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| 1 | /*! |
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| 2 | * @file glgui_cursor.h |
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| 3 | * The gl_cursor widget of th openglGUI |
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| 4 | * |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _GLGUI_CURSOR_H |
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| 8 | #define _GLGUI_CURSOR_H |
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| 9 | |
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| 10 | #include "glgui_widget.h" |
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| 11 | #include "event_listener.h" |
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| 12 | #include "vector2D.h" |
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| 13 | |
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| 14 | #include "texture_sequence.h" |
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| 15 | |
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| 16 | class TextureSequence; |
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| 17 | |
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| 18 | namespace OrxGui |
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| 19 | { |
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| 20 | // FORWARD DECLARATION |
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| 21 | |
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| 22 | //! This is part of the openglGUI class |
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| 23 | /** |
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| 24 | * |
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| 25 | */ |
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| 26 | class GLGuiCursor : public GLGuiWidget, public EventListener |
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| 27 | { |
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| 28 | ObjectListDeclaration(GLGuiCursor); |
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| 29 | public: |
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| 30 | GLGuiCursor(); |
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| 31 | virtual ~GLGuiCursor(); |
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| 32 | |
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| 33 | |
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| 34 | bool loadTextureSequence(const std::string& imagePrefix, unsigned int from, unsigned int to); |
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| 35 | |
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| 36 | |
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| 37 | const Vector2D& position() const { return Element2D::getAbsCoor2D(); } |
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| 38 | |
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| 39 | void setMaxBorders(const Vector2D& maxBorders) { this->_maxBorders = maxBorders; }; |
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| 40 | static void setMouseSensitivity(float mouseSensitivity); |
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| 41 | static float mouseSensitivity() { return GLGuiCursor::_mouseSensitivity; }; |
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| 42 | |
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| 43 | |
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| 44 | virtual void tick(float dt); |
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| 45 | virtual void draw() const; |
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| 46 | virtual void process(const Event& event); |
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| 47 | |
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| 48 | private: |
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| 49 | void init(); |
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| 50 | |
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| 51 | private: |
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| 52 | |
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| 53 | Vector2D _maxBorders; |
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| 54 | |
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| 55 | Vector2D newPos; |
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| 56 | Vector2D movement; |
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| 57 | |
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| 58 | float color; // so f****ing temporary... ... .... |
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| 59 | |
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| 60 | static float _mouseSensitivity; |
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| 61 | TextureSequence seq; |
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| 62 | float frameNumber; |
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| 63 | |
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| 64 | }; |
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| 65 | } |
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| 66 | #endif /* _GLGUI_CURSOR_H */ |
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