| 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: Benjamin Grauer |
|---|
| 13 | co-programmer: ... |
|---|
| 14 | */ |
|---|
| 15 | |
|---|
| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
|---|
| 17 | |
|---|
| 18 | #include "glgui_handler.h" |
|---|
| 19 | #include "event_handler.h" |
|---|
| 20 | #include "key_names.h" |
|---|
| 21 | |
|---|
| 22 | #include "glgui_mainwidget.h" |
|---|
| 23 | #include "glgui_cursor.h" |
|---|
| 24 | |
|---|
| 25 | #include "class_list.h" |
|---|
| 26 | #include <cassert> |
|---|
| 27 | |
|---|
| 28 | #include "debug.h" |
|---|
| 29 | |
|---|
| 30 | #include <cassert> |
|---|
| 31 | |
|---|
| 32 | |
|---|
| 33 | /// TAKE THIS OUT OF HERE. |
|---|
| 34 | #include "graphics_engine.h" |
|---|
| 35 | #include "loading/resource_manager.h" |
|---|
| 36 | |
|---|
| 37 | namespace OrxGui |
|---|
| 38 | { |
|---|
| 39 | |
|---|
| 40 | /** |
|---|
| 41 | * standard constructor |
|---|
| 42 | */ |
|---|
| 43 | GLGuiHandler::GLGuiHandler () |
|---|
| 44 | { |
|---|
| 45 | this->setClassID(CL_GLGUI_HANDLER, "GLGuiHandler"); |
|---|
| 46 | this->setName("GLGuiHandler"); |
|---|
| 47 | |
|---|
| 48 | |
|---|
| 49 | EventHandler::getInstance()->withUNICODE(ES_MENU, true ); |
|---|
| 50 | |
|---|
| 51 | this->_cursor = NULL; |
|---|
| 52 | for (unsigned int i = 0; i < EV_NUMBER; i++) |
|---|
| 53 | { |
|---|
| 54 | this->subscribeEvent(ES_ALL, i); |
|---|
| 55 | } |
|---|
| 56 | } |
|---|
| 57 | |
|---|
| 58 | /** |
|---|
| 59 | * the singleton reference to this class |
|---|
| 60 | */ |
|---|
| 61 | GLGuiHandler* GLGuiHandler::singletonRef = NULL; |
|---|
| 62 | |
|---|
| 63 | /** |
|---|
| 64 | @brief standard deconstructor |
|---|
| 65 | */ |
|---|
| 66 | GLGuiHandler::~GLGuiHandler () |
|---|
| 67 | { |
|---|
| 68 | GLGuiHandler::singletonRef = NULL; |
|---|
| 69 | } |
|---|
| 70 | |
|---|
| 71 | void GLGuiHandler::activateCursor() |
|---|
| 72 | { |
|---|
| 73 | if (this->_cursor == NULL) |
|---|
| 74 | this->_cursor = new GLGuiCursor(); |
|---|
| 75 | this->_cursor->show(); |
|---|
| 76 | this->_cursor->setMaxBorders(Vector2D(GraphicsEngine::getInstance()->getResolutionX(), GraphicsEngine::getInstance()->getResolutionY())); |
|---|
| 77 | |
|---|
| 78 | _cursor->loadTextureSequence(ResourceManager::getInstance()->getDataDir() + "/" + "maps/reap_mouse/reap_mouse_##.png", 1, 49); |
|---|
| 79 | |
|---|
| 80 | } |
|---|
| 81 | |
|---|
| 82 | void GLGuiHandler::deactivateCursor(bool deleteCursor) |
|---|
| 83 | { |
|---|
| 84 | if (this->_cursor) |
|---|
| 85 | { |
|---|
| 86 | if (deleteCursor) |
|---|
| 87 | delete this->_cursor; |
|---|
| 88 | this->_cursor = NULL; |
|---|
| 89 | } |
|---|
| 90 | } |
|---|
| 91 | |
|---|
| 92 | |
|---|
| 93 | void GLGuiHandler::activate() |
|---|
| 94 | { |
|---|
| 95 | //EventHandler::getInstance()->pushState(ES_MENU); |
