| 1 | /*! | 
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| 2 | * @file spatial_separation.h  Definition of the generic spatial separation process of model data | 
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| 3 | */ | 
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| 4 |  | 
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| 5 | #ifndef _SPATIAL_SEPARATION_H | 
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| 6 | #define _SPATIAL_SEPARATION_H | 
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| 7 |  | 
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| 8 | #include "base_object.h" | 
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| 9 |  | 
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| 10 |  | 
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| 11 | class Model; | 
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| 12 | class Quadtree; | 
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| 13 |  | 
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| 14 |  | 
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| 15 | #define SEC_OFFSET 1.0                       //!< the offset added to the overlapSize to ensure that there are no problems in | 
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| 16 |  | 
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| 17 |  | 
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| 18 |  | 
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| 19 | //! A class for spatial separation of vertices based arrays | 
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| 20 | class SpatialSeparation : public BaseObject { | 
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| 21 |  | 
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| 22 | public: | 
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| 23 | SpatialSeparation(Model* model, float overlapSize); | 
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| 24 | SpatialSeparation(Model* model, Model* playerModel); | 
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| 25 | virtual ~SpatialSeparation(); | 
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| 26 |  | 
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| 27 | void setTreeDepth(int depth) { this->treeDepth = depth; } | 
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| 28 | void setMinLength(int minLength) { this->minLength = minLength; } | 
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| 29 |  | 
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| 30 | Quadtree* createQuadtree(Model* model, float minLength); | 
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| 31 | Quadtree* createQuadtree(Model* model, int treeDepth); | 
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| 32 | Quadtree* createQuadtree(Model* model); | 
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| 33 |  | 
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| 34 | inline Quadtree* getQuadtree() { return this->quadtree; } | 
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| 35 |  | 
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| 36 | void drawQuadtree(); | 
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| 37 |  | 
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| 38 | private: | 
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| 39 | void separateZone(); | 
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| 40 |  | 
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| 41 |  | 
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| 42 | private: | 
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| 43 | Model*             model;        //!< the reference to the model that has to be handled | 
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| 44 | Quadtree*                  quadtree;     //!< the reference to the created quadtree | 
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| 45 |  | 
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| 46 | Model*             playerModel;  //!< referece to the player model, if needed for overlap calculations | 
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| 47 | float                      overlapSize;  //!< the size of overlaping | 
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| 48 |  | 
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| 49 | int                        treeDepth;    //!< depth of the quadtree | 
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| 50 | float                      minLength;    //!< min length of a quadtree node | 
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| 51 | }; | 
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| 52 |  | 
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| 53 | #endif /* _SPATIAL_SEPARATION_H */ | 
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