| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI | 
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| 17 |  | 
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| 18 | #include "glgui_inputline.h" | 
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| 19 |  | 
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| 20 | namespace OrxGui | 
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| 21 | { | 
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| 22 |   /** | 
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| 23 |    * @brief standard constructor | 
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| 24 |   */ | 
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| 25 |   GLGuiInputLine::GLGuiInputLine () | 
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| 26 |   { | 
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| 27 |     this->init(); | 
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| 28 |   } | 
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| 29 |  | 
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| 30 |  | 
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| 31 |   /** | 
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| 32 |    * @brief standard deconstructor | 
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| 33 |    */ | 
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| 34 |   GLGuiInputLine::~GLGuiInputLine() | 
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| 35 |   {} | 
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| 36 |  | 
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| 37 |   float GLGuiInputLine::repeatDelay = 0.3f; | 
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| 38 |   float GLGuiInputLine::repeatRate  = 0.01f; | 
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| 39 |  | 
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| 40 |  | 
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| 41 |   /** | 
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| 42 |    * @brief initializes the GUI-element | 
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| 43 |    */ | 
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| 44 |   void GLGuiInputLine::init() | 
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| 45 |   { | 
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| 46 |     this->setClassID(CL_GLGUI_INPUTLINE, "GLGuiInputLine"); | 
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| 47 |  | 
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| 48 |     this->setFocusable(true); | 
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| 49 |  | 
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| 50 |     this->text.setParent2D(this); | 
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| 51 |     this->text.setRelCoor2D(4,4); | 
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| 52 |     this->text.setFont("fonts/final_frontier.ttf", 20); | 
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| 53 |     this->text.setVisibility(false); | 
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| 54 |     this->resize(); | 
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| 55 |  | 
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| 56 |   } | 
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| 57 |  | 
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| 58 |  | 
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| 59 |   /** | 
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| 60 |    * @brief sets the Text of the InputLine | 
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| 61 |    * @param text The new Text. | 
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| 62 |    */ | 
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| 63 |   void GLGuiInputLine::setText(const std::string& text) | 
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| 64 |   { | 
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| 65 |     this->text.setText(text); | 
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| 66 |     this->resize(); | 
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| 67 |  | 
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| 68 |     emit(this->textChanged(this->getText())); | 
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| 69 |   } | 
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| 70 |  | 
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| 71 |   /** | 
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| 72 |    * @brief appends text to the InputLine | 
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| 73 |    * @param appendText the Text to append | 
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| 74 |    */ | 
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| 75 |   void GLGuiInputLine::append(const std::string& appendText) | 
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| 76 |   { | 
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| 77 |     this->text.append(appendText); | 
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| 78 |     this->resize(); | 
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| 79 |     emit(this->textChanged(this->text.getText())); | 
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| 80 |   } | 
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| 81 |  | 
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| 82 |  | 
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| 83 |   /** | 
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| 84 |    * @brief appends a Character to the InputLine | 
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| 85 |    * @param character the Character to append. | 
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| 86 |    */ | 
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| 87 |   void GLGuiInputLine::appendCharacter(char character) | 
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| 88 |   { | 
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| 89 |     this->text.appendCharacter(character); | 
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| 90 |     this->resize(); | 
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| 91 |     emit(this->textChanged(this->text.getText())); | 
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| 92 |   } | 
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| 93 |  | 
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| 94 |  | 
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| 95 |   /** | 
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| 96 |    * @brief Removes Characters from the InputLine | 
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| 97 |    * @param chars The count of characters to remove | 
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| 98 |    */ | 
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| 99 |   void GLGuiInputLine::removeCharacters(unsigned int chars) | 
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| 100 |   { | 
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| 101 |     this->text.removeCharacters(chars); | 
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| 102 |     this->resize(); | 
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| 103 |     emit(this->textChanged(this->text.getText())); | 
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| 104 |   } | 
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| 105 |  | 
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| 106 |  | 
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| 107 |   /** | 
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| 108 |    * removes the focus from this Widget. | 
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| 109 |    */ | 
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| 110 |   void GLGuiInputLine::removedFocus() | 
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| 111 |   { | 
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| 112 |     GLGuiWidget::removedFocus(); | 
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| 113 |     this->pressedKey = 0; | 
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| 114 |     this->pressedKeyName = 0; | 
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| 115 |   } | 
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| 116 |  | 
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| 117 |  | 
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| 118 |   /** | 
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| 119 |    * Processes an Event. | 
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| 120 |    * @param event The event to be processed | 
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| 121 |    * @return true if the event was catched. | 
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| 122 |    */ | 
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| 123 |   bool GLGuiInputLine::processEvent(const Event& event) | 
