| [4744] | 1 | /* | 
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| [1853] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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| [1855] | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [5261] | 12 |    main-programmer: Benjamin Grauer | 
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| [1855] | 13 |    co-programmer: ... | 
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| [1853] | 14 | */ | 
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 | 15 |  | 
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| [3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
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| [1853] | 17 |  | 
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| [9806] | 18 | #include "shader_data.h" | 
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| [1853] | 19 |  | 
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| [5262] | 20 | #include "stdlibincl.h" | 
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| [5273] | 21 | #include "compiler.h" | 
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| [8037] | 22 | //#include <stdio.h> | 
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 | 23 | #include <fstream> | 
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 | 24 |  | 
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| [5262] | 25 | #include "debug.h" | 
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 | 26 |  | 
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 | 27 |  | 
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| [8037] | 28 | #ifndef PARSELINELENGTH | 
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 | 29 | #define PARSELINELENGTH     512       //!< how many chars to read at once | 
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| [5262] | 30 | #endif | 
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 | 31 |  | 
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| [1853] | 32 |  | 
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| [9806] | 33 | ObjectListDefinition(ShaderData); | 
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| [1856] | 34 |  | 
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| [3245] | 35 | /** | 
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| [4838] | 36 |  * standard constructor | 
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| [3245] | 37 | */ | 
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| [9818] | 38 | ShaderData::ShaderData () | 
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| [3365] | 39 | { | 
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| [9818] | 40 |   this->registerObject(this, ShaderData::_objectList); | 
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| [9806] | 41 |   this->shaderProgram = 0; | 
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 | 42 |   this->vertexShader = 0; | 
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 | 43 |   this->fragmentShader = 0; | 
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| [9818] | 44 | } | 
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| [5262] | 45 |  | 
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| [9818] | 46 |  | 
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 | 47 | /// TODO fix that shaders are unloaded first. then loaded | 
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 | 48 | bool ShaderData::load(const std::string& vertexShaderFile, const std::string& fragmentShaderFile) | 
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 | 49 | { | 
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| [9806] | 50 |   if (GLEW_ARB_shader_objects && GLEW_ARB_shading_language_100) | 
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 | 51 |   { | 
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 | 52 |     this->shaderProgram = glCreateProgramObjectARB(); | 
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| [5263] | 53 |  | 
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| [9806] | 54 |     if (!vertexShaderFile.empty()) | 
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| [9818] | 55 |       this->loadShaderProgramm(ShaderData::Vertex, vertexShaderFile); | 
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| [9806] | 56 |     if (!fragmentShaderFile.empty()) | 
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| [9818] | 57 |       this->loadShaderProgramm(ShaderData::Fragment, fragmentShaderFile); | 
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| [8037] | 58 |  | 
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| [9806] | 59 |     this->linkShaderProgram(); | 
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| [8037] | 60 |  | 
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| [9806] | 61 |   } | 
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 | 62 |   else | 
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 | 63 |   { | 
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 | 64 |     PRINTF(2)("Shaders are not supported on your hardware\n"); | 
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| [10114] | 65 |     return true; | 
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| [9806] | 66 |   } | 
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| [10143] | 67 |  | 
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| [10114] | 68 |   return true; | 
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| [3365] | 69 | } | 
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| [1853] | 70 |  | 
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| [3245] | 71 | /** | 
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| [4838] | 72 |  * standard deconstructor | 
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| [5318] | 73 |  */ | 
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| [9818] | 74 | ShaderData::~ShaderData () | 
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| [3543] | 75 | { | 
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| [10143] | 76 |   if (shaderProgram == 0) | 
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 | 77 |     return; | 
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 | 78 |  | 
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 | 79 |  | 
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| [5322] | 80 |   if (this->shaderProgram == glGetHandleARB(GL_PROGRAM_OBJECT_ARB)) | 
