| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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| 17 | |
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| 18 | #include "glgui_widget.h" |
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| 19 | |
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| 20 | #include "glgui_cursor.h" |
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| 21 | |
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| 22 | #include "material.h" |
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| 23 | |
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| 24 | #include "debug.h" |
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| 25 | |
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| 26 | namespace OrxGui |
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| 27 | { |
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| 28 | |
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| 29 | /** |
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| 30 | * @brief standard constructor |
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| 31 | */ |
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| 32 | GLGuiWidget::GLGuiWidget (GLGuiWidget* parent) |
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| 33 | { |
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| 34 | this->init(); |
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| 35 | |
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| 36 | this->setParentWidget(parent); |
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| 37 | } |
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| 38 | |
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| 39 | |
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| 40 | /** |
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| 41 | * @brief standard deconstructor |
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| 42 | */ |
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| 43 | GLGuiWidget::~GLGuiWidget() |
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| 44 | { |
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| 45 | if (this == GLGuiWidget::_focused) |
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| 46 | GLGuiWidget::_focused = NULL; |
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| 47 | } |
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| 48 | |
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| 49 | GLGuiWidget* GLGuiWidget::_selected = NULL; |
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| 50 | GLGuiWidget* GLGuiWidget::_focused = NULL; |
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| 51 | GLGuiWidget* GLGuiWidget::_inputGrabber = NULL; |
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| 52 | |
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| 53 | |
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| 54 | |
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| 55 | /** |
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| 56 | * initializes the GUI-element |
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| 57 | */ |
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| 58 | void GLGuiWidget::init() |
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| 59 | { |
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| 60 | this->setClassID(CL_GLGUI_WIDGET, "GLGuiWidget"); |
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| 61 | |
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| 62 | this->_focusable = false; |
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| 63 | this->_clickable = false; |
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| 64 | this->_pushed = false; |
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| 65 | |
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| 66 | this->setVisibility(GLGUI_WIDGET_DEFAULT_VISIBLE); |
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| 67 | |
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| 68 | this->_backMat.setDiffuse(1.0, 1.0, 1.0); |
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| 69 | this->_frontMat.setDiffuse(1.0, 0.0, 0.0); |
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| 70 | |
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| 71 | this->_borderLeft = 1.0; |
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| 72 | this->_borderRight = 1.0; |
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| 73 | this->_borderTop = 20.0; |
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| 74 | this->_borderBottom = 1.0; |
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| 75 | } |
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| 76 | |
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| 77 | |
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| 78 | void GLGuiWidget::setParentWidget(GLGuiWidget* parent) |
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| 79 | { |
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| 80 | this->_parent = parent; |
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| 81 | |
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| 82 | if (parent != NULL) |
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| 83 | parent->addChild2D(this); |
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| 84 | } |
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| 85 | |
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| 86 | /** @brief gives focus to this widget */ |
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| 87 | void GLGuiWidget::giveFocus() |
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| 88 | { |
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| 89 | if (GLGuiWidget::focused() != NULL) |
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| 90 | GLGuiWidget::focused()->breakFocus(); |
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| 91 | GLGuiWidget::_focused = this; |
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| 92 | this->receivedFocus(); |
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| 93 | }; |
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| 94 | |
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| 95 | void GLGuiWidget::breakFocus() |
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| 96 | { |
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| 97 | if (GLGuiWidget::_focused == this) |
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| 98 | { |
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| 99 | GLGuiWidget::_focused = NULL; |
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| 100 | this->_pushed = false; |
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| 101 | this->removedFocus(); |
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| 102 | } |
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| 103 | }; |
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| 104 | |
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| 105 | |
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| 106 | bool GLGuiWidget::focusOverWidget(const Vector2D& position) const |
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| 107 | { |
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| 108 | return (this->getAbsCoor2D().x < position.x && this->getAbsCoor2D().x + this->getSizeX2D() > position.x && |
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| 109 | this->getAbsCoor2D().y < position.y && this->getAbsCoor2D().y + this->getSizeY2D() > position.y); |
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| 110 | } |
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| 111 | |
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| 112 | bool GLGuiWidget::focusOverWidget(const GLGuiCursor* const cursor) const |
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| 113 | { |
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| 114 | return this->focusOverWidget(cursor->getAbsCoor2D()); |
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| 115 | } |
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| 116 | |
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| 117 | |
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| 118 | void GLGuiWidget::setBorderSize(float borderSize) |
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| 119 | { |
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| 120 | this->_borderLeft = borderSize; |
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| 121 | this->_borderRight = borderSize; |
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| 122 | this->_borderTop = borderSize; |
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| 123 | this->_borderBottom = borderSize; |
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| 124 | this->resize(); |
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| 125 | } |
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| 126 | |
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| 127 | void GLGuiWidget::setBorderLeft(float borderLeft) |
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| 128 | { |
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| 129 | this->_borderLeft = borderLeft; |
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| 130 | this->resize(); |
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| 131 | } |
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| 132 | void GLGuiWidget::setBorderRight(float borderRight) |
