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| 1 | /*! |
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| 2 | * @file proto_singleton.h |
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| 3 | * @brief Definition of the GLGuiHandler singleton Class |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _GLGUI_HANDLER_H |
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| 7 | #define _GLGUI_HANDLER_H |
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| 8 | |
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| 9 | #include "event_listener.h" |
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| 10 | #include "glgui_widget.h" |
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| 11 | |
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| 12 | namespace OrxGui |
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| 13 | { |
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| 14 | // FORWARD DECLARATION |
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| 15 | class GLGuiCursor; |
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| 16 | |
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| 17 | |
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| 18 | //! A singleton class for the GLGui-Handler |
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| 19 | class GLGuiHandler : public EventListener |
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| 20 | { |
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| 21 | ObjectListDeclaration(GLGuiHandler); |
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| 22 | public: |
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| 23 | /** @returns a Pointer to the only object of this Class */ |
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| 24 | inline static GLGuiHandler* getInstance(void) { if (!GLGuiHandler::singletonRef) GLGuiHandler::singletonRef = new GLGuiHandler(); return GLGuiHandler::singletonRef; }; |
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| 25 | /** @brief deletes the instance if it exists */ |
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| 26 | inline static void deleteInstance() { if (GLGuiHandler::singletonRef) delete GLGuiHandler::singletonRef; }; |
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| 27 | |
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| 28 | void activateCursor(); |
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| 29 | void deactivateCursor(/** ignore param */ bool deleteCursor = true); |
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| 30 | GLGuiCursor* cursor() const { return this->_cursor; } |
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| 31 | |
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| 32 | const Vector2D& cursorPositionOverFocusedWidget() const; |
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| 33 | const Vector2D& cursorPositionAbs() const; |
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| 34 | Vector2D cursorPositionRel(const GLGuiWidget* const widget) const; |
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| 35 | |
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| 36 | const Vector2D& resolution(); |
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| 37 | |
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| 38 | void selectNext(); |
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| 39 | void selectPrevious(); |
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| 40 | |
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| 41 | void activate(); |
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| 42 | void deactivate(); |
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| 43 | |
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| 44 | void checkFocus(); |
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| 45 | |
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| 46 | virtual void process(const Event &event); |
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| 47 | void draw(); |
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| 48 | void tick(float dt); |
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| 49 | |
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| 50 | private: |
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| 51 | GLGuiHandler(void); |
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| 52 | virtual ~GLGuiHandler(void); |
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| 53 | static GLGuiHandler* singletonRef; |
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| 54 | |
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| 55 | |
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| 56 | bool isActive; |
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| 57 | GLGuiCursor* _cursor; |
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| 58 | Vector2D _resolution; |
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| 59 | |
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| 60 | }; |
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| 61 | } |
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| 62 | |
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| 63 | #endif /* _GLGUI_HANDLER_H */ |
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