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source: orxonox.OLD/trunk/src/lib/graphics/text_engine/multi_line_text.cc @ 7450

Last change on this file since 7450 was 7450, checked in by bensch, 18 years ago

orxonox/trunk: added MultiLineText a Text for multiple line-input, that should automatically shilft position

File size: 3.8 KB
RevLine 
[4744]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[5343]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[5357]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
[1853]17
[7450]18#include "multi_line_text.h"
[5343]19#include "font.h"
[1853]20
[1856]21using namespace std;
[1853]22
[5343]23/**
[7355]24 * @brief creates a new Text Element
[5343]25 * @param fontFile the Font to render this text in
26 * @param type The renderType to display this font in
27 */
[7450]28MultiLineText::MultiLineText(const std::string& fontFile, unsigned int textSize)
29  : Text(fontFile, textSize)
[5343]30{
[7450]31  this->setClassID(CL_MULTI_LINE_TEXT, "MultiLineText");
[1856]32
[7450]33  this->lineSpacing = 1.0f;
34  this->lineWidth = 100.0f;
35  this->setupTextWidth();
[5343]36}
37
[3245]38/**
[7450]39 * @brief sets the maximum Line width
40 * @param lineWidth the maximum lineWidth.
[5343]41 */
[7450]42void MultiLineText::setLineWidth(float lineWidth)
[5343]43{
[7450]44  this->lineWidth = lineWidth;
45  this->setupTextWidth();
[3365]46}
[1853]47
48
[3245]49/**
[7355]50 * @brief draws the Text
[5343]51 */
[7450]52void MultiLineText::draw() const
[5343]53{
[7450]54  if (unlikely(this->getText().empty()))
[7448]55    return;
[5343]56  glPushMatrix();
57  // transform for alignment.
[7450]58  // TODO make the Stuff with the alignment
[5343]59  if (this->getAlignment() == TEXT_ALIGN_RIGHT)
[5767]60    glTranslatef(-this->getSizeX2D(), 0, 0);
[5343]61  else if (this->getAlignment() == TEXT_ALIGN_CENTER || this->getAlignment() == TEXT_ALIGN_SCREEN_CENTER)
[5767]62    glTranslatef(-this->getSizeX2D()/2, 0, 0);
[5343]63
64  // drawing this Text.
65  // setting the Blending effects
[7450]66  glColor4f(this->getColor().x, this->getColor().y, this->getColor().z, this->getBlending());
[5343]67  glEnable(GL_BLEND);
68  glEnable(GL_TEXTURE_2D);
69  glBlendFunc(GL_SRC_ALPHA, GL_ONE);
70  glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_MODULATE );
71
[7450]72  glBindTexture(GL_TEXTURE_2D, this->getFont()->getTexture());
73  glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0);
[7448]74  glRotatef(this->getAbsDir2D(), 0, 0, 1);
75
76  Glyph* tmpGlyph;
77  float posX = 0.0f;
[7450]78  float posY = 0.0f;
79  unsigned int lineNumber = 0;
80
[7448]81  glBegin(GL_QUADS);
[7450]82  for (unsigned int i = 0; i < this->getText().size(); i++)
[5343]83  {
[7450]84    if (unlikely(tmpGlyph->character == '\n' || i == this->lineEnds[lineNumber]))
[5343]85    {
[7450]86    // go to the next Line.
87      lineNumber++;
88      posX = 0.0f;
89      posY += this->lineSpacing + this->getFont()->getMaxHeight();
90    }
91
92    if(likely((tmpGlyph = this->getFont()->getGlyphArray()[this->getText()[i]]) != NULL))
93    {
[7448]94      glTexCoord2f(tmpGlyph->texCoord[1], tmpGlyph->texCoord[2]);
[7450]95      glVertex2d(posX+tmpGlyph->maxX*this->getSize(), posY);
[5419]96
[7448]97      glTexCoord2f(tmpGlyph->texCoord[1], tmpGlyph->texCoord[3]);
[7450]98      glVertex2d(posX+tmpGlyph->maxX*this->getSize(), posY + this->getSize());
[5419]99
[7448]100      glTexCoord2f(tmpGlyph->texCoord[0], tmpGlyph->texCoord[3]);
[7450]101      glVertex2d(posX+tmpGlyph->minX*this->getSize(), posY+ this->getSize());
[5419]102
[7448]103      glTexCoord2f(tmpGlyph->texCoord[0], tmpGlyph->texCoord[2]);
[7450]104      glVertex2d(posX+tmpGlyph->minX*this->getSize(), posY);
[5419]105
[7450]106      posX += tmpGlyph->advance * this->getSize();
[5343]107    }
108  }
[7448]109  glEnd();
[5343]110  glPopMatrix();
111}
112
113/**
[7450]114 * @brief setting up the Text-Width if DYNAMIC
[5343]115 */
[7450]116void MultiLineText::setupTextWidth()
[5343]117{
[7450]118  this->lineEnds.clear();
119  float width = 0.0f;
120  // TODO make size local to this (not using the one from Element2D.
121  float maxWidth = this->lineWidth / this->getSize();
[5343]122
[7450]123  for (unsigned int i = 0; i < this->getText().size(); i++)
[5343]124  {
[7450]125    if (width > maxWidth || this->getText()[i] == '\n')
126    {
127      this->lineEnds.push_back(i);
128      width = 0.0f;
129    }
130    // Advance the Text.
131    if(this->getFont()->getGlyphArray()[this->getText()[i]] != NULL)
132      width += this->getFont()->getGlyphArray()[this->getText()[i]]->advance;
[5343]133  }
134}
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