| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI | 
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| 17 |  | 
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| 18 | #include "glgui_widget.h" | 
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| 19 |  | 
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| 20 | #include "material.h" | 
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| 21 |  | 
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| 22 | #include "debug.h" | 
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| 23 |  | 
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| 24 | using namespace std; | 
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| 25 |  | 
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| 26 | /** | 
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| 27 |  * standard constructor | 
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| 28 | */ | 
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| 29 | GLGuiWidget::GLGuiWidget ( ) | 
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| 30 | { | 
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| 31 |   this->init(); | 
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| 32 | } | 
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| 33 |  | 
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| 34 |  | 
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| 35 | /** | 
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| 36 |  * standard deconstructor | 
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| 37 |  */ | 
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| 38 | GLGuiWidget::~GLGuiWidget() | 
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| 39 | { | 
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| 40 |  | 
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| 41 | } | 
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| 42 |  | 
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| 43 |  | 
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| 44 | /** | 
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| 45 |  * initializes the GUI-element | 
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| 46 |  */ | 
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| 47 | void GLGuiWidget::init() | 
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| 48 | { | 
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| 49 |   this->setClassID(CL_GLGUI_WIDGET, "GLGuiWidget"); | 
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| 50 |  | 
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| 51 |   this->focusable = true; | 
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| 52 |   this->clickable = true; | 
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| 53 |   this->setVisibility(GLGUI_WIDGET_DEFAULT_VISIBLE); | 
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| 54 | //  this->setParent2D((Element2D*)NULL); | 
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| 55 |  | 
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| 56 |   this->backMat.setDiffuse(.1, .5, .5); | 
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| 57 |   this->backMat.setTransparency(.9); | 
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| 58 |  | 
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| 59 |   this->frontModel = 0; | 
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| 60 |  | 
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| 61 |   for (unsigned int i = 0; i < GLGuiSignalCount; i++) | 
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| 62 |     this->widgetSignals[i] = NULL; | 
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| 63 | } | 
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| 64 |  | 
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| 65 |  | 
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| 66 | bool GLGuiWidget::focusOverWidget(float x, float y) | 
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| 67 | { | 
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| 68 |   if (this->getAbsCoor2D().x < x && this->getAbsCoor2D().x+ this->getSizeX2D() > x && | 
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| 69 |       this->getAbsCoor2D().y < y && this->getAbsCoor2D().y+ this->getSizeX2D() > y) | 
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| 70 |     return true; | 
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| 71 |   else | 
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| 72 |     return false; | 
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| 73 | } | 
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| 74 |  | 
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| 75 | /** | 
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| 76 |  * @brief connects a Signal to the Gui-Elements' Event. | 
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| 77 |  * @param sinalType the Type of Signal to set. @see GLGuiSignalType | 
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| 78 |  * @param signal the name of the Signal | 
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| 79 |  */ | 
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| 80 | void GLGuiWidget::connectSignal(GLGuiSignalType signalType, const Executor& signal) | 
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| 81 | { | 
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| 82 |   if (signalType >= GLGuiSignalCount) | 
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| 83 |     return; | 
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| 84 |  | 
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| 85 |   if (this->widgetSignals[signalType] != NULL) | 
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| 86 |     PRINTF(2)("Already connected a Signal to %s (%s) type %s... overwriting\n"); | 
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| 87 |  | 
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| 88 |   this->widgetSignals[signalType] = signal.clone(); | 
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| 89 | } | 
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| 90 |  | 
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| 91 | /** | 
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| 92 |  * @brief removes a Signal from a Gui-ELements' Event | 
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| 93 |  * @param signalType the type of Signal to remove. | 
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| 94 |  */ | 
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| 95 | void GLGuiWidget::disconnectSignal(GLGuiSignalType signalType) | 
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| 96 | { | 
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| 97 |   if (signalType > GLGuiSignalCount) | 
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| 98 |     return; | 
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| 99 |  | 
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| 100 |   this->widgetSignals[signalType] = NULL; | 
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| 101 | } | 
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| 102 |  | 
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| 103 |  | 
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| 104 | void GLGuiWidget::show() | 
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| 105 | { | 
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| 106 |   this->setVisibility(true); | 
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| 107 | } | 
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| 108 |  | 
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| 109 | void GLGuiWidget::hide() | 
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| 110 | { | 
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| 111 |   this->setVisibility(false); | 
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| 112 | } | 
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| 113 |  | 
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| 114 |  | 
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| 115 | void GLGuiWidget::draw() const | 
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| 116 | { | 
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| 117 |   this->backMat.select(); | 
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| 118 |  | 
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| 119 |   glBegin(GL_QUADS); | 
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| 120 |    glVertex2d(0, 0); | 
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| 121 |    glVertex2d(0, this->getSizeY2D()); | 
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| 122 |    glVertex2d(this->getSizeX2D(), this->getSizeY2D()); | 
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| 123 |    glVertex2d(this->getSizeX2D(), 0); | 
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| 124 |   glEnd(); | 
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| 125 | } | 
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| 126 |  | 
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