| [4744] | 1 | /* | 
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| [3655] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [5366] | 12 |    main-programmer: Benjamin Grauer | 
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| [3655] | 13 |    co-programmer: ... | 
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 | 14 | */ | 
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 | 15 |  | 
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| [5401] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI | 
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| [3655] | 17 |  | 
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| [5366] | 18 | #include "glgui_handler.h" | 
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| [5388] | 19 | #include "event_handler.h" | 
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| [3655] | 20 |  | 
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| [5406] | 21 | #include "glgui_mainwidget.h" | 
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| [7919] | 22 | #include "glgui_cursor.h" | 
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| [5406] | 23 |  | 
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| [7919] | 24 | #include "class_list.h" | 
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 | 25 |  | 
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 | 26 |  | 
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 | 27 | /// TAKE THIS OUT OF HERE. | 
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 | 28 | #include "graphics_engine.h" | 
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 | 29 |  | 
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| [7779] | 30 | namespace OrxGui | 
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| [3655] | 31 | { | 
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 | 32 |  | 
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| [7779] | 33 |   /** | 
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 | 34 |    * standard constructor | 
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 | 35 |    */ | 
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 | 36 |   GLGuiHandler::GLGuiHandler () | 
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 | 37 |   { | 
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 | 38 |     this->setClassID(CL_GLGUI_HANDLER, "GLGuiHandler"); | 
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 | 39 |     this->setName("GLGuiHandler"); | 
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| [3655] | 40 |  | 
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| [7868] | 41 |  | 
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| [8312] | 42 |     EventHandler::getInstance()->withUNICODE(ES_ALL, true ); | 
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| [7919] | 43 |  | 
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| [8324] | 44 |     this->_cursor = NULL; | 
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| [7919] | 45 |     for (unsigned int i = 0; i < EV_NUMBER; i++) | 
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 | 46 |     { | 
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| [8312] | 47 |       this->subscribeEvent(ES_ALL, i); | 
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| [7919] | 48 |     } | 
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| [7779] | 49 |   } | 
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| [3655] | 50 |  | 
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| [7779] | 51 |   /** | 
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 | 52 |    *  the singleton reference to this class | 
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 | 53 |    */ | 
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 | 54 |   GLGuiHandler* GLGuiHandler::singletonRef = NULL; | 
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| [5388] | 55 |  | 
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| [7779] | 56 |   /** | 
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 | 57 |      @brief standard deconstructor | 
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 | 58 |    */ | 
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 | 59 |   GLGuiHandler::~GLGuiHandler () | 
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 | 60 |   { | 
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 | 61 |     GLGuiHandler::singletonRef = NULL; | 
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 | 62 |   } | 
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| [5388] | 63 |  | 
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| [7919] | 64 |   void GLGuiHandler::activateCursor() | 
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 | 65 |   { | 
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| [8324] | 66 |     if (this->_cursor == NULL) | 
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 | 67 |       this->_cursor = new GLGuiCursor(); | 
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 | 68 |     this->_cursor->show(); | 
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 | 69 |     this->_cursor->setMaxBorders(Vector2D(GraphicsEngine::getInstance()->getResolutionX(), GraphicsEngine::getInstance()->getResolutionY())); | 
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| [7919] | 70 |   } | 
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 | 71 |  | 
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 | 72 |   void GLGuiHandler::deactivateCursor(bool deleteCursor) | 
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 | 73 |   { | 
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| [8324] | 74 |     if (this->_cursor) | 
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| [7919] | 75 |     { | 
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 | 76 |       if (deleteCursor) | 
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| [8324] | 77 |         delete this->_cursor; | 
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 | 78 |       this->_cursor = NULL; | 
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| [7919] | 79 |     } | 
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 | 80 |   } | 
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 | 81 |  | 
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 | 82 |  | 
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| [7779] | 83 |   void GLGuiHandler::activate() | 
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 | 84 |   { | 
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 | 85 |     EventHandler::getInstance()->pushState(ES_MENU); | 
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| [5388] | 86 |  | 
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| [7919] | 87 |  | 
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 | 88 |  | 
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| [7779] | 89 |   } | 
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| [5388] | 90 |  | 
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| [7779] | 91 |   void GLGuiHandler::deactivate() | 
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 | 92 |   { | 
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 | 93 |     EventHandler::getInstance()->popState(); | 
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| [5388] | 94 |  | 
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| [7919] | 95 |  | 
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| [7779] | 96 |   } | 
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| [5388] | 97 |  | 
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 | 98 |  | 
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| [7779] | 99 |   void GLGuiHandler::process(const Event &event) | 
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 | 100 |   { | 
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| [7919] | 101 |     switch (event.type) | 
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 | 102 |     { | 
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 | 103 |       case  EV_MOUSE_BUTTON_LEFT: | 
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 | 104 |         if (GLGuiWidget::focused() != NULL) | 
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 | 105 |         { | 
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 | 106 |           if (event.bPressed) | 
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 | 107 |           { | 
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 | 108 |             if (GLGuiWidget::focused()->clickable()) | 
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| [8035] | 109 |             { | 
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| [8324] | 110 |               Vector2D cursorPos = (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(event.x, event.y); | 
