Last change
on this file since 5386 was
5323,
checked in by bensch, 19 years ago
|
orxonox/trunk: Shaders can now be loaded via the ResourceManager
|
File size:
1.7 KB
|
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1 | /*! |
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2 | * @file shader.h |
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3 | * @brief Definition of the Shader rendering class |
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4 | */ |
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5 | |
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6 | #ifndef _SHADER_H |
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7 | #define _SHADER_H |
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8 | |
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9 | #include "base_object.h" |
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10 | #include "glincl.h" |
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11 | |
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12 | template<class T> class Array; |
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13 | |
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14 | typedef enum |
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15 | { |
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16 | SHADER_NONE = 0, |
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17 | SHADER_FRAGMENT = 1, |
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18 | SHADER_VERTEX = 0, |
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19 | |
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20 | } SHADER_TYPE; |
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21 | |
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22 | // FORWARD DECLARATION |
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23 | |
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24 | |
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25 | //! A class for ... |
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26 | class Shader : public BaseObject { |
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27 | |
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28 | public: |
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29 | Shader(const char* vertexShaderFile = NULL, const char* fragmentShaderFile = NULL); |
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30 | virtual ~Shader(); |
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31 | static Shader* getShader(const char* vertexShaderFile, const char* fragmentShaderFile); |
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32 | static bool unload(Shader* shader); |
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33 | |
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34 | bool loadShaderProgramm(SHADER_TYPE type, const char* fileName); |
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35 | void activateShader(); |
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36 | static void deactivateShader(); |
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37 | void deleteProgram(SHADER_TYPE type); |
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38 | |
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39 | char* fileRead(const char* fileName); |
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40 | Array<char*>* fileReadArray(const char* fileName); |
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41 | |
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42 | static bool checkShaderAbility(); |
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43 | |
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44 | inline static bool shaderActive() { return (Shader::storedShader != NULL)?true:false; }; |
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45 | inline static Shader* getActiveShader() { return Shader::storedShader; }; |
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46 | inline static void suspendShader() { Shader* currShader = storedShader; if (storedShader!= NULL) { Shader::deactivateShader(); Shader::storedShader = currShader;} }; |
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47 | inline static void restoreShader() { if (storedShader != NULL) storedShader->activateShader(); storedShader = NULL; }; |
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48 | |
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49 | |
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50 | void printError(GLhandleARB program); |
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51 | void debug() const; |
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52 | |
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53 | private: |
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54 | |
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55 | private: |
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56 | char* fragmentShaderFile; |
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57 | char* vertexShaderFile; |
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58 | GLhandleARB shaderProgram; |
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59 | GLhandleARB vertexShader; |
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60 | GLhandleARB fragmentShader; |
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61 | |
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62 | static Shader* storedShader; |
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63 | }; |
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64 | |
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65 | #endif /* _SHADER_H */ |
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