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| [9818] | 81 |     glUseProgramObjectARB(0); | 
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| [5318] | 82 |  | 
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| [3543] | 83 |   // delete what has to be deleted here | 
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| [9818] | 84 |   this->deleteProgram(ShaderData::Vertex); | 
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 | 85 |   this->deleteProgram(ShaderData::Fragment); | 
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| [5263] | 86 |  | 
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| [5273] | 87 |   if (this->fragmentShader != 0) | 
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| [5322] | 88 |   { | 
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 | 89 |     glDetachObjectARB(this->shaderProgram, this->fragmentShader); | 
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| [5273] | 90 |     glDeleteObjectARB(this->fragmentShader); | 
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| [5322] | 91 |   } | 
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| [5273] | 92 |   if (this->vertexShader != 0) | 
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| [5322] | 93 |   { | 
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 | 94 |     glDetachObjectARB(this->shaderProgram, this->vertexShader); | 
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| [5273] | 95 |     glDeleteObjectARB(this->vertexShader); | 
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| [5322] | 96 |   } | 
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| [5273] | 97 |   if (this->shaderProgram != 0) | 
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| [5321] | 98 |   { | 
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 | 99 |     GLint status = 0; | 
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| [5322] | 100 |     //glLinkProgramARB(this->shaderProgram); | 
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| [5273] | 101 |     glDeleteObjectARB(this->shaderProgram); | 
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| [9806] | 102 |     // link error checking | 
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| [5321] | 103 |     glGetObjectParameterivARB(this->shaderProgram, GL_OBJECT_DELETE_STATUS_ARB, &status); | 
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 | 104 |     if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION) | 
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 | 105 |       this->printError(this->shaderProgram); | 
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 | 106 |   } | 
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| [3543] | 107 | } | 
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| [5261] | 108 |  | 
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| [9818] | 109 | bool ShaderData::loadShaderProgramm(ShaderData::Type type, const std::string& fileName) | 
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| [5261] | 110 | { | 
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| [5319] | 111 |   GLhandleARB shader = 0; | 
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| [5285] | 112 |  | 
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| [9818] | 113 |   if (type != ShaderData::Vertex && type != ShaderData::Fragment) | 
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| [5261] | 114 |     return false; | 
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| [5262] | 115 |   this->deleteProgram(type); | 
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| [5261] | 116 |  | 
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 | 117 |  | 
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| [8037] | 118 |   std::string program; | 
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 | 119 |   if (!readShader(fileName, program)) | 
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 | 120 |     return false; | 
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| [5318] | 121 |  | 
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| [9818] | 122 |   if (type == ShaderData::Vertex && GLEW_ARB_vertex_shader) | 
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| [5262] | 123 |   { | 
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| [7221] | 124 |     this->vertexShaderFile = fileName; | 
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| [5262] | 125 |  | 
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| [5269] | 126 |     shader = this->vertexShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); | 
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| [5263] | 127 |   } | 
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| [5262] | 128 |  | 
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| [9818] | 129 |   if (type == ShaderData::Fragment && GLEW_ARB_fragment_shader) | 
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| [5263] | 130 |   { | 
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| [7221] | 131 |     this->fragmentShaderFile = fileName; | 
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| [5266] | 132 |  | 
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| [5269] | 133 |     shader = this->fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); | 
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| [5263] | 134 |   } | 
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| [5273] | 135 |  | 
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 | 136 |   if (shader != 0) | 
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| [5319] | 137 |   { | 
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| [5320] | 138 |     GLint status = 0; | 
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| [8037] | 139 |     const char* prog = program.c_str(); | 
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 | 140 |  | 
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 | 141 |     glShaderSourceARB(shader, 1, &prog, NULL); | 
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| [5320] | 142 |     glCompileShaderARB(shader); | 
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 | 143 |     // checking on error. | 
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 | 144 |     glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &status); | 
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 | 145 |     if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION) | 