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| [8035] | 111 |               GLGuiWidget::focused()->click(cursorPos - GLGuiWidget::focused()->getAbsCoor2D()); | 
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 | 112 |             } | 
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| [7919] | 113 |           } | 
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 | 114 |           else | 
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 | 115 |           { | 
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 | 116 |             if (GLGuiWidget::focused()->clickable()) | 
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| [8035] | 117 |             { | 
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| [8324] | 118 |               Vector2D cursorPos = (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(event.x, event.y); | 
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| [8035] | 119 |               GLGuiWidget::focused()->release(cursorPos - GLGuiWidget::focused()->getAbsCoor2D()); | 
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 | 120 |             } | 
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| [7919] | 121 |           } | 
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 | 122 |         } | 
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 | 123 |         break; | 
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 | 124 |       case EV_LEAVE_STATE: | 
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 | 125 |         if (GLGuiWidget::focused() != NULL) | 
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 | 126 |           GLGuiWidget::focused()->breakFocus(); | 
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 | 127 |         break; | 
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| [5388] | 128 |  | 
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| [7919] | 129 |       case EV_VIDEO_RESIZE: | 
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| [8324] | 130 |         if (this->_cursor != NULL) | 
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 | 131 |           this->_cursor->setMaxBorders(Vector2D(event.resize.w, event.resize.h)); | 
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| [7919] | 132 |         break; | 
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 | 133 |     } | 
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| [5388] | 134 |  | 
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| [7919] | 135 |  | 
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 | 136 |  | 
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 | 137 |     if (GLGuiWidget::focused()) | 
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 | 138 |     { | 
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 | 139 |       GLGuiWidget::focused()->processEvent(event); | 
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 | 140 |     } | 
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 | 141 |  | 
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 | 142 |  | 
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 | 143 |  | 
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| [7779] | 144 |   } | 
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| [5406] | 145 |  | 
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| [8035] | 146 |  | 
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 | 147 |   Vector2D GLGuiHandler::cursorPositionOverFocusedWidget() const | 
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 | 148 |   { | 
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| [8324] | 149 |     return (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(0,0); | 
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| [8035] | 150 |   } | 
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 | 151 |  | 
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 | 152 |   const Vector2D& GLGuiHandler::cursorPositionAbs() const | 
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 | 153 |   { | 
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| [8324] | 154 |     if (this->_cursor) | 
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 | 155 |       return this->_cursor->getAbsCoor2D(); | 
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| [8035] | 156 |     else | 
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 | 157 |       return Vector2D::nullVector(); | 
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 | 158 |   } | 
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 | 159 |   Vector2D GLGuiHandler::cursorPositionRel(const GLGuiWidget* const widget) const | 
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 | 160 |   { | 
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 | 161 |     assert (widget != NULL); | 
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| [8324] | 162 |     if (this->_cursor) | 
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 | 163 |       return  this->_cursor->getAbsCoor2D() - widget->getAbsCoor2D(); | 
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| [8035] | 164 |     else | 
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 | 165 |       return Vector2D::nullVector(); | 
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 | 166 |   } | 
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 | 167 |  | 
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 | 168 |  | 
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| [7779] | 169 |   void GLGuiHandler::draw() | 
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 | 170 |   { | 
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| [7919] | 171 |     //    GLGuiMainWidget::getInstance()->draw2D(E2D_LAYER_TOP); | 
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| [7779] | 172 |   } | 
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| [5406] | 173 |  | 
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 | 174 |  | 
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| [7779] | 175 |   void GLGuiHandler::tick(float dt) | 
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 | 176 |   { | 
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| [7919] | 177 |  | 
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 | 178 |     // CHECK THE COLLISIONS. | 
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 | 179 |     const std::list<BaseObject*>* objects = ClassList::getList(CL_GLGUI_WIDGET); | 
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 | 180 |  | 
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| [8324] | 181 |     if (objects != NULL && this->_cursor != NULL) | 
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| [7919] | 182 |     { | 
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 | 183 |       for (std::list<BaseObject*>::const_iterator it = objects->begin(); it != objects->end(); it++) | 
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 | 184 |       { | 
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 | 185 |         GLGuiWidget* widget = dynamic_cast<GLGuiWidget*>(*it); | 
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 | 186 |  | 
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 | 187 |         if (widget->isVisible() && | 
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 | 188 |             widget->focusable() && | 
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| [8324] | 189 |             widget->focusOverWidget(this->_cursor)) | 
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| [7919] | 190 |         { | 
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 | 191 |           // receiving Focus | 
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 | 192 |           if (GLGuiWidget::focused() != widget) | 
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 | 193 |           { | 
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 | 194 |             widget->giveFocus(); | 
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 | 195 |           } | 
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 | 196 |           return ; | 
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 | 197 |         } | 
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 | 198 |       } | 
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 | 199 |       if (GLGuiWidget::focused() != NULL) | 
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 | 200 |         GLGuiWidget::focused()->breakFocus(); | 
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 | 201 |     } | 
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| [7779] | 202 |   } | 
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| [5406] | 203 | } | 
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