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| [4838] | 1 | /*! | 
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 | 2 |  * @file proto_singleton.h | 
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| [5405] | 3 |  * @brief Definition of the GLGuiHandler singleton Class | 
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| [3655] | 4 | */ | 
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 | 5 |  | 
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| [5366] | 6 | #ifndef _GLGUI_HANDLER_H | 
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 | 7 | #define _GLGUI_HANDLER_H | 
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| [3655] | 8 |  | 
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| [5388] | 9 | #include "event_listener.h" | 
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| [7919] | 10 | #include "glgui_widget.h" | 
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| [3655] | 11 |  | 
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| [7779] | 12 | namespace OrxGui | 
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 | 13 | { | 
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| [9656] | 14 |  // FORWARD DECLARATION | 
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| [7919] | 15 |   class GLGuiCursor; | 
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 | 16 |  | 
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| [3655] | 17 |  | 
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| [7779] | 18 |   //! A singleton class for the GLGui-Handler | 
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 | 19 |   class GLGuiHandler : public EventListener | 
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 | 20 |   { | 
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| [9869] | 21 |     ObjectListDeclaration(GLGuiHandler); | 
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| [7779] | 22 |   public: | 
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 | 23 |     /** @returns a Pointer to the only object of this Class */ | 
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 | 24 |     inline static GLGuiHandler* getInstance(void) { if (!GLGuiHandler::singletonRef) GLGuiHandler::singletonRef = new GLGuiHandler();  return GLGuiHandler::singletonRef; }; | 
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| [9656] | 25 |     /** @brief deletes the instance if it exists */ | 
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 | 26 |     inline static void deleteInstance() { if (GLGuiHandler::singletonRef) delete GLGuiHandler::singletonRef; }; | 
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| [3655] | 27 |  | 
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| [7919] | 28 |     void activateCursor(); | 
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 | 29 |     void deactivateCursor(/** ignore param */ bool deleteCursor = true); | 
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| [8324] | 30 |     GLGuiCursor* cursor() const { return this->_cursor; } | 
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| [7919] | 31 |  | 
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| [9240] | 32 |     const Vector2D& cursorPositionOverFocusedWidget() const; | 
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| [8035] | 33 |     const Vector2D& cursorPositionAbs() const; | 
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 | 34 |     Vector2D cursorPositionRel(const GLGuiWidget* const widget) const; | 
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 | 35 |  | 
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| [9656] | 36 |     const Vector2D& resolution(); | 
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 | 37 |  | 
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| [8717] | 38 |     void selectNext(); | 
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 | 39 |     void selectPrevious(); | 
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 | 40 |  | 
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| [7779] | 41 |     void activate(); | 
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 | 42 |     void deactivate(); | 
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| [5388] | 43 |  | 
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| [8717] | 44 |     void checkFocus(); | 
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| [5388] | 45 |  | 
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| [7779] | 46 |     virtual void process(const Event &event); | 
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 | 47 |     void draw(); | 
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 | 48 |     void tick(float dt); | 
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| [5388] | 49 |  | 
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| [7779] | 50 |   private: | 
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 | 51 |     GLGuiHandler(void); | 
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| [9656] | 52 |     virtual ~GLGuiHandler(void); | 
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| [7779] | 53 |     static GLGuiHandler* singletonRef; | 
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| [5388] | 54 |  | 
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 | 55 |  | 
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| [7779] | 56 |     bool                 isActive; | 
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| [8324] | 57 |     GLGuiCursor*         _cursor; | 
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| [9656] | 58 |     Vector2D             _resolution; | 
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| [7919] | 59 |  | 
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| [7779] | 60 |   }; | 
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 | 61 | } | 
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| [3655] | 62 |  | 
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| [5366] | 63 | #endif /* _GLGUI_HANDLER_H */ | 
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