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 | 146 |       this->printError(shader); | 
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 | 147 |     else | 
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 | 148 |       glAttachObjectARB(this->shaderProgram, shader); | 
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| [5319] | 149 |   } | 
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| [8316] | 150 |   return true; | 
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| [5261] | 151 | } | 
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 | 152 |  | 
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| [8037] | 153 |  | 
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| [9818] | 154 | void ShaderData::linkShaderProgram() | 
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| [5261] | 155 | { | 
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| [8037] | 156 |   GLint status = 0; | 
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| [5266] | 157 |  | 
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| [8037] | 158 |   glLinkProgramARB(this->shaderProgram); | 
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| [9806] | 159 |   // link error checking | 
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| [8037] | 160 |   glGetObjectParameterivARB(this->shaderProgram, GL_OBJECT_LINK_STATUS_ARB, &status); | 
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 | 161 |   if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION) | 
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 | 162 |     this->printError(this->shaderProgram); | 
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 | 163 | } | 
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| [5266] | 164 |  | 
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 | 165 |  | 
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| [9818] | 166 | bool ShaderData::readShader(const std::string& fileName, std::string& output) | 
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| [8037] | 167 | { | 
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 | 168 |   char lineBuffer[PARSELINELENGTH]; | 
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| [5266] | 169 |  | 
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| [8037] | 170 |   std::ifstream shader; | 
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 | 171 |   shader.open(fileName.c_str()); | 
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 | 172 |   if (!shader.is_open()) | 
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 | 173 |     return false; | 
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| [5266] | 174 |  | 
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| [5318] | 175 |  | 
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| [8037] | 176 |   while (!shader.eof()) | 
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| [5318] | 177 |   { | 
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| [8037] | 178 |     shader.getline(lineBuffer, PARSELINELENGTH); | 
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 | 179 |     output += lineBuffer; | 
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 | 180 |     output += "\n"; | 
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| [5318] | 181 |   } | 
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 | 182 |  | 
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| [8037] | 183 |  | 
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 | 184 |   shader.close(); | 
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 | 185 |   return true; | 
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| [5318] | 186 | } | 
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 | 187 |  | 
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| [9818] | 188 | void ShaderData::bindShader(const char* name, const float* value, size_t size) | 
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| [5266] | 189 | { | 
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| [5273] | 190 |   if (likely (this->shaderProgram != 0)) | 
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| [5317] | 191 |   { | 
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| [5273] | 192 |     glUseProgramObjectARB(this->shaderProgram); | 
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| [5262] | 193 |  | 
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| [9806] | 194 |     unsigned int location = glGetUniformLocationARB(this->shaderProgram, name); | 
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 | 195 |     /* This is EXPENSIVE and should be avoided. */ | 
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| [8255] | 196 |  | 
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| [9806] | 197 |     if      (size == 1)  glUniform1fvARB(location, 1, value); | 
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 | 198 |     else if (size == 2)  glUniform2fvARB(location, 1, value); | 
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 | 199 |     else if (size == 3)  glUniform3fvARB(location, 1, value); | 
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 | 200 |     else if (size == 4)  glUniform4fvARB(location, 1, value); | 
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 | 201 |     else if (size == 9)  glUniformMatrix3fvARB(location, 1, false, value); | 
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 | 202 |     else if (size == 16) glUniformMatrix4fvARB(location, 1, false, value); | 
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| [8255] | 203 |  | 
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| [9806] | 204 |   } | 
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| [8255] | 205 | } | 
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 | 206 |  | 
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| [9818] | 207 | void ShaderData::deleteProgram(ShaderData::Type type) | 
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| [5266] | 208 | { | 
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| [5335] | 209 |   GLint status = 0; | 
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| [9818] | 210 |   if (type == ShaderData::Vertex && this->vertexShader != 0) | 
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| [5262] | 211 |   { | 
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| [7221] | 212 |     this->vertexShaderFile = ""; | 
