| 1 | /*! | 
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| 2 |  * @file spatial_separation.h  Definition of the generic spatial separation process of model data | 
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| 3 |  */ | 
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| 4 |  | 
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| 5 | #ifndef _SPATIAL_SEPARATION_H | 
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| 6 | #define _SPATIAL_SEPARATION_H | 
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| 7 |  | 
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| 8 | #include "base_object.h" | 
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| 9 | #include "vector.h" | 
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| 10 |  | 
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| 11 |  | 
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| 12 | class AbstractModel; | 
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| 13 | class Quadtree; | 
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| 14 |  | 
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| 15 |  | 
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| 16 | #define SEC_OFFSET 1.0                       //!< the offset added to the overlapSize to ensure that there are no problems in | 
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| 17 |  | 
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| 18 |  | 
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| 19 |  | 
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| 20 | //! A class for spatial separation of vertices based arrays | 
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| 21 | class SpatialSeparation : public BaseObject { | 
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| 22 |  | 
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| 23 |   public: | 
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| 24 |     SpatialSeparation(AbstractModel* model, float overlapSize); | 
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| 25 |     SpatialSeparation(AbstractModel* model, AbstractModel* playerModel); | 
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| 26 |     virtual ~SpatialSeparation(); | 
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| 27 |  | 
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| 28 |     void setTreeDepth(int depth) { this->treeDepth = depth; } | 
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| 29 |     void setMinLength(int minLength) { this->minLength = minLength; } | 
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| 30 |  | 
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| 31 |     Quadtree* createQuadtree(AbstractModel* model, float minLength); | 
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| 32 |     Quadtree* createQuadtree(AbstractModel* model, int treeDepth); | 
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| 33 |     Quadtree* createQuadtree(AbstractModel* model); | 
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| 34 |  | 
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| 35 |     inline Quadtree* getQuadtree() { return this->quadtree; } | 
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| 36 |  | 
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| 37 |     void drawQuadtree(); | 
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| 38 |  | 
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| 39 |   private: | 
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| 40 |     void separateZone(); | 
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| 41 |  | 
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| 42 |  | 
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| 43 |   private: | 
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| 44 |     AbstractModel*             model;        //!< the reference to the model that has to be handled | 
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| 45 |     Quadtree*                  quadtree;     //!< the reference to the created quadtree | 
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| 46 |  | 
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| 47 |     AbstractModel*             playerModel;  //!< referece to the player model, if needed for overlap calculations | 
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| 48 |     float                      overlapSize;  //!< the size of overlaping | 
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| 49 |  | 
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| 50 |     int                        treeDepth;    //!< depth of the quadtree | 
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| 51 |     float                      minLength;    //!< min length of a quadtree node | 
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| 52 | }; | 
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| 53 |  | 
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| 54 | #endif /* _SPATIAL_SEPARATION_H */ | 
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