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source: orxonox.OLD/trunk/src/lib/graphics/text_engine/text.cc @ 7448

Last change on this file since 7448 was 7448, checked in by bensch, 18 years ago

orxonox/trunk: text-draw optimized

File size: 7.5 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
17
18#include "text.h"
19#include "font.h"
20
21#include "util/loading/resource_manager.h"
22#include "debug.h"
23
24using namespace std;
25
26/**
27 * @brief creates a new Text Element
28 * @param fontFile the Font to render this text in
29 * @param type The renderType to display this font in
30 */
31Text::Text(const std::string& fontFile, unsigned int textSize)
32{
33  this->setClassID(CL_TEXT, "Text");
34
35  // initialize this Text
36  this->font = NULL;
37  this->text = "";
38  this->setAlignment(TEXT_DEFAULT_ALIGNMENT);
39  this->blending = TEXT_DEFAULT_BLENDING;
40  this->color = TEXT_DEFAULT_COLOR;
41  this->setSize(TEXT_DEFAULT_SIZE);
42  this->setText("");
43
44
45  if (!fontFile.empty())
46    this->setFont(fontFile, FONT_DEFAULT_RENDER_SIZE);
47  this->setSizeY2D(textSize);
48}
49
50/**
51 * @brief deletes a Text out of memory
52 */
53Text::~Text()
54{
55  if (this->font != NULL && this->font != Font::getDefaultFont())
56    ResourceManager::getInstance()->unload(this->font);
57}
58
59
60/**
61 * @brief sets the Font of this Text to font from fontFile
62 * @param fontFile the File to load the Font from.
63 * @param fontSize the Size of the Font
64 */
65void Text::setFont(const std::string& fontFile, unsigned int fontSize)
66{
67  Font* newFont;
68  Font* oldFont = this->font;
69
70  // load a new Font
71  if (!fontFile.empty())
72  {
73    newFont = (Font*)ResourceManager::getInstance()->load(fontFile, TTF, RP_GAME, (int)fontSize);
74    if (newFont == NULL)
75    {
76      newFont = Font::getDefaultFont();
77      PRINTF(2)("Font %s could not be loaded, probably file not found\n", fontFile.c_str());
78    }
79  }
80  else
81    newFont = Font::getDefaultFont();
82
83  // unloading the Font if we alrady have one loaded.
84  this->font = newFont;
85  if (oldFont != NULL && oldFont != Font::getDefaultFont())
86    ResourceManager::getInstance()->unload(oldFont);
87}
88
89/**
90 * @brief Sets a new Text to the font
91 * @param text the new text to set
92 */
93void Text::setText(const std::string& text)
94{
95  this->text = text;
96
97  // setting up the Text-Width if DYNAMIC
98  //  if (this->type & TEXT_RENDER_DYNAMIC && this->getAlignment() != TEXT_ALIGN_LEFT && this->font != NULL)
99  const Font* calcSizeFont = this->font;
100  if (calcSizeFont != NULL || (calcSizeFont = Font::getDefaultFont()) != NULL)
101  {
102    Glyph** glyphArray = calcSizeFont->getGlyphArray();
103
104    float width = 0;
105    if (!this->text.empty())
106    {
107      for (unsigned int i = 0; i < this->text.size(); i++)
108      {
109        if(glyphArray[this->text[i]] != NULL)
110        {
111          width += glyphArray[this->text[i]]->advance;
112        }
113      }
114      this->setSizeX2D(width *this->getSizeY2D());
115    }
116  }
117}
118
119/**
120 * @brief draws the Text
121 */
122void Text::draw() const
123{
124  if (unlikely(this->text.empty()))
125    return;
126  glPushMatrix();
127  // transform for alignment.
128  if (this->getAlignment() == TEXT_ALIGN_RIGHT)
129    glTranslatef(-this->getSizeX2D(), 0, 0);
130  else if (this->getAlignment() == TEXT_ALIGN_CENTER || this->getAlignment() == TEXT_ALIGN_SCREEN_CENTER)
131    glTranslatef(-this->getSizeX2D()/2, 0, 0);
132
133  // drawing this Text.
134  // setting the Blending effects
135  glColor4f(this->color.x, this->color.y, this->color.z, this->blending);
136  glEnable(GL_BLEND);
137  glEnable(GL_TEXTURE_2D);
138  glBlendFunc(GL_SRC_ALPHA, GL_ONE);
139  glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_MODULATE );
140
141  Glyph** glyphArray = this->font->getGlyphArray();
142  glBindTexture(GL_TEXTURE_2D, font->getTexture());
143  glTranslatef(getAbsCoor2D().x, getAbsCoor2D().y, 0);
144  glRotatef(this->getAbsDir2D(), 0, 0, 1);
145
146  Glyph* tmpGlyph;
147  float posX = 0.0f;
148  glBegin(GL_QUADS);