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| [5321] | 213 |     glDetachObjectARB(this->shaderProgram, this->vertexShader); | 
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| [5263] | 214 |     glDeleteObjectARB(this->vertexShader); | 
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| [5320] | 215 |     glGetObjectParameterivARB(this->vertexShader, GL_OBJECT_DELETE_STATUS_ARB, &status); | 
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 | 216 |     if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION) | 
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| [9818] | 217 |       ShaderData::printError(this->vertexShader); | 
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| [5263] | 218 |     this->vertexShader = 0; | 
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| [5262] | 219 |   } | 
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| [9818] | 220 |   else if (type == ShaderData::Fragment && this->fragmentShader != 0) | 
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| [5262] | 221 |   { | 
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| [7221] | 222 |     this->fragmentShaderFile = ""; | 
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| [5321] | 223 |     glDetachObjectARB(this->shaderProgram, this->fragmentShader); | 
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| [5263] | 224 |     glDeleteObjectARB(this->fragmentShader); | 
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| [5320] | 225 |     glGetObjectParameterivARB(this->fragmentShader, GL_OBJECT_DELETE_STATUS_ARB, &status); | 
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 | 226 |     if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION) | 
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| [9818] | 227 |       ShaderData::printError(this->fragmentShader); | 
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| [5263] | 228 |     this->fragmentShader = 0; | 
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| [5262] | 229 |   } | 
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 | 230 |   else | 
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 | 231 |     return; | 
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 | 232 | } | 
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 | 233 |  | 
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| [5264] | 234 |  | 
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| [9818] | 235 | void ShaderData::printError(GLhandleARB program) | 
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| [5264] | 236 | { | 
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| [5273] | 237 |   if (program == 0) | 
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 | 238 |     return; | 
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 | 239 |  | 
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| [5267] | 240 |   int infologLength = 0; | 
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 | 241 |   int charsWritten  = 0; | 
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 | 242 |   char *infoLog; | 
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 | 243 |  | 
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 | 244 |   glGetObjectParameterivARB(program, GL_OBJECT_INFO_LOG_LENGTH_ARB, | 
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 | 245 |                             &infologLength); | 
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 | 246 |  | 
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 | 247 |   if (infologLength > 0) | 
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 | 248 |   { | 
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| [5283] | 249 |     infoLog = new char[infologLength+1]; | 
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| [5267] | 250 |     glGetInfoLogARB(program, infologLength, &charsWritten, infoLog); | 
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| [5269] | 251 |     printf("%s\n", infoLog); | 
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| [5283] | 252 |     delete[] infoLog; | 
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| [5267] | 253 |   } | 
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| [5264] | 254 | } | 
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 | 255 |  | 
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| [9818] | 256 | void ShaderData::debug() const | 
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| [5333] | 257 | { | 
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| [9818] | 258 |   PRINT(3)("ShaderData info: (SHADER: %d)\n", this->shaderProgram); | 
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| [5262] | 259 |   if (this->vertexShader != 0) | 
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 | 260 |   { | 
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| [9806] | 261 |     /*    PRINT(3)("VertexShaderProgramm: number=%d, file='%s'\n", this->vertexShader, this->vertexShaderFile); | 
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 | 262 |         if (this->vertexShaderSource != NULL) | 
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 | 263 |           for (unsigned int i = 0; i < this->vertexShaderSource->getCount(); i++) | 
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 | 264 |             PRINT(3)("%d: %s\n", i, this->vertexShaderSource->getEntry(i)); | 
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 | 265 |       } | 
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 | 266 |       if (this->fragmentShader != 0) | 
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 | 267 |       { | 
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 | 268 |         PRINT(3)("FragmentShaderProgramm: number=%d, file='%s'\n", this->fragmentShader, this->fragmentShaderFile); | 
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 | 269 |         if (this->fragmentShaderSource != NULL) | 
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 | 270 |           for (unsigned int i = 0; i < this->fragmentShaderSource->getCount(); i++) | 
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 | 271 |             PRINT(3)("%d: %s\n", i, this->fragmentShaderSource->getEntry(i));*/ | 
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| [5262] | 272 |   } | 
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 | 273 | } | 
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 | 274 |  | 
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