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source: orxonox.OLD/trunk/src/lib/graphics/shader.h @ 5261

Last change on this file since 5261 was 5261, checked in by bensch, 19 years ago

orxonox/trunk: structure of the Shader-lib

File size: 851 bytes
Line 
1/*!
2 * @file shader.h
3 * @brief Definition of the Shader rendering class
4*/
5
6#ifndef _SHADER_H
7#define _SHADER_H
8
9#include "base_object.h"
10#include "glincl.h"
11
12
13typedef enum
14{
15  SHADER_NONE       = 0,
16  SHADER_FRAGMENT   = 1,
17  SHADER_VERTEX     = 0,
18
19} SHADER_TYPE;
20
21// FORWARD DECLARATION
22
23
24
25//! A class for ...
26class Shader : public BaseObject {
27
28 public:
29  Shader(SHADER_TYPE type, ...);
30  virtual ~Shader();
31
32  bool loadShaderProgramm(SHADER_TYPE type, const char* fileName);
33  bool activateShader();
34
35 private:
36   char*                  fragmentShaderFile;
37   char*                  vertexShaderFile;
38   char*                  fragmentShaderSource;
39   char*                  vertexShaderSource;
40   GLenum                 shaderProgram;
41   GLenum                 vertexShader;
42   GLenum                 fragmentShader;
43};
44
45#endif /* _SHADER_H */
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