| 
                Last change
                  on this file since 6609 was
                  5406,
                  checked in by bensch, 20 years ago
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          | 
               
orxonox/trunk: update the Element2D-tree in the right order 
 
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            File size:
            821 bytes
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| 1 | /*! | 
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| 2 |  * @file proto_singleton.h | 
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| 3 |  * @brief Definition of the GLGuiHandler singleton Class | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _GLGUI_HANDLER_H | 
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| 7 | #define _GLGUI_HANDLER_H | 
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| 8 |  | 
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| 9 | #include "event_listener.h" | 
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| 10 |  | 
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| 11 | // FORWARD DECLARATION | 
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| 12 |  | 
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| 13 | //! A singleton class for the GLGui-Handler | 
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| 14 | class GLGuiHandler : public EventListener { | 
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| 15 |  | 
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| 16 |  public: | 
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| 17 |   virtual ~GLGuiHandler(void); | 
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| 18 |   /** @returns a Pointer to the only object of this Class */ | 
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| 19 |   inline static GLGuiHandler* getInstance(void) { if (!GLGuiHandler::singletonRef) GLGuiHandler::singletonRef = new GLGuiHandler();  return GLGuiHandler::singletonRef; }; | 
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| 20 |  | 
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| 21 |   void activate(); | 
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| 22 |   void deactivate(); | 
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| 23 |  | 
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| 24 |  | 
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| 25 |   virtual void process(const Event &event); | 
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| 26 |   void draw(); | 
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| 27 |   void tick(float dt); | 
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| 28 |  | 
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| 29 |  private: | 
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| 30 |   GLGuiHandler(void); | 
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| 31 |   static GLGuiHandler* singletonRef; | 
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| 32 |  | 
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| 33 |  | 
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| 34 |   bool                 isActive; | 
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| 35 | }; | 
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| 36 |  | 
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| 37 | #endif /* _GLGUI_HANDLER_H */ | 
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