|---|
| 96 | |
|---|
| 97 | |
|---|
| 98 | |
|---|
| 99 | } |
|---|
| 100 | |
|---|
| 101 | void GLGuiHandler::deactivate() |
|---|
| 102 | { |
|---|
| 103 | //EventHandler::getInstance()->popState(); |
|---|
| 104 | |
|---|
| 105 | |
|---|
| 106 | } |
|---|
| 107 | |
|---|
| 108 | void GLGuiHandler::selectNext() |
|---|
| 109 | { |
|---|
| 110 | // retrieve Objects. |
|---|
| 111 | const std::list<BaseObject*>* objects = ClassList::getList(CL_GLGUI_WIDGET); |
|---|
| 112 | |
|---|
| 113 | if (objects) |
|---|
| 114 | { |
|---|
| 115 | std::list<BaseObject*>::const_iterator it ; |
|---|
| 116 | std::list<BaseObject*>::const_iterator currentIt = objects->end(); |
|---|
| 117 | |
|---|
| 118 | if (GLGuiWidget::selected() != NULL) |
|---|
| 119 | { |
|---|
| 120 | it = std::find(objects->begin(), objects->end(), GLGuiWidget::selected()); |
|---|
| 121 | if (it != objects->end()) |
|---|
| 122 | { |
|---|
| 123 | currentIt = it; |
|---|
| 124 | it++; |
|---|
| 125 | } |
|---|
| 126 | } |
|---|
| 127 | else |
|---|
| 128 | { |
|---|
| 129 | it = objects->begin(); |
|---|
| 130 | } |
|---|
| 131 | |
|---|
| 132 | bool cycledOnce = false; |
|---|
| 133 | |
|---|
| 134 | for (; it != currentIt; ++it) |
|---|
| 135 | { |
|---|
| 136 | if (it == objects->end() && !cycledOnce) |
|---|
| 137 | { |
|---|
| 138 | it = objects->begin(); |
|---|
| 139 | cycledOnce = true; |
|---|
| 140 | } |
|---|
| 141 | |
|---|
| 142 | if (dynamic_cast<GLGuiWidget*>(*it)->selectable() && dynamic_cast<GLGuiWidget*>(*it)->isVisible()) |
|---|
| 143 | { |
|---|
| 144 | dynamic_cast<GLGuiWidget*>(*it)->select(); |
|---|
| 145 | return; |
|---|
| 146 | } |
|---|
| 147 | } |
|---|
| 148 | |
|---|
| 149 | } |
|---|
| 150 | else |
|---|
| 151 | { |
|---|
| 152 | PRINTF(0)("NO GUI-ELEMENTS EXISTING\n"); |
|---|
| 153 | } |
|---|
| 154 | } |
|---|
| 155 | |
|---|
| 156 | void GLGuiHandler::selectPrevious() |
|---|
| 157 | { |
|---|
| 158 | // retrieve Objects. |
|---|
| 159 | const std::list<BaseObject*>* objects = ClassList::getList(CL_GLGUI_WIDGET); |
|---|
| 160 | |
|---|
| 161 | if (objects) |
|---|
| 162 | { |
|---|
| 163 | std::list<BaseObject*>::const_iterator it ; |
|---|
| 164 | std::list<BaseObject*>::const_iterator currentIt = objects->begin(); |
|---|
| 165 | |
|---|
| 166 | if (GLGuiWidget::selected() != NULL) |
|---|
| 167 | { |
|---|
| 168 | it = std::find(objects->begin(), objects->end(), GLGuiWidget::selected()); |
|---|
| 169 | if (it != objects->end()) |
|---|
| 170 | { |
|---|
| 171 | currentIt = it; |
|---|
| 172 | it--; |
|---|
| 173 | } |
|---|
| 174 | } |
|---|
| 175 | else |
|---|
| 176 | { |
|---|
| 177 | it = objects->end(); |
|---|
| 178 | } |
|---|
| 179 | |
|---|
| 180 | bool cycledOnce = false; |
|---|
| 181 | |
|---|
| 182 | for (; it != currentIt; --it) |
|---|
