| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI | 
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| 17 |  | 
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| 18 | #include "glgui_cursor.h" | 
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| 19 |  | 
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| 20 | #include "glgui_handler.h" | 
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| 21 | #include "color.h" | 
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| 22 |  | 
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| 23 | namespace OrxGui | 
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| 24 | { | 
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| 25 |  | 
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| 26 |   /** | 
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| 27 |    * standard constructor | 
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| 28 |   */ | 
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| 29 |   GLGuiCursor::GLGuiCursor () | 
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| 30 |   { | 
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| 31 |     this->init(); | 
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| 32 |  | 
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| 33 |     this->subscribeEvent(ES_ALL,  EV_MOUSE_MOTION); | 
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| 34 |     this->subscribeEvent(ES_ALL, EV_WINDOW_FOCUS); | 
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| 35 |  | 
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| 36 |  | 
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| 37 |   } | 
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| 38 |  | 
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| 39 |  | 
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| 40 |   /** | 
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| 41 |    * @brief standard deconstructor | 
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| 42 |    */ | 
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| 43 |   GLGuiCursor::~GLGuiCursor() | 
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| 44 |   { | 
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| 45 |     GLGuiHandler::getInstance()->deactivateCursor(false); | 
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| 46 |   } | 
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| 47 |  | 
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| 48 |   float GLGuiCursor::_mouseSensitivity = 1.0; | 
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| 49 |  | 
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| 50 |  | 
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| 51 |  | 
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| 52 |   /** | 
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| 53 |    * @brief initializes the GUI-element | 
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| 54 |    */ | 
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| 55 |   void GLGuiCursor::init() | 
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| 56 |   { | 
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| 57 |     this->setClassID(CL_GLGUI_CURSOR, "GLGuiCursor"); | 
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| 58 |  | 
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| 59 |     this->setBackgroundColor(Color(1.0, 1.0, 1.0, 1.0)); | 
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| 60 |     this->setBackgroundTexture("cursor.png"); | 
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| 61 |     this->setSize2D(50, 50); | 
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| 62 |     this->setAbsCoor2D(100, 100); | 
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| 63 |     this->setLayer(E2D_LAYER_ABOVE_ALL); | 
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| 64 |     this->color = 0.0f; | 
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| 65 |     this->frameNumber = 0.0f; | 
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| 66 |  | 
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| 67 |     this->resize(); | 
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| 68 |   } | 
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| 69 |  | 
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| 70 |   /** | 
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| 71 |    * @brief Loads an Image-Series onto the Cursor. | 
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| 72 |    * @param imageNameSubstitue The Prefix of the Image | 
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| 73 |    * @param from From which image | 
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| 74 |    * @param to To which image | 
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| 75 |    * @return true on success. | 
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| 76 |    * | 
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| 77 |    * @see TextureSequence:: loadTextureSequence(const std::string& imageNameSubstitue, unsigned int from, unsigned int to) | 
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| 78 |    */ | 
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| 79 |   bool GLGuiCursor::loadTextureSequence(const std::string& imageNameSubstitue, unsigned int from, unsigned int to) | 
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| 80 |   { | 
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| 81 |     //this->background().setDiffuse(1.0, 1.0, 1.0); | 
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| 82 |     return this->seq.loadImageSeries(imageNameSubstitue, from, to); | 
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| 83 |   } | 
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| 84 |  | 
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| 85 |   void GLGuiCursor::tick(float dt) | 
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| 86 |   { | 
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| 87 |     if (!this->seq.empty()) | 
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| 88 |     { | 
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| 89 |       this->frameNumber += 25.0*dt; | 
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| 90 |       if (frameNumber >= this->seq.getFrameCount()) | 
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| 91 |         frameNumber = 0.0; | 
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| 92 |     } | 
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| 93 |     else | 
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| 94 |     { | 
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| 95 |       this->color += dt*10.0; | 
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| 96 |       if (this->color > 360.0) | 
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| 97 |         this->color -= 360.0; | 
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| 98 |       Vector color =  Color::HSVtoRGB(Vector(this->color, 1.0, 1.0)); | 
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| 99 |       //this->setBackgroundColor(color.x, color.y, color.z); | 
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| 100 |       /// FIXME | 
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| 101 |  | 
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| 102 |     } | 
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| 103 |     //if (this->movement != Vector2D()) | 
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| 104 |     { | 
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| 105 |       newPos += movement; | 
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| 106 |       // reposition the cursor. | 
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| 107 |       if (newPos.x < 0.0f ) | 
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| 108 |         newPos.x = 0.0f; | 
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| 109 |       if (newPos.x > this->_maxBorders.x) | 
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| 110 |         newPos.x = this->_maxBorders.x; | 
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| 111 |       if (newPos.y < 0.0f ) | 
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| 112 |         newPos.y = 0.0f; | 
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| 113 |       if (newPos.y > this->_maxBorders.y) | 
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| 114 |         newPos.y = this->_maxBorders.y; | 
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| 115 |  | 
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| 116 |  | 
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| 117 |       movement = Vector2D(); | 
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| 118 |     } | 
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| 119 |     this->setAbsCoor2D(newPos); | 
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| 120 |   } | 
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| 121 |  | 
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| 122 |   /** | 
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| 123 |    * @brief draws the GLGuiCursor | 
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| 124 |    */ | 
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| 125 |   void GLGuiCursor::draw() const | 
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| 126 |   { | 
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| 127 |     this->beginDraw(); | 
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| 128 |  | 
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| 129 |     this->background().select(); | 
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| 130 |     if (!this->seq.empty()) | 
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| 131 |       glBindTexture(GL_TEXTURE_2D, this->seq.getFrameTexture((int)frameNumber)); | 
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| 132 |     this->drawRect(this->backRect()); | 
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| 133 |  | 
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| 134 |     //GLGuiWidget::draw(); | 
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| 135 |     this->endDraw(); | 
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| 136 |   } | 
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| 137 |  | 
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| 138 |   /** | 
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| 139 |    * @brief processes Events from the EventHandler. | 
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| 140 |    * @param event the Event to process. | 
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| 141 |    */ | 
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| 142 |   void GLGuiCursor::process(const Event& event) | 
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| 143 |   { | 
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| 144 |     switch (event.type) | 
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| 145 |     { | 
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| 146 |       case EV_WINDOW_FOCUS: | 
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| 147 |         if (event.bPressed) | 
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| 148 |         { | 
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| 149 |           int mouseX, mouseY; | 
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| 150 |           SDL_GetMouseState(&mouseX, &mouseY); | 
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| 151 |           newPos = Vector2D(mouseX, mouseY); | 
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| 152 |         } | 
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| 153 |         break; | 
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| 154 |       case EV_MOUSE_MOTION: | 
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| 155 |         movement += Vector2D((float)event.xRel * _mouseSensitivity, (float)event.yRel * _mouseSensitivity); | 
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| 156 |         break; | 
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| 157 |  | 
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| 158 |     } | 
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| 159 |   } | 
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| 160 | } | 
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