| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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| 17 | |
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| 18 | #include "glgui_button.h" |
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| 19 | |
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| 20 | #include "text.h" |
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| 21 | |
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| 22 | |
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| 23 | namespace OrxGui |
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| 24 | { |
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| 25 | ObjectListDefinition(GLGuiButton); |
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| 26 | /** |
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| 27 | * standard constructor |
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| 28 | */ |
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| 29 | GLGuiButton::GLGuiButton (const std::string& label) |
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| 30 | { |
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| 31 | this->init(); |
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| 32 | |
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| 33 | this->_label.setText( label ); |
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| 34 | } |
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| 35 | |
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| 36 | |
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| 37 | /** |
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| 38 | * standard deconstructor |
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| 39 | */ |
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| 40 | GLGuiButton::~GLGuiButton() |
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| 41 | { |
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| 42 | /* this does not have to be done, since the Label is a child, |
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| 43 | * and will be deleted by Element2D's deletion Process |
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| 44 | * delete this->label; |
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| 45 | */ |
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| 46 | } |
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| 47 | |
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| 48 | /** |
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| 49 | * @brief initializes the GUI-element |
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| 50 | */ |
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| 51 | void GLGuiButton::init() |
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| 52 | { |
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| 53 | this->registerObject(this, GLGuiButton::_objectList); |
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| 54 | |
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| 55 | this->setSelectable(true); |
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| 56 | this->setFocusable(true); |
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| 57 | this->setClickable(true); |
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| 58 | |
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| 59 | this->_label.setFont(this->font()); |
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| 60 | this->_label.setColor(this->foregroundColor() ); |
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| 61 | |
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| 62 | this->_label.setParent2D(this); |
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| 63 | this->_label.setVisibility(false); |
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| 64 | } |
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| 65 | |
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| 66 | |
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| 67 | void GLGuiButton::setLabel(const std::string& label) |
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| 68 | { |
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| 69 | this->_label.setText(label); |
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| 70 | this->resize(); |
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| 71 | } |
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| 72 | |
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| 73 | |
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| 74 | void GLGuiButton::updateFrontColor() |
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| 75 | { |
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| 76 | this->_label.setColor(this->foregroundColor()); |
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| 77 | } |
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| 78 | |
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| 79 | void GLGuiButton::clicking(const Vector2D& pos) |
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| 80 | { |
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| 81 | GLGuiWidget::clicking(pos); |
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| 82 | clicked.emit(); |
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| 83 | } |
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| 84 | void GLGuiButton::releasing(const Vector2D& pos, bool focused) |
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| 85 | { |
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| 86 | GLGuiWidget::releasing(pos, focused); |
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| 87 | released.emit(); |
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| 88 | } |
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| 89 | |
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| 90 | void GLGuiButton::hiding() |
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| 91 | { |
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| 92 | this->_label.setVisibility(false); |
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| 93 | } |
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| 94 | |
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| 95 | void GLGuiButton::showing() |
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| 96 | { |
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| 97 | this->_label.setVisibility(true); |
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| 98 | } |
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| 99 | |
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| 100 | |
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| 101 | bool GLGuiButton::processEvent(const Event& event) |
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| 102 | { |
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| 103 | if (event.type == SDLK_SPACE) |
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| 104 | { |
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| 105 | if (event.bPressed) |
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| 106 | clicked.emit(); |
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| 107 | else |
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| 108 | released.emit(); |
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| 109 | return true; |
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| 110 | } |
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| 111 | return false; |
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| 112 | } |
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| 113 | |
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| 114 | |
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| 115 | /** |
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| 116 | * @brief draws the GLGuiButton |
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| 117 | */ |
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| 118 | void GLGuiButton::draw() const |
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| 119 | { |
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| 120 | GLGuiWidget::draw(); |
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| 121 | } |
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| 122 | } |
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