| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Benjamin Grauer | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI | 
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| 17 |  | 
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| 18 | #include "glgui_widget.h" | 
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| 19 |  | 
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| 20 | #include "glgui_cursor.h" | 
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| 21 |  | 
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| 22 | #include "material.h" | 
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| 23 |  | 
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| 24 | #include "debug.h" | 
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| 25 |  | 
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| 26 | namespace OrxGui | 
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| 27 | { | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | * @brief standard constructor | 
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| 31 | */ | 
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| 32 | GLGuiWidget::GLGuiWidget (GLGuiWidget* parent) | 
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| 33 | { | 
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| 34 | this->init(); | 
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| 35 |  | 
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| 36 | this->setParentWidget(parent); | 
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| 37 | } | 
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| 38 |  | 
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| 39 |  | 
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| 40 | /** | 
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| 41 | * @brief standard deconstructor | 
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| 42 | */ | 
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| 43 | GLGuiWidget::~GLGuiWidget() | 
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| 44 | { | 
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| 45 | if (this == GLGuiWidget::_focused) | 
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| 46 | GLGuiWidget::_focused = NULL; | 
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| 47 | } | 
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| 48 |  | 
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| 49 | GLGuiWidget* GLGuiWidget::_selected = NULL; | 
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| 50 | GLGuiWidget* GLGuiWidget::_focused = NULL; | 
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| 51 | GLGuiWidget* GLGuiWidget::_inputGrabber = NULL; | 
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| 52 |  | 
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| 53 |  | 
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| 54 |  | 
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| 55 | /** | 
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| 56 | * initializes the GUI-element | 
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| 57 | */ | 
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| 58 | void GLGuiWidget::init() | 
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| 59 | { | 
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| 60 | this->setClassID(CL_GLGUI_WIDGET, "GLGuiWidget"); | 
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| 61 |  | 
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| 62 | this->_focusable = false; | 
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| 63 | this->_clickable = false; | 
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| 64 | this->_pushed = false; | 
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| 65 |  | 
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| 66 | this->setVisibility(GLGUI_WIDGET_DEFAULT_VISIBLE); | 
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| 67 |  | 
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| 68 | this->_backMat.setDiffuse(1.0, 1.0, 1.0); | 
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| 69 | this->_frontMat.setDiffuse(1.0, 0.0, 0.0); | 
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| 70 |  | 
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| 71 | this->_borderLeft = 1.0; | 
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| 72 | this->_borderRight = 1.0; | 
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| 73 | this->_borderTop = 1.0; | 
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| 74 | this->_borderBottom = 1.0; | 
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| 75 | } | 
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| 76 |  | 
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| 77 |  | 
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| 78 | void GLGuiWidget::setParentWidget(GLGuiWidget* parent) | 
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| 79 | { | 
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| 80 | this->_parent = parent; | 
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| 81 |  | 
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| 82 | if (parent != NULL) | 
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| 83 | parent->addChild2D(this); | 
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| 84 | } | 
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| 85 |  | 
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| 86 | /** @brief gives focus to this widget */ | 
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| 87 | void GLGuiWidget::giveFocus() | 
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| 88 | { | 
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| 89 | if (GLGuiWidget::focused() != NULL) | 
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| 90 | GLGuiWidget::focused()->breakFocus(); | 
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| 91 | GLGuiWidget::_focused = this; | 
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| 92 | this->receivedFocus(); | 
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| 93 | }; | 
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| 94 |  | 
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| 95 | void GLGuiWidget::breakFocus() | 
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| 96 | { | 
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| 97 | if (GLGuiWidget::_focused == this) | 
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| 98 | { | 
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| 99 | GLGuiWidget::_focused = NULL; | 
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| 100 | this->_pushed = false; | 
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| 101 | this->removedFocus(); | 
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| 102 | } | 
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| 103 | }; | 
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| 104 |  | 
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| 105 |  | 
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| 106 | bool GLGuiWidget::focusOverWidget(const Vector2D& position) const | 
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| 107 | { | 
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| 108 | return (this->getAbsCoor2D().x < position.x && this->getAbsCoor2D().x + this->getSizeX2D() > position.x && | 
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| 109 | this->getAbsCoor2D().y < position.y && this->getAbsCoor2D().y + this->getSizeY2D() > position.y); | 
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| 110 | } | 
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| 111 |  | 
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| 112 | bool GLGuiWidget::focusOverWidget(const GLGuiCursor* const cursor) const | 
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| 113 | { | 
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| 114 | return this->focusOverWidget(cursor->getAbsCoor2D()); | 
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| 115 | } | 
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| 116 |  | 
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| 117 |  | 
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| 118 | void GLGuiWidget::setBorderSize(float borderSize) | 
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| 119 | { | 
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| 120 | this->_borderLeft = borderSize; | 
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| 121 | this->_borderRight = borderSize; | 
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| 122 | this->_borderTop = borderSize; | 
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| 123 | this->_borderBottom = borderSize; | 
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| 124 | this->resize(); | 
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| 125 | } | 
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| 126 |  | 
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| 127 | void GLGuiWidget::setBorderLeft(float borderLeft) | 
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| 128 | { | 
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| 129 | this->_borderLeft = borderLeft; | 
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| 130 | this->resize(); | 
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| 131 | } | 
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| 132 | void GLGuiWidget::setBorderRight(float borderRight) | 
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| 133 | { | 