149  for (unsigned int i = 0; i < this->text.size(); i++)
150  {
151    if(likely((tmpGlyph = glyphArray[this->text[i]]) != NULL))
152    {
153      glTexCoord2f(tmpGlyph->texCoord[1], tmpGlyph->texCoord[2]);
154      glVertex2d(posX+tmpGlyph->maxX*this->getSizeY2D(), 0);
155
156      glTexCoord2f(tmpGlyph->texCoord[1], tmpGlyph->texCoord[3]);
157      glVertex2d(posX+tmpGlyph->maxX*this->getSizeY2D(), this->getSizeY2D());
158
159      glTexCoord2f(tmpGlyph->texCoord[0], tmpGlyph->texCoord[3]);
160      glVertex2d(posX+tmpGlyph->minX*this->getSizeY2D(), this->getSizeY2D());
161
162      glTexCoord2f(tmpGlyph->texCoord[0], tmpGlyph->texCoord[2]);
163      glVertex2d(posX+tmpGlyph->minX*this->getSizeY2D(), 0);
164
165      posX += tmpGlyph->advance * this->getSizeY2D();
166    }
167  }
168  glEnd();
169  glPopMatrix();
170}
171
172/**
173 * @brief prints out some nice debug information about this text
174 */
175void Text::debug() const
176{
177  PRINT(0)("=== TEXT: %s ===\n", this->text.c_str());
178  PRINT(0)("Color: %0.2f %0.2f %0.2f\n", this->color.x, this->color.y, this->color.z);
179}
180
181
182////////////
183/// UTIL ///
184////////////
185/**
186 * @brief Loads a Font from an SDL_surface into a texture.
187 * @param surface The surface to make the texture of
188 * @param texCoord The texture coordinates of the 4 corners of the texture
189 * @returns the ID of the texture
190 */
191GLuint Text::loadTexture(SDL_Surface *surface, TexCoord* texCoord)
192{
193  GLuint texture;
194  int w, h;
195  SDL_Surface *image;
196  SDL_Rect area;
197  Uint32 saved_flags;
198  Uint8  saved_alpha;
199
200  /* Use the surface width and height expanded to powers of 2 */
201  w = powerOfTwo(surface->w);
202  h = powerOfTwo(surface->h);
203  if (texCoord != NULL)
204  {
205    texCoord->minU = 0.0f;
206    texCoord->minV = 0.0f;
207    texCoord->maxU = (GLfloat)surface->w / w;
208    texCoord->maxV = (GLfloat)surface->h / h;
209  }
210  image = SDL_CreateRGBSurface(SDL_SWSURFACE,
211                               w, h,
212                               32,
213#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
214                               0x000000FF,
215                               0x0000FF00,
216                               0x00FF0000,
217                               0xFF000000
218#else
219                               0xFF000000,
220                               0x00FF0000,
221                               0x0000FF00,
222                               0x000000FF
223#endif
224                              );
225  if ( image == NULL )
226  {
227    return 0;
228  }
229
230  /* Save the alpha blending attributes */
231  saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK);
232  saved_alpha = surface->format->alpha;
233  if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA )
234  {
235    SDL_SetAlpha(surface, 0, 0);
236  }
237
238  /* Copy the surface into the GL texture image */
239  area.x = 0;
240  area.y = 0;
241  area.w = surface->w;
242  area.h = surface->h;
243  SDL_BlitSurface(surface, &area, image, &area);
244
245  /* Restore the alpha blending attributes */
246  if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA )
247  {
248    SDL_SetAlpha(surface, saved_flags, saved_alpha);
249  }
250
251  /* Create an OpenGL texture for the image */
252  glGenTextures(1, &texture);
253  glBindTexture(GL_TEXTURE_2D, texture);
254  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
255  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
256  glTexImage2D(GL_TEXTURE_2D,
257               0,
258               GL_RGBA,
259               w, h,
260               0,
261               GL_RGBA,
262               GL_UNSIGNED_BYTE,
263               image->pixels);
264  SDL_FreeSurface(image); /* No longer needed the data */
265
266  return texture;
267}
268
269/**
270 * @brief Quick utility function for texture creation
271 * @param input an integer
272 * @returns the next bigger 2^n-integer than input
273 */
274int Text::powerOfTwo(int input)
275{
276  int value = 1;
277
278  while ( value < input )
279    value <<= 1;
280  return value;
281}
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