| [4838] | 1 | /*! |
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| [7892] | 2 | * @file glgui_inputline.h |
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| 3 | * The gl_INPUTLINE widget of th openglGUI |
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| [5360] | 4 | * |
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| 5 | */ |
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| [1853] | 6 | |
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| [7892] | 7 | #ifndef _GLGUI_INPUTLINE_H |
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| 8 | #define _GLGUI_INPUTLINE_H |
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| [1853] | 9 | |
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| [5365] | 10 | #include "glgui_widget.h" |
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| [7892] | 11 | #include "text.h" |
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| [7893] | 12 | #include "event.h" |
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| [1853] | 13 | |
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| [4838] | 14 | // FORWARD DECLARATION |
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| [7779] | 15 | namespace OrxGui |
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| 16 | { |
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| [3543] | 17 | |
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| [8035] | 18 | //! This is InputLine part of the openglGUI class |
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| [7779] | 19 | /** |
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| [8035] | 20 | * The InputLine is a Widget, that displays a Line, that can be manipulated through |
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| 21 | * Writing Text on it. |
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| [7779] | 22 | * |
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| [8035] | 23 | * Whenever the Text is changed the textChanged signal is emitted. |
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| [7779] | 24 | */ |
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| [7892] | 25 | class GLGuiInputLine : public OrxGui::GLGuiWidget |
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| [7779] | 26 | { |
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| [3543] | 27 | |
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| [7779] | 28 | public: |
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| [7892] | 29 | GLGuiInputLine(); |
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| 30 | virtual ~GLGuiInputLine(); |
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| [2036] | 31 | |
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| [1853] | 32 | |
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| [8035] | 33 | /** @returns the text of the inputLine */ |
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| 34 | const std::string& getText() const { return this->text.getText(); }; |
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| 35 | |
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| [7892] | 36 | void setText(const std::string& text); |
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| 37 | void append(const std::string& appendText); |
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| [7893] | 38 | void appendCharacter(char character); |
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| [7892] | 39 | void removeCharacters(unsigned int chars); |
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| [1853] | 40 | |
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| [7896] | 41 | virtual void removedFocus(); |
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| 42 | |
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| [7894] | 43 | virtual void tick(float dt); |
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| [7892] | 44 | virtual void draw() const; |
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| 45 | |
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| [7893] | 46 | virtual bool processEvent(const Event& event); |
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| 47 | |
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| [8035] | 48 | DeclareSignal1(textChanged, const std::string&); |
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| [7894] | 49 | |
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| [8035] | 50 | private: |
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| 51 | void init(); |
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| 52 | void resize(); |
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| [8116] | 53 | virtual void hiding(); |
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| 54 | virtual void showing(); |
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| [7894] | 55 | |
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| [7779] | 56 | private: |
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| [7894] | 57 | Text text; //!< The Text to display inside of the InputLine. |
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| 58 | |
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| 59 | Uint16 pressedKey; //!< the pressed key that will be repeated. |
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| 60 | Uint16 pressedKeyName; //!< The Name of the Key, that was pressed. |
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| 61 | |
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| 62 | float delayNext; //!< How much time must pass before next output. |
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| 63 | |
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| [8035] | 64 | static float repeatDelay; //!< Repead Delay. |
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| 65 | static float repeatRate; //!< Repeat Rate. |
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| [7779] | 66 | }; |
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| 67 | } |
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| [1853] | 68 | |
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| [7892] | 69 | #endif /* _GLGUI_INPUTLINE_H */ |
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