| 1 | /*! | 
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| 2 | * @file glgui_inputline.h | 
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| 3 | * The gl_INPUTLINE widget of th openglGUI | 
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| 4 | * | 
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| 5 | */ | 
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| 6 |  | 
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| 7 | #ifndef _GLGUI_INPUTLINE_H | 
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| 8 | #define _GLGUI_INPUTLINE_H | 
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| 9 |  | 
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| 10 | #include "glgui_widget.h" | 
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| 11 | #include "text.h" | 
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| 12 | #include "event.h" | 
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| 13 |  | 
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| 14 | // FORWARD DECLARATION | 
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| 15 | namespace OrxGui | 
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| 16 | { | 
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| 17 |  | 
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| 18 | //! This is InputLine part of the openglGUI class | 
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| 19 | /** | 
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| 20 | * The InputLine is a Widget, that displays a Line, that can be manipulated through | 
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| 21 | * Writing Text on it. | 
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| 22 | * | 
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| 23 | * Whenever the Text is changed the textChanged signal is emitted. | 
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| 24 | */ | 
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| 25 | class GLGuiInputLine : public OrxGui::GLGuiWidget | 
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| 26 | { | 
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| 27 |  | 
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| 28 | public: | 
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| 29 | GLGuiInputLine(); | 
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| 30 | virtual ~GLGuiInputLine(); | 
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| 31 |  | 
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| 32 |  | 
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| 33 | /** @returns the text of the inputLine */ | 
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| 34 | const std::string& getText() const { return this->text.getText(); }; | 
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| 35 |  | 
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| 36 | void setText(const std::string& text); | 
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| 37 | void append(const std::string& appendText); | 
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| 38 | void appendCharacter(char character); | 
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| 39 | void removeCharacters(unsigned int chars); | 
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| 40 |  | 
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| 41 | virtual void removedFocus(); | 
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| 42 |  | 
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| 43 | virtual void tick(float dt); | 
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| 44 | virtual void draw() const; | 
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| 45 |  | 
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| 46 | virtual bool processEvent(const Event& event); | 
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| 47 |  | 
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| 48 | DeclareSignal1(textChanged, const std::string&); | 
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| 49 |  | 
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| 50 | private: | 
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| 51 | void init(); | 
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| 52 | void resize(); | 
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| 53 | virtual void hiding(); | 
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| 54 | virtual void showing(); | 
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| 55 |  | 
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| 56 | private: | 
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| 57 | Text                    text;             //!< The Text to display inside of the InputLine. | 
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| 58 |  | 
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| 59 | Uint16                  pressedKey;       //!< the pressed key that will be repeated. | 
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| 60 | Uint16                  pressedKeyName;   //!< The Name of the Key, that was pressed. | 
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| 61 |  | 
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| 62 | float                   delayNext;        //!< How much time must pass before next output. | 
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| 63 |  | 
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| 64 | static float            repeatDelay;      //!< Repead Delay. | 
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| 65 | static float            repeatRate;       //!< Repeat Rate. | 
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| 66 | }; | 
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| 67 | } | 
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| 68 |  | 
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| 69 | #endif /* _GLGUI_INPUTLINE_H */ | 
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