| 1 | /*! |
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| 2 | * @file glgui_widget.h |
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| 3 | * The gl_widget of the openglGUI |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _GLGUI_WIDGET_H |
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| 7 | #define _GLGUI_WIDGET_H |
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| 8 | |
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| 9 | #include "element_2d.h" |
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| 10 | #include "rect2D.h" |
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| 11 | |
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| 12 | #include "material.h" |
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| 13 | |
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| 14 | #include "event.h" |
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| 15 | #include "signal_connector.h" |
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| 16 | |
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| 17 | #include "glincl.h" |
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| 18 | |
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| 19 | #include <vector> |
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| 20 | |
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| 21 | // FORWARD DECLARATION |
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| 22 | class Material; |
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| 23 | |
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| 24 | namespace OrxGui |
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| 25 | { |
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| 26 | |
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| 27 | class GLGuiCursor; |
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| 28 | |
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| 29 | //! if the Element should be visible by default. |
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| 30 | #define GLGUI_WIDGET_DEFAULT_VISIBLE false |
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| 31 | |
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| 32 | //! This is widget part of the openglGUI class |
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| 33 | /** |
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| 34 | * A widget is the main class of all the elements of th GUI. |
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| 35 | */ |
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| 36 | class GLGuiWidget : public Element2D |
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| 37 | { |
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| 38 | public: |
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| 39 | //! An enumerator that defines the different states Widgets may be in. |
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| 40 | typedef enum { |
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| 41 | Normal, //!< Normal state of the GUI's Widgets. |
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| 42 | Active, //!< If the widget is Active. |
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| 43 | Selected, //!< If the Widget is Selected. |
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| 44 | Insensitive //!< If the Widget is insensitive. |
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| 45 | } State; |
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| 46 | |
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| 47 | |
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| 48 | |
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| 49 | public: |
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| 50 | GLGuiWidget(GLGuiWidget* parent = NULL); |
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| 51 | virtual ~GLGuiWidget(); |
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| 52 | |
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| 53 | void show(); |
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| 54 | void hide(); |
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| 55 | |
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| 56 | |
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| 57 | void setParentWidget(GLGuiWidget* parent); |
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| 58 | GLGuiWidget* parent() const { return this->_parent; } |
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| 59 | |
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| 60 | /// FOCUS |
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| 61 | /** @brief gives focus to this widget */ |
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| 62 | void giveFocus(); |
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| 63 | void breakFocus(); |
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| 64 | /** @returns true if the widget is focusable */ |
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| 65 | bool focusable() const { return this->_focusable; }; |
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| 66 | /** @param focusable sets if the Widget should be focusable */ |
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| 67 | void setFocusable(bool focusable = true) { this->_focusable = focusable; }; |
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| 68 | /** @returns true if the position is inside of the Widget. @param position the position to check */ |
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| 69 | bool focusOverWidget(const Vector2D& position) const; |
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| 70 | /** @brief overloaded function, that returns true if the cursor is on top of the Widget */ |
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| 71 | bool focusOverWidget(const OrxGui::GLGuiCursor* const cursor) const; |
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| 72 | |
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| 73 | /** @returns the currently focused Widget (NULL if none is selected) */ |
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| 74 | static GLGuiWidget* focused() { return GLGuiWidget::_focused; }; |
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| 75 | |
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| 76 | |
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| 77 | /// CLICK |
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| 78 | void click(const Vector2D& pos); |
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| 79 | void release(const Vector2D& pos); |
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| 80 | bool clickable() const { return this->_clickable; }; |
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| 81 | void setClickable(bool clickable = true) { this->_clickable = clickable; }; |
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| 82 | |
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| 83 | static void connect(GLGuiWidget* sender, Signal& signal, BaseObject* receiver, Slot executor); |
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| 84 | void connect(Signal& signal, BaseObject* receiver, Slot executor); |
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| 85 | |
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| 86 | void disconnect(GLGuiWidget* sender, Signal& signal, BaseObject* receiver); |
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| 87 | |
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| 88 | |
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| 89 | /// MATERIAL (looks) |
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| 90 | Material& backMaterial() { return this->_backMat; }; |
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| 91 | const Material& backMaterial() const { return this->_backMat; }; |
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| 92 | Rect2D& backRect() { return this->_backRect; }; |
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| 93 | const Rect2D& backRect() const { return this->_backRect; }; |
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| 94 | |
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| 95 | Material& frontMaterial() { return this->_frontMat; }; |
