| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI | 
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| 17 |  | 
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| 18 | #include "glgui_pushbutton.h" | 
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| 19 |  | 
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| 20 | #include "text.h" | 
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| 21 | #include "material.h" | 
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| 22 |  | 
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| 23 | namespace OrxGui | 
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| 24 | { | 
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| 25 |  | 
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| 26 |   /** | 
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| 27 |    * @brief standard constructor | 
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| 28 |    */ | 
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| 29 |   GLGuiPushButton::GLGuiPushButton (const std::string& label) | 
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| 30 |   : GLGuiButton(label) | 
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| 31 |   { | 
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| 32 |     this->init(); | 
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| 33 |  | 
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| 34 |     this->resize(); | 
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| 35 |   } | 
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| 36 |  | 
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| 37 |  | 
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| 38 |   /** | 
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| 39 |    * @brief standard deconstructor | 
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| 40 |   */ | 
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| 41 |   GLGuiPushButton::~GLGuiPushButton() | 
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| 42 |   { | 
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| 43 |   } | 
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| 44 |  | 
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| 45 |   void GLGuiPushButton::resize() | 
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| 46 |   { | 
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| 47 |     this->labelText().setRelCoor2D(borderLeft(), borderTop()); | 
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| 48 |     this->setSize2D(this->labelText().getSizeX2D() + borderLeft() + borderRight(), this->labelText().getSizeY2D() + borderTop() + borderBottom() ); | 
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| 49 |  | 
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| 50 |     GLGuiWidget::resize(); | 
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| 51 | /*    this->frontRect().setTopLeft(borderLeft(), borderTop()); | 
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| 52 |     this->frontRect().setSize(this->getSizeX2D() - (borderLeft() + borderRight()), this->getSizeY2D() - (borderTop() + borderBottom()));*/ | 
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| 53 |   } | 
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| 54 |  | 
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| 55 |   /** | 
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| 56 |    * initializes the GUI-element | 
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| 57 |    */ | 
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| 58 |   void GLGuiPushButton::init() | 
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| 59 |   { | 
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| 60 |     this->setClassID(CL_GLGUI_PUSHBUTTON, "GLGuiPushButton"); | 
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| 61 |   } | 
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| 62 |  | 
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| 63 |   void GLGuiPushButton::receivedFocus() | 
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| 64 |   { | 
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| 65 |     GLGuiWidget::receivedFocus(); | 
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| 66 |   } | 
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| 67 |  | 
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| 68 |   void GLGuiPushButton::removedFocus() | 
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| 69 |   { | 
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| 70 |     GLGuiWidget::removedFocus(); | 
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| 71 |  | 
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| 72 |   } | 
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| 73 |  | 
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| 74 |   void GLGuiPushButton::clicking(const Vector2D& pos) | 
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| 75 |   { | 
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| 76 |     GLGuiButton::clicking(pos); | 
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| 77 |   } | 
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| 78 |  | 
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| 79 |  | 
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| 80 |   void GLGuiPushButton::releasing(const Vector2D& pos, bool focused) | 
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| 81 |   { | 
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| 82 |     if (focused) | 
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| 83 |       GLGuiButton::releasing(pos, focused); | 
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| 84 |   } | 
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| 85 |  | 
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| 86 |  | 
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| 87 |  | 
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| 88 |   /** | 
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| 89 |    * @brief draws the GLGuiPushButton | 
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| 90 |    */ | 
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| 91 |   void GLGuiPushButton::draw() const | 
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| 92 |   { | 
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| 93 |     this->beginDraw(); | 
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| 94 |     GLGuiButton::draw(); | 
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| 95 |  | 
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| 96 |     this->endDraw(); | 
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| 97 |   } | 
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| 98 |  | 
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| 99 |   /** | 
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| 100 |    * updates the GLGuiPushButton | 
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| 101 |    */ | 
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| 102 |   void GLGuiPushButton::update() | 
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| 103 |   { | 
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| 104 |  | 
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| 105 |   } | 
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| 106 | } | 
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