| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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| 17 | |
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| 18 | #include "glgui_checkbutton.h" |
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| 19 | |
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| 20 | #include "text.h" |
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| 21 | |
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| 22 | namespace OrxGui |
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| 23 | { |
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| 24 | |
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| 25 | |
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| 26 | /** |
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| 27 | * standard constructor |
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| 28 | */ |
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| 29 | GLGuiCheckButton::GLGuiCheckButton (const std::string& label, bool active) |
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| 30 | : GLGuiButton(label) |
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| 31 | { |
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| 32 | this->init(); |
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| 33 | this->bActive = active; |
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| 34 | |
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| 35 | this->resize(); |
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| 36 | } |
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| 37 | |
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| 38 | |
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| 39 | /** |
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| 40 | * standard deconstructor |
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| 41 | */ |
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| 42 | GLGuiCheckButton::~GLGuiCheckButton() |
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| 43 | { |
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| 44 | } |
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| 45 | |
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| 46 | /** |
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| 47 | * initializes the GUI-element |
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| 48 | */ |
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| 49 | void GLGuiCheckButton::init() |
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| 50 | { |
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| 51 | this->setClassID(CL_GLGUI_CHECKBUTTON, "GLGuiCheckButton"); |
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| 52 | } |
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| 53 | |
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| 54 | void GLGuiCheckButton::setActivity(bool bActive) |
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| 55 | { |
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| 56 | this->bActive = bActive; |
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| 57 | emit(this->toggled(this->bActive)); |
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| 58 | } |
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| 59 | |
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| 60 | void GLGuiCheckButton::toggleActiveState() |
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| 61 | { |
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| 62 | this->setActivity(!this->isActive()); |
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| 63 | } |
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| 64 | |
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| 65 | void GLGuiCheckButton::resize() |
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| 66 | { |
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| 67 | this->labelText().setRelCoor2D(borderLeft() + 25, borderTop() + 5); |
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| 68 | this->setSize2D(this->labelText().getSizeX2D() + 30 + borderLeft() + borderRight(), this->labelText().getSizeY2D() + 10 + borderTop()+borderBottom()); |
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| 69 | GLGuiWidget::resize(); |
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| 70 | this->frontRect().setTopLeft(borderLeft(), borderTop()); |
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| 71 | this->frontRect().setSize(this->getSizeX2D() - (borderLeft() + borderRight()) , this->getSizeY2D() - (borderTop() + borderBottom())); |
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| 72 | } |
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| 73 | |
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| 74 | |
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| 75 | void GLGuiCheckButton::releasing(const Vector2D& pos) |
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| 76 | { |
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| 77 | GLGuiButton::releasing(pos); |
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| 78 | this->toggleActiveState(); |
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| 79 | } |
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| 80 | |
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| 81 | |
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| 82 | |
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| 83 | /** |
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| 84 | * @brief draws the GLGuiPushButton |
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| 85 | */ |
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| 86 | void GLGuiCheckButton::draw() const |
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| 87 | { |
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| 88 | this->beginDraw(); |
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| 89 | GLGuiButton::draw(); |
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| 90 | |
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| 91 | this->frontMaterial().select(); |
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| 92 | this->drawRect(this->frontRect()); |
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| 93 | |
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| 94 | if (this->bActive) |
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| 95 | { |
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| 96 | glBegin(GL_QUADS); |
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| 97 | glColor3f( 1, 1 ,1); |
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| 98 | glTexCoord2i(0,0); glVertex2d(borderLeft()+8, borderTop()+8); |
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| 99 | glTexCoord2i(0,1); glVertex2d(borderLeft() + 8, this->getSizeY2D()-8 - (borderTop() + borderBottom())); |
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| 100 | glTexCoord2i(1,1); glVertex2d(this->getSizeY2D()-8 +borderLeft(), this->getSizeY2D()-8- (borderTop() + borderBottom())); |
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| 101 | glTexCoord2i(1,0); glVertex2d(this->getSizeY2D()-8 +borderLeft(), borderTop()+8); |
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| 102 | glEnd(); |
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| 103 | |
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| 104 | |
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| 105 | // DRAW a cross :) |
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| 106 | glColor3f(0,0,0); |
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| 107 | glLineWidth(3.0); |
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| 108 | glBegin(GL_LINE_LOOP); |
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| 109 | glVertex2d(borderLeft()+8,borderTop() +8); |
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| 110 | glVertex2d(this->getSizeY2D()/2 + borderLeft(), this->getSizeY2D()/2 - 1); |
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| 111 | |
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| 112 | glVertex2d(this->getSizeY2D()-8 + borderLeft(), borderTop()+8); |
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| 113 | glVertex2d(this->getSizeY2D()/2 +1 + borderLeft(), this->getSizeY2D()/2); |
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| 114 | |
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| 115 | glVertex2d(this->getSizeY2D()-8 + borderLeft(), this->getSizeY2D()-8- (borderTop() + borderBottom())); |
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| 116 | glVertex2d(this->getSizeY2D()/2 + borderLeft(), this->getSizeY2D()/2+1); |
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| 117 | |
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| 118 | glVertex2d(borderLeft() + 8, this->getSizeY2D()-8 - (borderTop() + borderBottom())); |
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| 119 | glVertex2d(this->getSizeY2D()/2 -1 + borderLeft(), this->getSizeY2D()/2); |
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| 120 | glEnd(); |
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| 121 | } |
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| 122 | else |
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| 123 | { |
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| 124 | glBegin(GL_QUADS); |
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| 125 | glColor3f(0, 0, 0); |
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| 126 | glTexCoord2i(0,0); glVertex2d(borderLeft()+8, borderTop()+8); |
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| 127 | glTexCoord2i(0,1); glVertex2d(borderLeft()+ 8, this->getSizeY2D()-8 - (borderTop() + borderBottom())); |
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| 128 | glTexCoord2i(1,1); glVertex2d(this->getSizeY2D()-8 +borderLeft(), this->getSizeY2D()-8- (borderTop() + borderBottom())); |
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| 129 | glTexCoord2i(1,0); glVertex2d(this->getSizeY2D()-8 +borderLeft(), borderTop()+8); |
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| 130 | glEnd(); |
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| 131 | } |
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| 132 | |
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| 133 | this->endDraw(); |
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| 134 | } |
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| 135 | } |
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