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| 96 | const Material& frontMaterial() const { return this->_frontMat; }; |
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| 97 | Rect2D& frontRect() { return this->_frontRect; }; |
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| 98 | const Rect2D& frontRect() const { return this->_frontRect; }; |
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| 99 | |
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| 100 | /** @brief sets all borders to the same value. */ |
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| 101 | void setBorderSize(float borderSize); |
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| 102 | void setBorderLeft(float borderLeft); |
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| 103 | void setBorderRight(float borderRight); |
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| 104 | void setBorderTop(float borderTop); |
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| 105 | void setBorderBottom(float borderBottom); |
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| 106 | |
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| 107 | float borderLeft() const { return this->_borderLeft; }; |
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| 108 | float borderRight() const { return this->_borderRight; }; |
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| 109 | float borderTop() const { return this->_borderTop; }; |
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| 110 | float borderBottom() const { return this->_borderBottom; }; |
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| 111 | |
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| 112 | |
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| 113 | void setWidgetSize(const Vector2D& size); |
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| 114 | void setWidgetSize(float x, float y); |
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| 115 | |
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| 116 | |
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| 117 | void setBackgroundColor(float x, float y, float z) { this->backMaterial().setDiffuse(x,y,z); }; |
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| 118 | |
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| 119 | inline void drawRect(const Rect2D& rect) const { |
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| 120 | glBegin(GL_QUADS); |
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| 121 | glTexCoord2i(0,0); glVertex2d(rect.left(), rect.top()); |
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| 122 | glTexCoord2i(0,1); glVertex2d(rect.left(), rect.bottom()); |
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| 123 | glTexCoord2i(1,1); glVertex2d(rect.right(), rect.bottom()); |
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| 124 | glTexCoord2i(1,0); glVertex2d(rect.right(), rect.top()); |
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| 125 | glEnd(); |
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| 126 | } |
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| 127 | |
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| 128 | |
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| 129 | virtual void update() {}; |
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| 130 | virtual void draw() const; |
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| 131 | |
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| 132 | /** @param the Event to process. @returns true if the Event has been consumed*/ |
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| 133 | virtual bool processEvent(const Event& event) { return false; }; |
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| 134 | |
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| 135 | protected: |
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| 136 | |
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| 137 | /// LOOKS |
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| 138 | virtual void resize(); |
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| 139 | |
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| 140 | virtual void hiding() {}; |
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| 141 | virtual void showing() {}; |
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| 142 | // if something was clickt on the GUI-widget. |
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| 143 | virtual void clicking(const Vector2D& pos); |
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| 144 | virtual void releasing(const Vector2D& pos); |
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| 145 | virtual void receivedFocus(); |
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| 146 | virtual void removedFocus(); |
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| 147 | |
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| 148 | virtual void destroyed(); |
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| 149 | |
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| 150 | |
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| 151 | inline void beginDraw() const { glPushMatrix(); glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); }; |
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| 152 | inline void endDraw() const { glPopMatrix(); }; |
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| 153 | |
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| 154 | private: |
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| 155 | void init(); |
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| 156 | |
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| 157 | |
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| 158 | private: |
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| 159 | GLGuiWidget* _parent; //!< The parent of this Widget. |
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| 160 | |
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| 161 | /// LOOKS |
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| 162 | Material _backMat; |
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| 163 | Rect2D _backRect; |
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| 164 | |
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| 165 | Material _frontMat; |
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| 166 | Rect2D _frontRect; |
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| 167 | |
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| 168 | float _borderLeft; |
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| 169 | float _borderRight; |
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| 170 | float _borderTop; |
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| 171 | float _borderBottom; |
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| 172 | |
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| 173 | Vector2D _minSize; |
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| 174 | |
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| 175 | /// EVENTS |
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| 176 | bool _focusable; //!< If this widget can receive focus. |
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| 177 | bool _clickable; //!< if this widget can be clicked upon. |
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| 178 | |
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| 179 | bool _pushed; |
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| 180 | |
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| 181 | |
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| 182 | static GLGuiWidget* _selected; //!< The currently selected Widget. |
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| 183 | static GLGuiWidget* _focused; //!< The currently Focused Widget. |
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| 184 | |
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| 185 | static GLGuiWidget* _inputGrabber; //!< The Widget that grabs input. |
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| 186 | }; |
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| 187 | } |
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| 188 | #endif /* _GLGUI_WIDGET_H */ |
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