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| 1 | /*! |
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| 2 | * @file shader.h |
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| 3 | * @brief Definition of the Shader rendering class |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _SHADER_H |
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| 7 | #define _SHADER_H |
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| 8 | |
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| 9 | #include "base_object.h" |
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| 10 | #include "glincl.h" |
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| 11 | |
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| 12 | |
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| 13 | typedef enum |
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| 14 | { |
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| 15 | SHADER_NONE = 0, |
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| 16 | SHADER_FRAGMENT = 1, |
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| 17 | SHADER_VERTEX = 0, |
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| 18 | |
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| 19 | } SHADER_TYPE; |
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| 20 | |
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| 21 | // FORWARD DECLARATION |
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| 22 | |
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| 23 | |
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| 24 | //! A class for ... |
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| 25 | class Shader : public BaseObject { |
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| 26 | |
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| 27 | public: |
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| 28 | Shader(const char* vertexShaderFile = NULL, const char* fragmentShaderFile = NULL); |
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| 29 | virtual ~Shader(); |
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| 30 | |
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| 31 | bool loadShaderProgramm(SHADER_TYPE type, const char* fileName); |
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| 32 | void activateShader(); |
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| 33 | static void deactivateShader(); |
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| 34 | void deleteProgram(SHADER_TYPE type); |
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| 35 | |
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| 36 | char* fileRead(const char* fileName); |
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| 37 | |
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| 38 | void printError(GLenum program); |
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| 39 | void debug() const; |
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| 40 | |
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| 41 | private: |
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| 42 | |
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| 43 | private: |
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| 44 | char* fragmentShaderFile; |
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| 45 | char* vertexShaderFile; |
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| 46 | GLenum shaderProgram; |
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| 47 | GLenum vertexShader; |
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| 48 | GLenum fragmentShader; |
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| 49 | }; |
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| 50 | |
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| 51 | #endif /* _SHADER_H */ |
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