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source: orxonox.OLD/trunk/src/lib/graphics/text_engine.h @ 5275

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1/*!
2 * @file text_engine.h
3  *  Definition of textEngine, the Font and the Text
4
5    Text is the text outputed.
6    Font is a class that loads a certain ttf-file with a specific height into memory
7    TextEngine is used to manage the all the different Fonts that might be included
8
9    for more information see the specific classes.
10
11    !! IMPORTANT !! When using ttf fonts clear the license issues prior to
12   adding them to orxonox. This is really important, because we do not want
13   to offend anyone.
14*/
15
16#ifndef _TEXT_ENGINE_H
17#define _TEXT_ENGINE_H
18
19
20#include "glincl.h"
21
22#ifdef HAVE_SDL_TTF_H
23#include "SDL_ttf.h"
24#else
25#include "SDL/SDL_ttf.h"
26#endif
27
28#include "base_object.h"
29#include "element_2d.h"
30
31#include "vector.h"
32
33// FORWARD DECLARATION
34class PNode;
35class Font;
36
37#define  TEXT_ALIGN_LEFT             E2D_ALIGN_LEFT
38#define  TEXT_ALIGN_RIGHT            E2D_ALIGN_RIGHT
39#define  TEXT_ALIGN_CENTER           E2D_ALIGN_CENTER
40#define  TEXT_ALIGN_SCREEN_CENTER    E2D_ALIGN_SCREEN_CENTER
41#define  TEXT_DEFAULT_COLOR          Vector(1.0, 1.0, 1.0)      //!< the default Color (white)
42#define  TEXT_DEFAULT_BLENDING       1.0f                       //!< the default blending of the text, (no blending at all)
43
44/* some default values */
45#define FONT_DEFAULT_SIZE            50                         //!< default size of the Text
46#define FONT_NUM_COLORS              256                        //!< number of colors.
47
48#define FONT_HIGHEST_KNOWN_CHAR      128                        //!< The highest character known to the textEngine.
49
50#define TEXT_DEFAULT_ALIGNMENT       TEXT_ALIGN_CENTER          //!< default alignment
51
52typedef enum TEXT_RENDER_TYPE
53{
54  TEXT_RENDER_STATIC      = 1,
55  TEXT_RENDER_DYNAMIC     = 2
56};
57/**
58 * STATIC means: a font, that is only one GL-face.
59 ** it is very fast, and can be used for all text
60 ** that does not have to be changed anymore, or if
61 ** the the text should look very nice
62 * DYNAMIC means: a very fast font, that will is build
63 ** from multiple quads.
64 ** Use this type, if you want to create fast changing
65 ** text like a counter.
66 */
67
68
69//! A Struct to handel Texture Coordinates for quads
70struct TexCoord
71{
72  float    minU;              //!< The minimum U-Coordinate
73  float    maxU;              //!< The maximum U-Coordinate
74  float    minV;              //!< The minimum V-Coordinate
75  float    maxV;              //!< The maximum V-Coordinate
76};
77
78//! A struct for handling glyphs
79/**
80   a Glyph is one letter of a certain font
81*/
82struct Glyph
83{
84  // Glyph-specific (size and so on)
85  Uint16   character;         //!< The character
86  int      minX;              //!< The minimum distance from the origin in X
87  int      maxX;              //!< The maximum distance from the origin in X
88  int      minY;              //!< The minimum distance from the origin in Y
89  int      maxY;              //!< The maximum distance from the origin in Y
90  int      width;             //!< The width of the Glyph
91  int      height;            //!< The height of the Glyph
92  int      bearingX;          //!< How much is right of the Origin
93  int      bearingY;          //!< How much is above the Origin
94  int      advance;           //!< How big a Glyph would be in monospace-mode
95
96  // OpenGL-specific
97  //  TexCoord texCoord;      //!< A Texture Coordinate for this glyph.
98  GLuint   displayList;       //!< DiplayList to render this Glyph.
99};
100
101////////////
102/// TEXT ///
103////////////
104//! Represents one textElement.