| 183 | { |
|---|
| 184 | if (it == objects->end() && !cycledOnce) |
|---|
| 185 | { |
|---|
| 186 | --it ; |
|---|
| 187 | cycledOnce = true; |
|---|
| 188 | } |
|---|
| 189 | |
|---|
| 190 | if (dynamic_cast<GLGuiWidget*>(*it)->selectable() && dynamic_cast<GLGuiWidget*>(*it)->isVisible()) |
|---|
| 191 | { |
|---|
| 192 | dynamic_cast<GLGuiWidget*>(*it)->select(); |
|---|
| 193 | return; |
|---|
| 194 | } |
|---|
| 195 | } |
|---|
| 196 | |
|---|
| 197 | } |
|---|
| 198 | else |
|---|
| 199 | { |
|---|
| 200 | PRINTF(0)("NO GUI-ELEMENTS EXISTING\n"); |
|---|
| 201 | } |
|---|
| 202 | } |
|---|
| 203 | |
|---|
| 204 | |
|---|
| 205 | |
|---|
| 206 | void GLGuiHandler::process(const Event &event) |
|---|
| 207 | { |
|---|
| 208 | switch (event.type) |
|---|
| 209 | { |
|---|
| 210 | case EV_MOUSE_MOTION: |
|---|
| 211 | this->checkFocus(); |
|---|
| 212 | break; |
|---|
| 213 | |
|---|
| 214 | case EV_MOUSE_BUTTON_LEFT: |
|---|
| 215 | if (GLGuiWidget::mouseFocused() != NULL && event.bPressed) |
|---|
| 216 | { |
|---|
| 217 | // if clickable select the Widget. |
|---|
| 218 | if (GLGuiWidget::mouseFocused()->clickable()) |
|---|
| 219 | { |
|---|
| 220 | Vector2D cursorPos = (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(event.x, event.y); |
|---|
| 221 | GLGuiWidget::mouseFocused()->select(); |
|---|
| 222 | GLGuiWidget::mouseFocused()->click(cursorPos - GLGuiWidget::mouseFocused()->getAbsCoor2D()); |
|---|
| 223 | } |
|---|
| 224 | } |
|---|
| 225 | else if (GLGuiWidget::selected() != NULL && !event.bPressed) |
|---|
| 226 | { |
|---|
| 227 | if (GLGuiWidget::selected()->clickable()) |
|---|
| 228 | { |
|---|
| 229 | Vector2D cursorPos = (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(event.x, event.y); |
|---|
| 230 | GLGuiWidget::selected()->release(cursorPos - GLGuiWidget::selected()->getAbsCoor2D()); |
|---|
| 231 | } |
|---|
| 232 | } |
|---|
| 233 | |
|---|
| 234 | break; |
|---|
| 235 | case EV_LEAVE_STATE: |
|---|
| 236 | if (GLGuiWidget::selected() != NULL) |
|---|
| 237 | GLGuiWidget::selected()->unselect(); |
|---|
| 238 | |
|---|
| 239 | if (GLGuiWidget::mouseFocused() != NULL) |
|---|
| 240 | GLGuiWidget::mouseFocused()->breakMouseFocus(); |
|---|
| 241 | break; |
|---|
| 242 | |
|---|
| 243 | case EV_VIDEO_RESIZE: |
|---|
| 244 | if (this->_cursor != NULL) |
|---|
| 245 | this->_cursor->setMaxBorders(Vector2D(event.resize.w, event.resize.h)); |
|---|
| 246 | break; |
|---|
| 247 | case SDLK_TAB: |
|---|
| 248 | if (event.bPressed) |
|---|
| 249 | { |
|---|
| 250 | if (EventHandler::getInstance()->isPressed(SDLK_LSHIFT) || EventHandler::getInstance()->isPressed(SDLK_RSHIFT)) |
|---|
| 251 | this->selectPrevious(); |
|---|
| 252 | else |
|---|
| 253 | this->selectNext(); |
|---|
| 254 | } |
|---|
| 255 | break; |
|---|
| 256 | } |
|---|
| 257 | |
|---|