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| 124 |   { | 
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| 125 |     if (event.bPressed) | 
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| 126 |     { | 
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| 127 |       if (event.type == SDLK_BACKSPACE) | 
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| 128 |       { | 
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| 129 |         this->delayNext = GLGuiInputLine::repeatDelay; | 
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| 130 |         this->pressedKey = SDLK_BACKSPACE; | 
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| 131 |         this->pressedKeyName = SDLK_BACKSPACE; | 
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| 132 |         this->removeCharacters(1); | 
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| 133 |         return true; | 
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| 134 |       } | 
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| 135 |       // any other keyboard key | 
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| 136 |       else if (likely(event.type < 127)) | 
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| 137 |       { | 
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| 138 |         this->delayNext = GLGuiInputLine::repeatDelay; | 
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| 139 |  | 
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| 140 |         this->appendCharacter(event.x); | 
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| 141 |         this->pressedKey = event.type; | 
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| 142 |         this->pressedKeyName = event.x; | 
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| 143 |         return true; | 
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| 144 |       } | 
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| 145 |     } | 
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| 146 |     else // if(!event.bPressed) | 
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| 147 |     { | 
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| 148 |       if (this->pressedKey == event.type) | 
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| 149 |       { | 
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| 150 |         this->pressedKeyName = 0; | 
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| 151 |         this->pressedKey = 0; | 
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| 152 |         this->delayNext = 0.0; | 
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| 153 |         return true; | 
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| 154 |       } | 
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| 155 |     } | 
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| 156 |  | 
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| 157 |     return false; | 
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| 158 |   } | 
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| 159 |  | 
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| 160 |  | 
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| 161 |   /** | 
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| 162 |    * @brief Resizes the Widget to the new Size-constraints. | 
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| 163 |    */ | 
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| 164 |   void GLGuiInputLine::resize() | 
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| 165 |   { | 
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| 166 |     this->text.setRelCoor2D(this->borderLeft() + 2.0,this->borderTop() + 2.0); | 
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| 167 |     this->setSize2D( this->text.getSize2D() + Vector2D(borderLeft() + borderRight() + 4.0, borderTop() + borderBottom() + 4.0)); | 
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| 168 |     GLGuiWidget::resize(); | 
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| 169 |     this->frontRect().setTopLeft(borderLeft(), borderTop()); | 
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| 170 |     this->frontRect().setSize(this->getSize2D() - Vector2D(borderLeft() + borderRight(), borderTop() + borderBottom())); | 
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| 171 |   } | 
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| 172 |  | 
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| 173 |  | 
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| 174 |   void GLGuiInputLine::hiding() | 
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| 175 |   { | 
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| 176 |     this->text.setVisibility(false); | 
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| 177 |   } | 
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| 178 |  | 
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| 179 |   void GLGuiInputLine::showing() | 
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| 180 |   { | 
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| 181 |     this->text.setVisibility(true); | 
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| 182 |   } | 
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| 183 |  | 
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| 184 |  | 
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| 185 |   /** | 
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| 186 |    * ticks the InputLine | 
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| 187 |    * @param dt the time passed. | 
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| 188 |    */ | 
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| 189 |   void GLGuiInputLine::tick(float dt) | 
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| 190 |   { | 
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| 191 |     if (this->delayNext > 0.0) | 
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| 192 |       this->delayNext -= dt; | 
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| 193 |         else if (this->pressedKey != SDLK_FIRST ) | 
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| 194 |     { | 
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| 195 |       this->delayNext = GLGuiInputLine::repeatRate; | 
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| 196 |       switch (this->pressedKey) | 
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| 197 |       { | 
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| 198 |         case SDLK_BACKSPACE: | 
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| 199 |           this->removeCharacters(1); | 
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| 200 |           break; | 
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| 201 |         default: | 
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| 202 |         { | 
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| 203 |           if (likely(this->pressedKey < 127)) | 
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| 204 |             this->appendCharacter(this->pressedKeyName); | 
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| 205 |         } | 
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| 206 |       } | 
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| 207 |     } | 
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| 208 |  | 
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| 209 |  | 
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| 210 |   } | 
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| 211 |  | 
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| 212 |   /** | 
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| 213 |    * @brief draws the GLGuiInputLine | 
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| 214 |    */ | 
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| 215 |   void GLGuiInputLine::draw() const | 
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| 216 |   { | 
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| 217 |     this->beginDraw(); | 
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| 218 |     GLGuiWidget::draw(); | 
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| 219 |  | 
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| 220 |     this->frontMaterial().select(); | 
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| 221 |     GLGuiWidget::drawRect(this->frontRect()); | 
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| 222 |  | 
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| 223 |     this->endDraw(); | 
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| 224 |   } | 
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| 225 | } | 
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