105class Text : public Element2D
106{
107 public:
108   Text(Font* font = NULL, TEXT_RENDER_TYPE type = TEXT_RENDER_DYNAMIC);
109  ~Text();
110
111  void setFont(Font* font);
112  void setFont(const char* fontFile, unsigned int fontSize);
113  void setType(TEXT_RENDER_TYPE type);
114  void setText(const char* text, bool isExtern = false);
115  /** @returns the String this Text displays */
116  inline const char* getText() const { return (externText == NULL)?this->text:this->externText; };
117  /** @param blending the blending intensity to set (between 0.0 and 1.0) */
118  inline void setBlending(float blending) { this->blending = blending; };
119
120  /** sets the Color of the Text to render (values in [0-1]) @param r red @param g green @param b blue */
121  void setColor(float r, float g, float b) { this->color = Vector(r,g,b); };
122
123  void createTexture();
124
125  virtual void draw() const;
126
127  void debug() const;
128
129 private:
130  static GLuint loadTexture(SDL_Surface* surface, TexCoord* texCoord);
131  static int powerOfTwo(int input);
132
133 private:
134  Font*             font;           //!< Font of this text
135
136  TEXT_RENDER_TYPE  type;           //!< The type of this Font.
137  char*             text;           //!< The text to display
138  const char*       externText;     //!< the text to Display from an external Source.
139  Vector            color;          //!< The color of the font.
140  float             blending;       //!< The blending intensity.
141
142  // placement in openGL
143  GLuint            texture;        //!< A GL-texture to hold the text
144  TexCoord          texCoord;       //!< Texture-coordinates @todo fix this to have a struct
145  float             height;
146  float             width;
147};
148
149////////////
150/// FONT ///
151////////////
152//! A class to handle a Font of a certain ttf-File, Size and Color.
153class Font : public BaseObject
154{
155  friend class Text;
156
157 public:
158  Font(const char* fontFile,
159       unsigned int fontSize = FONT_DEFAULT_SIZE);
160
161  virtual ~Font();
162
163  // font
164  bool loadFont(const char* fontFile);
165  void setSize(unsigned int fontSize);
166  void setStyle(const char* renderStyle);
167
168  /** @returns a Pointer to the Array of Glyphs */
169  inline Glyph** getGlyphArray() const { return glyphArray; };
170  /** @returns the texture to the fast-texture */
171  inline GLuint getFastTextureID() const { return fastTextureID; };
172
173 private:
174  int getMaxHeight();
175  int getMaxAscent();
176  int getMaxDescent();
177  Glyph* getGlyphMetrics(Uint16 character);
178
179  GLuint createFastTexture();
180
181  void initGlyphs(Uint16 from, Uint16 count);
182  int findOptimalFastTextureSize();
183
184  void debug();
185
186 private:
187  // general purpose
188  GLdouble      projMat[16];         //!< The Projection Matrix
189
190  // information about the Font
191  TTF_Font*     font;                //!< The font we use for this.
192  unsigned int  fontSize;            //!< The size of the font in pixels. each Font has one size.
193  int           renderStyle;         //!< The Renderstyle
194
195  Glyph**       glyphArray;          //!< An Array of all the Glyphs stored in the Array of Glyphs.
196  GLuint        fastTextureID;       //!< The fast textureID.
197
198  tList<Text>*  textList;            //!< A list of texts this Font is mapped to.
199};
200
201///////////////////
202/// TEXT-ENGINE ///
203///////////////////
204//! A singleton Class that operates as a Handler for generating and rendering Text in 2D
205class TextEngine : public BaseObject
206{
207 public:
208  virtual ~TextEngine();
209  /** @returns a Pointer to the only object of this Class */
210  inline static TextEngine* getInstance() { if (!singletonRef) singletonRef = new TextEngine();  return singletonRef; };
211
212  Text* createText(const char* fontFile,
213                   unsigned int fontSize = FONT_DEFAULT_SIZE,
214                   int textType = TEXT_RENDER_DYNAMIC);
215
216  void debug() const;
217
218 private:
219  TextEngine();
220  static TextEngine* singletonRef;
221
222  // general
223  static void enableFonts();
224  static void disableFonts();
225  static bool checkVersion();
226};
227
228#endif /* _TEXT_ENGINE_H */
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