Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/trunk/src/lib/graphics/text_engine/text.h @ 5344

Last change on this file since 5344 was 5344, checked in by bensch, 19 years ago

orxonox/trunk: new Way to load and unload Text

File size: 3.4 KB
Line 
1/*!
2 * @file text.h
3 * @brief Definition of a text Class, that is able to render text.
4*/
5
6#ifndef _TEXT_H
7#define _TEXT_H
8
9#include "element_2d.h"
10
11#include "glincl.h"
12
13#define  TEXT_ALIGN_LEFT             E2D_ALIGN_LEFT
14#define  TEXT_ALIGN_RIGHT            E2D_ALIGN_RIGHT
15#define  TEXT_ALIGN_CENTER           E2D_ALIGN_CENTER
16#define  TEXT_ALIGN_SCREEN_CENTER    E2D_ALIGN_SCREEN_CENTER
17#define  TEXT_DEFAULT_COLOR          Vector(1.0, 1.0, 1.0)      //!< the default Color (white)
18#define  TEXT_DEFAULT_BLENDING       1.0f                       //!< the default blending of the text, (no blending at all)
19
20#define TEXT_DEFAULT_ALIGNMENT       TEXT_ALIGN_CENTER          //!< default alignment
21#define TEXT_DEFAULT_SIZE            20                         //!< default size of the Text
22
23
24// FORWARD DECLARATION
25class Font;
26
27/**
28 * STATIC means: a font, that is only one GL-face.
29 ** it is very fast, and can be used for all text
30 ** that does not have to be changed anymore, or if
31 ** the the text should look very nice
32 * DYNAMIC means: a very fast font, that will is build
33 ** from multiple quads.
34 ** Use this type, if you want to create fast changing
35 ** text like a counter.
36 */typedef enum TEXT_RENDER_TYPE
37{
38  TEXT_RENDER_STATIC      = 1,
39  TEXT_RENDER_DYNAMIC     = 2
40};
41
42//! A Struct to handel Texture Coordinates for quads
43struct TexCoord
44{
45  float    minU;              //!< The minimum U-Coordinate
46  float    maxU;              //!< The maximum U-Coordinate
47  float    minV;              //!< The minimum V-Coordinate
48  float    maxV;              //!< The maximum V-Coordinate
49};
50
51
52////////////
53/// TEXT ///
54////////////
55//! Represents one textElement.
56class Text : public Element2D
57{
58  public:
59    Text(const char* fontFile, unsigned int fontSize = TEXT_DEFAULT_SIZE, TEXT_RENDER_TYPE type = TEXT_RENDER_DYNAMIC);
60    ~Text();
61
62    void init();
63
64    void setFont(const char* fontFile, unsigned int fontSize);
65    void setType(TEXT_RENDER_TYPE type);
66    void setText(const char* text, bool isExtern = false);
67    /** @returns the String this Text displays */
68    inline const char* getText() const { return (externText == NULL)?this->text:this->externText; };
69    /** @param blending the blending intensity to set (between 0.0 and 1.0) */
70    inline void setBlending(float blending) { this->blending = blending; };
71
72    /** sets the Color of the Text to render (values in [0-1]) @param r red @param g green @param b blue */
73    void setColor(float r, float g, float b) { this->color = Vector(r,g,b); };
74
75    void createTexture();
76
77    virtual void draw() const;
78
79    void debug() const;
80
81  // helpers.
82    static GLuint loadTexture(SDL_Surface* surface, TexCoord* texCoord);
83    static int powerOfTwo(int input);
84
85  private:
86
87  private:
88    Font*             font;           //!< Font of this text
89
90    TEXT_RENDER_TYPE  type;           //!< The type of this Font.
91    char*             text;           //!< The text to display
92    const char*       externText;     //!< the text to Display from an external Source.
93    Vector            color;          //!< The color of the font.
94    float             blending;       //!< The blending intensity.
95
96  // placement in openGL
97    GLuint            texture;        //!< A GL-texture to hold the text
98    TexCoord          texCoord;       //!< Texture-coordinates @todo fix this to have a struct
99    float             height;
100    float             width;
101};
102
103#endif /* _TEXT_H */
Note: See TracBrowser for help on using the repository browser.