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| 1 | /*! |
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| 2 | * @file glgui_checkbutton.h |
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| 3 | * The gl_ widget of th openglGUI |
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| 4 | * |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _GLGUI_CHECKBUTTON_H |
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| 8 | #define _GLGUI_CHECKBUTTON_H |
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| 9 | |
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| 10 | #include "glgui_button.h" |
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| 11 | |
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| 12 | namespace OrxGui |
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| 13 | { |
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| 14 | |
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| 15 | // FORWARD DECLARATION |
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| 16 | |
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| 17 | //! This is part of the openglGUI class |
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| 18 | /** |
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| 19 | * |
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| 20 | */ |
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| 21 | class GLGuiCheckButton : public GLGuiButton |
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| 22 | { |
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| 23 | |
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| 24 | public: |
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| 25 | GLGuiCheckButton(const std::string& label = "", bool active = false); |
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| 26 | virtual ~GLGuiCheckButton(); |
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| 27 | |
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| 28 | |
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| 29 | bool isActive() { return this->bActive; }; |
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| 30 | void setActivity(bool bActive); |
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| 31 | void toggleActiveState(); |
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| 32 | |
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| 33 | virtual void draw() const; |
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| 34 | virtual void update() {}; |
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| 35 | |
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| 36 | DeclareSignal1(toggled, bool); |
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| 37 | |
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| 38 | protected: |
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| 39 | virtual void resize(); |
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| 40 | virtual void releasing(const Vector2D& pos); |
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| 41 | |
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| 42 | private: |
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| 43 | void init(); |
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| 44 | |
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| 45 | |
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| 46 | private: |
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| 47 | bool bActive; |
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| 48 | |
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| 49 | }; |
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| 50 | } |
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| 51 | |
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| 52 | #endif /* _GLGUI_CHECKBUTTON_H */ |
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