| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Patrick Boenzli | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SPATIAL_SEPARATION | 
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| 17 |  | 
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| 18 | #include "spatial_separation.h" | 
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| 19 |  | 
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| 20 | #include "model.h" | 
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| 21 | #include "quadtree.h" | 
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| 22 | #include "debug.h" | 
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| 23 | #include "compiler.h" | 
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| 24 |  | 
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| 25 | using namespace std; | 
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| 26 |  | 
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| 27 |  | 
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| 28 | /** | 
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| 29 | *  standard constructor | 
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| 30 | * @param model the model that is to be separated | 
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| 31 | * @param overlapSize each box will overlap for a given size | 
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| 32 |  | 
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| 33 | The boxes are overlaping because this makes collision detection a lot simpler | 
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| 34 |  | 
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| 35 | */ | 
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| 36 | SpatialSeparation::SpatialSeparation (Model* model, float overlapSize) | 
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| 37 | { | 
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| 38 | PRINT(3)("+---------Debug Information SpatialSeparation----------\n"); | 
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| 39 | PRINT(3)("+-| (Event) Spatial Separation process kicked on\n"); | 
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| 40 |  | 
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| 41 | this->setClassID(CL_SPATIAL_SEPARATION, "SpatialSeparation"); | 
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| 42 | /* debug vice */ | 
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| 43 | this->createQuadtree(model); | 
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| 44 | } | 
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| 45 |  | 
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| 46 |  | 
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| 47 | /** | 
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| 48 | *  standard constructor | 
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| 49 | * @param model the model that is to be separated | 
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| 50 | * @param overlapSize each box will overlap for a given size | 
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| 51 |  | 
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| 52 | The boxes are overlaping because this makes collision detection a lot simpler | 
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| 53 | */ | 
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| 54 | SpatialSeparation::SpatialSeparation (Model* model, Model* playerModel) | 
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| 55 | { | 
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| 56 | this->setClassID(CL_SPATIAL_SEPARATION, "SpatialSeparation"); | 
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| 57 |  | 
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| 58 | } | 
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| 59 |  | 
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| 60 |  | 
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| 61 | /** | 
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| 62 | *  standard deconstructor | 
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| 63 | */ | 
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| 64 | SpatialSeparation::~SpatialSeparation () | 
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| 65 | { | 
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| 66 | if( this->quadtree) | 
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| 67 | delete this->quadtree; | 
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| 68 | } | 
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| 69 |  | 
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| 70 |  | 
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| 71 | /** | 
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| 72 | *  creates a quadtree | 
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| 73 | * @param model the model to do a quadtree on | 
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| 74 | * @param minLength the minimal length of a quadtree node | 
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| 75 | * @return the new quadtree | 
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| 76 | */ | 
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| 77 | Quadtree* SpatialSeparation::createQuadtree(Model* model, float minLength) | 
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| 78 | { | 
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| 79 | this->minLength = minLength; | 
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| 80 |  | 
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| 81 | } | 
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| 82 |  | 
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| 83 |  | 
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| 84 | /** | 
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| 85 | *  brief creates a quadtree | 
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| 86 | * @param model the model to do a quadtree on | 
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| 87 | * @param minLength the minimal length of a quadtree node | 
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| 88 | * @return the new quadtree | 
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| 89 | */ | 
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| 90 | Quadtree* SpatialSeparation::createQuadtree(Model* model, int treeDepth) | 
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| 91 | { | 
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| 92 | this->treeDepth = treeDepth; | 
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| 93 | } | 
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| 94 |  | 
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| 95 |  | 
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| 96 | /** | 
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| 97 | *  creates a quadtree | 
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| 98 | * @param model the model to do a quadtree on | 
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| 99 | * @param minLength the minimal length of a quadtree node | 
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| 100 | * @return the new quadtree | 
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| 101 | */ | 
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| 102 | Quadtree* SpatialSeparation::createQuadtree(Model* model) | 
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| 103 | { | 
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| 104 | this->quadtree = new Quadtree(model->getModelInfo(), 4); | 
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| 105 |  | 
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| 106 | return this->quadtree; | 
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| 107 | } | 
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| 108 |  | 
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| 109 |  | 
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| 110 | /** | 
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| 111 | *  draws all the quadtrees | 
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| 112 | */ | 
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| 113 | void SpatialSeparation::drawQuadtree() | 
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| 114 | { | 
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| 115 | if( unlikely( this->quadtree == NULL)) | 
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| 116 | return; | 
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| 117 |  | 
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| 118 | this->quadtree->drawTree(); | 
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| 119 | } | 
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| 120 |  | 
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