| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Benjamin Grauer | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI | 
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| 17 |  | 
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| 18 | #include "glgui_pushbutton.h" | 
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| 19 |  | 
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| 20 | #include "text.h" | 
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| 21 | #include "material.h" | 
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| 22 |  | 
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| 23 | namespace OrxGui | 
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| 24 | { | 
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| 25 |  | 
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| 26 | /** | 
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| 27 | * @brief standard constructor | 
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| 28 | */ | 
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| 29 | GLGuiPushButton::GLGuiPushButton (const std::string& label) | 
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| 30 | : GLGuiButton(label) | 
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| 31 | { | 
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| 32 | this->init(); | 
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| 33 |  | 
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| 34 | this->resize(); | 
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| 35 | } | 
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| 36 |  | 
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| 37 |  | 
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| 38 | /** | 
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| 39 | * @brief standard deconstructor | 
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| 40 | */ | 
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| 41 | GLGuiPushButton::~GLGuiPushButton() | 
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| 42 | { | 
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| 43 | } | 
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| 44 |  | 
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| 45 | void GLGuiPushButton::resize() | 
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| 46 | { | 
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| 47 | this->labelText().setRelCoor2D(borderLeft() + 5, borderTop() + 5); | 
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| 48 | this->setSize2D(this->labelText().getSizeX2D() + 10 + borderLeft()+borderRight(), this->labelText().getSizeY2D() + 10 + borderTop() + borderBottom() ); | 
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| 49 |  | 
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| 50 | GLGuiWidget::resize(); | 
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| 51 | this->frontRect().setTopLeft(borderLeft(), borderTop()); | 
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| 52 | this->frontRect().setSize(this->getSizeX2D() - (borderLeft() + borderRight()), this->getSizeY2D() - (borderTop() + borderBottom())); | 
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| 53 | } | 
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| 54 |  | 
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| 55 | /** | 
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| 56 | * initializes the GUI-element | 
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| 57 | */ | 
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| 58 | void GLGuiPushButton::init() | 
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| 59 | { | 
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| 60 | this->setClassID(CL_GLGUI_PUSHBUTTON, "GLGuiPushButton"); | 
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| 61 | } | 
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| 62 |  | 
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| 63 | void GLGuiPushButton::receivedFocus() | 
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| 64 | { | 
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| 65 | printf("%s received focus\n", this->label().c_str()); | 
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| 66 | GLGuiWidget::receivedFocus(); | 
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| 67 | } | 
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| 68 |  | 
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| 69 | void GLGuiPushButton::removedFocus() | 
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| 70 | { | 
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| 71 | printf("%s removed focus\n", this->label().c_str()); | 
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| 72 | GLGuiWidget::removedFocus(); | 
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| 73 |  | 
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| 74 | } | 
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| 75 |  | 
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| 76 | void GLGuiPushButton::clicking(const Vector2D& pos) | 
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| 77 | { | 
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| 78 | printf("%s clicked\n", this->label().c_str()); | 
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| 79 | GLGuiButton::clicking(pos); | 
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| 80 | } | 
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| 81 |  | 
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| 82 |  | 
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| 83 | void GLGuiPushButton::releasing(const Vector2D& pos) | 
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| 84 | { | 
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| 85 | printf("%s released\n", this->label().c_str()); | 
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| 86 | GLGuiButton::releasing(pos); | 
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| 87 | } | 
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| 88 |  | 
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| 89 |  | 
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| 90 |  | 
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| 91 | /** | 
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| 92 | * @brief draws the GLGuiPushButton | 
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| 93 | */ | 
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| 94 | void GLGuiPushButton::draw() const | 
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| 95 | { | 
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| 96 | this->beginDraw(); | 
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| 97 | GLGuiButton::draw(); | 
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| 98 |  | 
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| 99 | this->frontMaterial().select(); | 
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| 100 | this->drawRect(this->frontRect()); | 
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| 101 | this->endDraw(); | 
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| 102 | //   this->label->draw(); | 
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| 103 | //  printf("test"); | 
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| 104 | } | 
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| 105 |  | 
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| 106 | /** | 
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| 107 | * updates the GLGuiPushButton | 
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| 108 | */ | 
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| 109 | void GLGuiPushButton::update() | 
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| 110 | { | 
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| 111 |  | 
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| 112 | } | 
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| 113 | } | 
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