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Last change
on this file since 7768 was
5406,
checked in by bensch, 20 years ago
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orxonox/trunk: update the Element2D-tree in the right order
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File size:
821 bytes
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| 1 | /*! |
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| 2 | * @file proto_singleton.h |
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| 3 | * @brief Definition of the GLGuiHandler singleton Class |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _GLGUI_HANDLER_H |
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| 7 | #define _GLGUI_HANDLER_H |
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| 8 | |
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| 9 | #include "event_listener.h" |
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| 10 | |
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| 11 | // FORWARD DECLARATION |
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| 12 | |
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| 13 | //! A singleton class for the GLGui-Handler |
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| 14 | class GLGuiHandler : public EventListener { |
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| 15 | |
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| 16 | public: |
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| 17 | virtual ~GLGuiHandler(void); |
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| 18 | /** @returns a Pointer to the only object of this Class */ |
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| 19 | inline static GLGuiHandler* getInstance(void) { if (!GLGuiHandler::singletonRef) GLGuiHandler::singletonRef = new GLGuiHandler(); return GLGuiHandler::singletonRef; }; |
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| 20 | |
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| 21 | void activate(); |
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| 22 | void deactivate(); |
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| 23 | |
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| 24 | |
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| 25 | virtual void process(const Event &event); |
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| 26 | void draw(); |
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| 27 | void tick(float dt); |
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| 28 | |
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| 29 | private: |
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| 30 | GLGuiHandler(void); |
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| 31 | static GLGuiHandler* singletonRef; |
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| 32 | |
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| 33 | |
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| 34 | bool isActive; |
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| 35 | }; |
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| 36 | |
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| 37 | #endif /* _GLGUI_HANDLER_H */ |
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