMatrix(); glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); }; |
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| 73 | inline void endDraw() const { glPopMatrix(); }; |
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| 74 | |
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| 75 | protected: |
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| 76 | Material backMat; |
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| 77 | GLuint backModel; |
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| 78 | |
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| 79 | Material frontMat; |
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| 80 | GLuint frontModel; |
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| 81 | |
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| 82 | private: |
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| 83 | Executor* widgetSignals[GLGuiSignalCount]; |
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| 84 | |
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| 85 | bool focusable; //!< If this widget can receive focus. |
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| 86 | bool clickable; //!< if this widget can be clicked upon. |
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| 87 | }; |
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| 88 | |
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| 89 | #endif /* _GLGUI_WIDGET_H */ |
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