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| 133 | { |
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| 134 | this->_borderRight = borderRight; |
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| 135 | this->resize(); |
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| 136 | } |
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| 137 | void GLGuiWidget::setBorderTop(float borderTop) |
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| 138 | { |
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| 139 | this->_borderTop = borderTop; |
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| 140 | this->resize(); |
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| 141 | } |
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| 142 | void GLGuiWidget::setBorderBottom(float borderBottom) |
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| 143 | { |
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| 144 | this->_borderBottom = borderBottom; |
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| 145 | this->resize(); |
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| 146 | } |
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| 147 | |
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| 148 | |
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| 149 | |
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| 150 | void GLGuiWidget::resize() |
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| 151 | { |
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| 152 | this->backRect().setSize(this->getSize2D()); |
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| 153 | if (this->parent() != NULL) |
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| 154 | this->parent()->resize(); |
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| 155 | } |
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| 156 | |
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| 157 | |
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| 158 | void GLGuiWidget::click(const Vector2D& pos) |
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| 159 | { |
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| 160 | assert (!this->_pushed); |
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| 161 | this->_pushed = true; |
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| 162 | |
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| 163 | this->clicking(pos); |
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| 164 | } |
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| 165 | |
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| 166 | void GLGuiWidget::release(const Vector2D& pos) |
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| 167 | { |
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| 168 | if (this->_pushed) |
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| 169 | { |
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| 170 | this->releasing(pos); |
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| 171 | this->_pushed = false; |
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| 172 | } |
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| 173 | } |
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| 174 | |
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| 175 | |
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| 176 | void GLGuiWidget::clicking(const Vector2D& pos) |
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| 177 | { |
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| 178 | this->frontMaterial().setDiffuse(0, 0, 1); |
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| 179 | |
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| 180 | } |
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| 181 | |
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| 182 | void GLGuiWidget::releasing(const Vector2D& pos) |
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| 183 | { |
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| 184 | this->frontMaterial().setDiffuse(0,1,0); |
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| 185 | |
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| 186 | } |
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| 187 | |
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| 188 | void GLGuiWidget::receivedFocus() |
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| 189 | { |
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| 190 | this->frontMaterial().setDiffuse(0, 1, 0); |
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| 191 | } |
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| 192 | |
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| 193 | void GLGuiWidget::removedFocus() |
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| 194 | { |
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| 195 | this->frontMaterial().setDiffuse(1, 0, 0); |
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| 196 | |
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| 197 | } |
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| 198 | |
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| 199 | void GLGuiWidget::destroyed() |
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| 200 | {} |
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| 201 | ; |
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| 202 | |
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| 203 | void GLGuiWidget::setWidgetSize(const Vector2D& size) |
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| 204 | { |
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| 205 | this->setSize2D(size); |
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| 206 | this->resize(); |
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| 207 | |
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| 208 | } |
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| 209 | |
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| 210 | |
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| 211 | void GLGuiWidget::setWidgetSize(float x, float y) |
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| 212 | { |
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| 213 | this->setWidgetSize(Vector2D(x, y)); |
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| 214 | } |
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| 215 | |
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| 216 | |
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| 217 | |
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| 218 | void GLGuiWidget::connect(GLGuiWidget* sender, Signal& signal, BaseObject* receiver, Slot executor) |
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| 219 | { |
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| 220 | sender->connect(signal, receiver, executor); |
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| 221 | } |
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| 222 | |
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| 223 | void GLGuiWidget::connect(Signal& signal, BaseObject* receiver, Slot executor) |
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| 224 | { |
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| 225 | signal.push_back(SignalConnector(receiver, executor)); |
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| 226 | } |
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| 227 | |
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| 228 | |
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| 229 | void GLGuiWidget::show() |
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| 230 | { |
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| 231 | this->setVisibility(true); |
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| 232 | this->showing(); |
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| 233 | } |
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| 234 | |
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| 235 | |
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| 236 | void GLGuiWidget::hide() |
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| 237 | { |
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| 238 | this->setVisibility(false); |
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| 239 | this->hiding(); |
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| 240 | } |
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| 241 | |
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| 242 | |
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| 243 | /** |
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| 244 | * USE THIS FUNCTION ONLY FROM DERIVED CLASS |
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| 245 | */ |
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| 246 | void GLGuiWidget::draw() const |
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| 247 | { |
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| 248 | this->backMaterial().select(); |
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| 249 | this->drawRect(this->backRect()); |
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| 250 | } |
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| 251 | |
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| 252 | } |
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