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| 134 | this->_borderRight = borderRight; | 
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| 135 | this->resize(); | 
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| 136 | } | 
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| 137 | void GLGuiWidget::setBorderTop(float borderTop) | 
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| 138 | { | 
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| 139 | this->_borderTop = borderTop; | 
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| 140 | this->resize(); | 
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| 141 | } | 
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| 142 | void GLGuiWidget::setBorderBottom(float borderBottom) | 
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| 143 | { | 
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| 144 | this->_borderBottom = borderBottom; | 
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| 145 | this->resize(); | 
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| 146 | } | 
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| 147 |  | 
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| 148 |  | 
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| 149 |  | 
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| 150 | void GLGuiWidget::resize() | 
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| 151 | { | 
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| 152 | this->backRect().setSize(this->getSize2D()); | 
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| 153 | if (this->parent() != NULL) | 
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| 154 | this->parent()->resize(); | 
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| 155 | } | 
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| 156 |  | 
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| 157 |  | 
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| 158 | void GLGuiWidget::click(const Vector2D& pos) | 
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| 159 | { | 
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| 160 | assert (!this->_pushed); | 
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| 161 | this->_pushed = true; | 
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| 162 |  | 
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| 163 | this->clicking(pos); | 
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| 164 | } | 
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| 165 |  | 
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| 166 | void GLGuiWidget::release(const Vector2D& pos) | 
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| 167 | { | 
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| 168 | if (this->_pushed) | 
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| 169 | { | 
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| 170 | this->releasing(pos); | 
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| 171 | this->_pushed = false; | 
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| 172 | } | 
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| 173 | } | 
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| 174 |  | 
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| 175 |  | 
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| 176 | void GLGuiWidget::clicking(const Vector2D& pos) | 
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| 177 | { | 
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| 178 | this->frontMaterial().setDiffuse(0, 0, 1); | 
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| 179 |  | 
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| 180 | } | 
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| 181 |  | 
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| 182 | void GLGuiWidget::releasing(const Vector2D& pos) | 
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| 183 | { | 
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| 184 | this->frontMaterial().setDiffuse(0,1,0); | 
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| 185 |  | 
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| 186 | } | 
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| 187 |  | 
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| 188 | void GLGuiWidget::receivedFocus() | 
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| 189 | { | 
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| 190 | this->frontMaterial().setDiffuse(0, 1, 0); | 
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| 191 | } | 
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| 192 |  | 
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| 193 | void GLGuiWidget::removedFocus() | 
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| 194 | { | 
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| 195 | this->frontMaterial().setDiffuse(1, 0, 0); | 
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| 196 |  | 
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| 197 | } | 
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| 198 |  | 
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| 199 | void GLGuiWidget::destroyed() | 
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| 200 | {} | 
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| 201 | ; | 
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| 202 |  | 
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| 203 | void GLGuiWidget::setWidgetSize(const Vector2D& size) | 
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| 204 | { | 
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| 205 | this->setSize2D(size); | 
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| 206 | this->resize(); | 
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| 207 |  | 
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| 208 | } | 
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| 209 |  | 
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| 210 |  | 
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| 211 | void GLGuiWidget::setWidgetSize(float x, float y) | 
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| 212 | { | 
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| 213 | this->setWidgetSize(Vector2D(x, y)); | 
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| 214 | } | 
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| 215 |  | 
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| 216 |  | 
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| 217 |  | 
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| 218 | void GLGuiWidget::connect(GLGuiWidget* sender, Signal& signal, BaseObject* receiver, Slot executor) | 
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| 219 | { | 
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| 220 | sender->connect(signal, receiver, executor); | 
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| 221 | } | 
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| 222 |  | 
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| 223 | void GLGuiWidget::connect(Signal& signal, BaseObject* receiver, Slot executor) | 
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| 224 | { | 
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| 225 | signal.push_back(SignalConnector(receiver, executor)); | 
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| 226 | } | 
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| 227 |  | 
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| 228 |  | 
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| 229 | void GLGuiWidget::show() | 
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| 230 | { | 
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| 231 | this->setVisibility(true); | 
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| 232 | this->showing(); | 
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| 233 | } | 
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| 234 |  | 
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| 235 |  | 
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| 236 |  | 
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| 237 | void GLGuiWidget::hide() | 
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| 238 | { | 
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| 239 | this->setVisibility(false); | 
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| 240 | this->hiding(); | 
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| 241 | } | 
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| 242 |  | 
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| 243 |  | 
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| 244 | /** | 
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| 245 | * USE THIS FUNCTION ONLY FROM DERIVED CLASS | 
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| 246 | */ | 
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| 247 | void GLGuiWidget::draw() const | 
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| 248 | { | 
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| 249 | this->backMaterial().select(); | 
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| 250 | this->drawRect(this->backRect()); | 
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| 251 | } | 
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| 252 |  | 
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| 253 | } | 
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