| [4744] | 1 | /* | 
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| [1853] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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| [1855] | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [5360] | 12 |    main-programmer: Benjamin Grauer | 
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| [1855] | 13 |    co-programmer: ... | 
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| [1853] | 14 | */ | 
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 | 15 |  | 
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| [5360] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI | 
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| [1853] | 17 |  | 
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| [5366] | 18 | #include "glgui_checkbutton.h" | 
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| [1853] | 19 |  | 
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| [5395] | 20 | #include "text.h" | 
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 | 21 |  | 
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| [7779] | 22 | namespace OrxGui | 
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| [3365] | 23 | { | 
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| [4320] | 24 |  | 
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| [1853] | 25 |  | 
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| [7779] | 26 |   /** | 
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 | 27 |    * standard constructor | 
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 | 28 |   */ | 
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| [7919] | 29 |   GLGuiCheckButton::GLGuiCheckButton (const std::string& label, bool active) | 
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 | 30 |   : GLGuiButton(label) | 
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| [7779] | 31 |   { | 
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 | 32 |     this->init(); | 
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| [7919] | 33 |     this->bActive = active; | 
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| [1853] | 34 |  | 
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| [7919] | 35 |     this->resize(); | 
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| [7779] | 36 |   } | 
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| [5360] | 37 |  | 
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 | 38 |  | 
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| [7779] | 39 |   /** | 
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 | 40 |    * standard deconstructor | 
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 | 41 |   */ | 
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 | 42 |   GLGuiCheckButton::~GLGuiCheckButton() | 
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 | 43 |   { | 
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 | 44 |   } | 
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| [5360] | 45 |  | 
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| [7779] | 46 |   /** | 
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 | 47 |    * initializes the GUI-element | 
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 | 48 |    */ | 
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| [7919] | 49 |   void GLGuiCheckButton::init() | 
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| [7779] | 50 |   { | 
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 | 51 |     this->setClassID(CL_GLGUI_CHECKBUTTON, "GLGuiCheckButton"); | 
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| [7919] | 52 |   } | 
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| [5360] | 53 |  | 
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| [8035] | 54 |   void GLGuiCheckButton::setActivity(bool bActive) | 
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 | 55 |   { | 
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 | 56 |     this->bActive = bActive; | 
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 | 57 |     emit(this->toggled(this->bActive)); | 
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 | 58 |   } | 
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| [7919] | 59 |  | 
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 | 60 |   void GLGuiCheckButton::toggleActiveState() | 
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 | 61 |   { | 
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| [8035] | 62 |     this->setActivity(!this->isActive()); | 
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| [7779] | 63 |   } | 
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| [5360] | 64 |  | 
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| [7919] | 65 |   void GLGuiCheckButton::resize() | 
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 | 66 |   { | 
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| [8448] | 67 |  | 
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 | 68 |     this->labelText().setRelCoor2D( borderLeft() + 15.0, borderTop() + 5); | 
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 | 69 |     this->setSize2D(this->labelText().getSizeX2D() + 15.0 + borderLeft() + borderRight(), this->labelText().getSizeY2D() + 10 + borderTop()+borderBottom()); | 
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| [8035] | 70 |     GLGuiWidget::resize(); | 
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| [8448] | 71 |  | 
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 | 72 |     this->_checkBox.setSize(10.0, 10.0); | 
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 | 73 |     this->_checkBox.setCenter( borderLeft() + _checkBox.height()/2.0, borderTop() + (this->getSizeY2D() - borderTop() - borderBottom()) / 2.0); | 
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 | 74 |  | 
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 | 75 | /*    this->frontRect().setTopLeft(borderLeft(), borderTop()); | 
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 | 76 |     this->frontRect().setSize(this->getSizeX2D() - (borderLeft() + borderRight()) , this->getSizeY2D() - (borderTop() + borderBottom()));*/ | 
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| [7919] | 77 |   } | 
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 | 78 |  | 
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 | 79 |  | 
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| [8717] | 80 |   void GLGuiCheckButton::releasing(const Vector2D& pos, bool focused) | 
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| [7919] | 81 |   { | 
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| [8717] | 82 |     GLGuiButton::releasing(pos, focused); | 
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 | 83 |     if (focused) | 
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 | 84 |       this->toggleActiveState(); | 
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| [7919] | 85 |   } | 
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 | 86 |  | 
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| [8035] | 87 |  | 
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 | 88 |  | 
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| [7779] | 89 |   /** | 
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| [7919] | 90 |    * @brief draws the GLGuiPushButton | 
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| [7779] | 91 |    */ | 
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 | 92 |   void GLGuiCheckButton::draw() const | 
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 | 93 |   { | 
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| [8035] | 94 |     this->beginDraw(); | 
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| [7919] | 95 |     GLGuiButton::draw(); | 
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 | 96 |  | 
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| [8448] | 97 | //     this->frontMaterial().select(); | 
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 | 98 | //     this->drawRect(this->frontRect()); | 
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| [7919] | 99 |     if (this->bActive) | 
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 | 100 |     { | 
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| [8619] | 101 |       glColor3fv( &this->foregroundColor()[0]); | 
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| [8448] | 102 |       this->drawRect(this->_checkBox); | 
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| [7919] | 103 |  | 
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 | 104 |  | 
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 | 105 |       // DRAW a cross :) | 
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| [8448] | 106 |       Vector2D center = this->_checkBox.center(); | 
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 | 107 |       glColor4f(1,1,1, 1.0); | 
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| [7919] | 108 |       glLineWidth(3.0); | 
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| [8448] | 109 |  | 
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| [7919] | 110 |       glBegin(GL_LINE_LOOP); | 
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| [8448] | 111 |       glVertex2d(_checkBox.left(), _checkBox.top()); | 
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 | 112 |       glVertex2d(center.x, center.y); | 
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| [7919] | 113 |  | 
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| [8448] | 114 |       glVertex2d(_checkBox.right(), _checkBox.top()); | 
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 | 115 |       glVertex2d(center.x, center.y); | 
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| [7919] | 116 |  | 
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| [8448] | 117 |       glVertex2d(_checkBox.right(), _checkBox.bottom()); | 
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 | 118 |       glVertex2d(center.x, center.y); | 
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| [7919] | 119 |  | 
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| [8448] | 120 |       glVertex2d(_checkBox.left(), _checkBox.bottom()); | 
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 | 121 |       glVertex2d(center.x, center.y); | 
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| [7919] | 122 |       glEnd(); | 
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 | 123 |     } | 
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 | 124 |     else | 
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 | 125 |     { | 
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| [8619] | 126 |       glColor3fv( &this->foregroundColor()[0]); | 
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| [8448] | 127 |       this->drawRect(this->_checkBox); | 
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| [7919] | 128 |     } | 
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 | 129 |  | 
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 | 130 |     this->endDraw(); | 
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| [7779] | 131 |   } | 
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| [5360] | 132 | } | 
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