| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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| 17 | |
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| 18 | #include "glgui_widget.h" |
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| 19 | |
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| 20 | #include "material.h" |
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| 21 | |
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| 22 | #include "debug.h" |
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| 23 | |
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| 24 | using namespace std; |
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| 25 | |
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| 26 | /** |
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| 27 | * standard constructor |
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| 28 | */ |
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| 29 | GLGuiWidget::GLGuiWidget ( ) |
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| 30 | { |
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| 31 | this->init(); |
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| 32 | } |
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| 33 | |
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| 34 | |
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| 35 | /** |
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| 36 | * standard deconstructor |
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| 37 | */ |
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| 38 | GLGuiWidget::~GLGuiWidget() |
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| 39 | { |
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| 40 | |
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| 41 | } |
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| 42 | |
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| 43 | |
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| 44 | /** |
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| 45 | * initializes the GUI-element |
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| 46 | */ |
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| 47 | void GLGuiWidget::init() |
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| 48 | { |
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| 49 | this->setClassID(CL_GLGUI_WIDGET, "GLGuiWidget"); |
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| 50 | |
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| 51 | this->focusable = true; |
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| 52 | this->clickable = true; |
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| 53 | this->setVisibility(GLGUI_WIDGET_DEFAULT_VISIBLE); |
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| 54 | // this->setParent2D((Element2D*)NULL); |
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| 55 | |
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| 56 | this->backMat.setDiffuse(1.0, 1.0, 1.0); |
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| 57 | |
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| 58 | this->frontModel = 0; |
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| 59 | |
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| 60 | for (unsigned int i = 0; i < GLGuiSignalCount; i++) |
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| 61 | this->widgetSignals[i] = NULL; |
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| 62 | } |
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| 63 | |
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| 64 | |
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| 65 | bool GLGuiWidget::focusOverWidget(float x, float y) |
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| 66 | { |
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| 67 | if (this->getAbsCoor2D().x < x && this->getAbsCoor2D().x+ this->getSizeX2D() > x && |
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| 68 | this->getAbsCoor2D().y < y && this->getAbsCoor2D().y+ this->getSizeX2D() > y) |
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| 69 | return true; |
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| 70 | else |
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| 71 | return false; |
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| 72 | } |
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| 73 | |
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| 74 | /** |
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| 75 | * @brief connects a Signal to the Gui-Elements' Event. |
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| 76 | * @param sinalType the Type of Signal to set. @see GLGuiSignalType |
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| 77 | * @param signal the name of the Signal |
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| 78 | */ |
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| 79 | void GLGuiWidget::connectSignal(GLGuiSignalType signalType, const Executor& signal) |
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| 80 | { |
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| 81 | if (signalType >= GLGuiSignalCount) |
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| 82 | return; |
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| 83 | |
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| 84 | if (this->widgetSignals[signalType] != NULL) |
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| 85 | PRINTF(2)("Already connected a Signal to %s (%s) type %s... overwriting\n"); |
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| 86 | |
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| 87 | this->widgetSignals[signalType] = signal.clone(); |
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| 88 | } |
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| 89 | |
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| 90 | /** |
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| 91 | * @brief removes a Signal from a Gui-ELements' Event |
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| 92 | * @param signalType the type of Signal to remove. |
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| 93 | */ |
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| 94 | void GLGuiWidget::disconnectSignal(GLGuiSignalType signalType) |
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| 95 | { |
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| 96 | if (signalType > GLGuiSignalCount) |
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| 97 | return; |
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| 98 | |
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| 99 | this->widgetSignals[signalType] = NULL; |
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| 100 | } |
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| 101 | |
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| 102 | |
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| 103 | void GLGuiWidget::show() |
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| 104 | { |
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| 105 | this->setVisibility(true); |
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| 106 | } |
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| 107 | |
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| 108 | void GLGuiWidget::hide() |
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| 109 | { |
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| 110 | this->setVisibility(false); |
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| 111 | } |
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| 112 | |
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| 113 | |
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| 114 | void GLGuiWidget::draw() const |
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| 115 | { |
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| 116 | this->backMat.select(); |
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| 117 | |
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| 118 | glBegin(GL_QUADS); |
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| 119 | glTexCoord2i(0,1); glVertex2d(0, 0); |
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| 120 | glTexCoord2i(0,0); glVertex2d(0, this->getSizeY2D()); |
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| 121 | glTexCoord2i(1,0); glVertex2d(this->getSizeX2D(), this->getSizeY2D()); |
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| 122 | glTexCoord2i(1,1); glVertex2d(this->getSizeX2D(), 0); |
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| 123 | glEnd(); |
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| 124 | } |
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| 125 | |
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