| 258 | |
|---|
| 259 | // Send the Event to the Widget below. |
|---|
| 260 | if (GLGuiWidget::selected() != NULL) |
|---|
| 261 | { |
|---|
| 262 | GLGuiWidget::selected()->processEvent(event); |
|---|
| 263 | } |
|---|
| 264 | |
|---|
| 265 | |
|---|
| 266 | |
|---|
| 267 | } |
|---|
| 268 | |
|---|
| 269 | |
|---|
| 270 | const Vector2D& GLGuiHandler::cursorPositionOverFocusedWidget() const |
|---|
| 271 | { |
|---|
| 272 | return (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D::nullVector(); |
|---|
| 273 | } |
|---|
| 274 | |
|---|
| 275 | const Vector2D& GLGuiHandler::cursorPositionAbs() const |
|---|
| 276 | { |
|---|
| 277 | if (this->_cursor) |
|---|
| 278 | return this->_cursor->getAbsCoor2D(); |
|---|
| 279 | else |
|---|
| 280 | return Vector2D::nullVector(); |
|---|
| 281 | } |
|---|
| 282 | |
|---|
| 283 | Vector2D GLGuiHandler::cursorPositionRel(const GLGuiWidget* const widget) const |
|---|
| 284 | { |
|---|
| 285 | assert (widget != NULL); |
|---|
| 286 | if (this->_cursor) |
|---|
| 287 | return this->_cursor->getAbsCoor2D() - widget->getAbsCoor2D(); |
|---|
| 288 | else |
|---|
| 289 | return Vector2D::nullVector(); |
|---|
| 290 | } |
|---|
| 291 | |
|---|
| 292 | |
|---|
| 293 | void GLGuiHandler::checkFocus() |
|---|
| 294 | { |
|---|
| 295 | // CHECK THE COLLISIONS. |
|---|
| 296 | const std::list<BaseObject*>* objects = ClassList::getList(CL_GLGUI_WIDGET); |
|---|
| 297 | |
|---|
| 298 | if (objects != NULL && this->_cursor != NULL) |
|---|
| 299 | { |
|---|
| 300 | for (std::list<BaseObject*>::const_iterator it = objects->begin(); it != objects->end(); it++) |
|---|
| 301 | { |
|---|
| 302 | GLGuiWidget* widget = dynamic_cast<GLGuiWidget*>(*it); |
|---|
| 303 | |
|---|
| 304 | if (widget->isVisible() && |
|---|
| 305 | widget->focusable() && |
|---|
| 306 | widget->focusOverWidget(this->_cursor)) |
|---|
| 307 | { |
|---|
| 308 | // receiving Focus |
|---|
| 309 | if (GLGuiWidget::mouseFocused() != widget) |
|---|
| 310 | { |
|---|
| 311 | widget->giveMouseFocus(); |
|---|
| 312 | } |
|---|
| 313 | return ; |
|---|
| 314 | } |
|---|
| 315 | } |
|---|
| 316 | if (GLGuiWidget::mouseFocused() != NULL) |
|---|
| 317 | GLGuiWidget::mouseFocused()->breakMouseFocus(); |
|---|
| 318 | } |
|---|
| 319 | } |
|---|
| 320 | |
|---|
| 321 | void GLGuiHandler::draw() |
|---|
| 322 | { |
|---|
| 323 | // GLGuiMainWidget::getInstance()->draw2D(E2D_LAYER_TOP); |
|---|
| 324 | } |
|---|
| 325 | |
|---|
| 326 | |
|---|
| 327 | void GLGuiHandler::tick(float dt) |
|---|
| 328 | { |
|---|
| 329 | // do not change if we already clicked into a Widget. |
|---|
| 330 | // if (GLGuiWidget::selected() != NULL && GLGuiWidget::selected()->pushed()) |
|---|
| 331 | // return ; |
|---|
| 332 | |
|---|
| 333 | this->checkFocus(); |
|---|
| 334 | } |
|---|
| 335 | } |
|---|