| 
                Last change
                  on this file since 7096 was
                  5390,
                  checked in by bensch, 20 years ago
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          | 
               
orxonox/trunk: renamed Array to tArray 
 
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        | 
            File size:
            1.7 KB
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  | Rev | Line |   | 
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| [4838] | 1 | /*! | 
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| [5261] | 2 |  * @file shader.h | 
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 | 3 |  * @brief Definition of the Shader rendering class | 
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| [3245] | 4 | */ | 
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| [1853] | 5 |  | 
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| [5261] | 6 | #ifndef _SHADER_H | 
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 | 7 | #define _SHADER_H | 
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| [1853] | 8 |  | 
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| [3543] | 9 | #include "base_object.h" | 
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| [5261] | 10 | #include "glincl.h" | 
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| [1853] | 11 |  | 
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| [5390] | 12 | template<class T> class tArray; | 
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| [5261] | 13 |  | 
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 | 14 | typedef enum | 
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 | 15 | { | 
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 | 16 |   SHADER_NONE       = 0, | 
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 | 17 |   SHADER_FRAGMENT   = 1, | 
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 | 18 |   SHADER_VERTEX     = 0, | 
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 | 19 |  | 
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 | 20 | } SHADER_TYPE; | 
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 | 21 |  | 
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| [4838] | 22 | // FORWARD DECLARATION | 
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| [3543] | 23 |  | 
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 | 24 |  | 
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| [3955] | 25 | //! A class for ... | 
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| [5261] | 26 | class Shader : public BaseObject { | 
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| [1853] | 27 |  | 
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| [5323] | 28 |   public: | 
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| [5262] | 29 |   Shader(const char* vertexShaderFile = NULL, const char* fragmentShaderFile = NULL); | 
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| [5261] | 30 |   virtual ~Shader(); | 
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| [5323] | 31 |   static Shader* getShader(const char* vertexShaderFile, const char* fragmentShaderFile); | 
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 | 32 |   static bool unload(Shader* shader); | 
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| [1853] | 33 |  | 
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| [5261] | 34 |   bool loadShaderProgramm(SHADER_TYPE type, const char* fileName); | 
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| [5266] | 35 |   void activateShader(); | 
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 | 36 |   static void deactivateShader(); | 
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| [5262] | 37 |   void deleteProgram(SHADER_TYPE type); | 
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| [3245] | 38 |  | 
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| [5266] | 39 |   char* fileRead(const char* fileName); | 
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| [5390] | 40 |   tArray<char*>* fileReadArray(const char* fileName); | 
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| [5266] | 41 |  | 
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| [5317] | 42 |   static bool checkShaderAbility(); | 
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 | 43 |  | 
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 | 44 |   inline static bool shaderActive() { return (Shader::storedShader != NULL)?true:false; }; | 
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| [5323] | 45 |   inline static Shader* getActiveShader() { return Shader::storedShader; }; | 
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| [5318] | 46 |   inline static void suspendShader() { Shader* currShader = storedShader; if (storedShader!= NULL) { Shader::deactivateShader(); Shader::storedShader = currShader;} }; | 
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| [5317] | 47 |   inline static void restoreShader() { if (storedShader != NULL) storedShader->activateShader(); storedShader = NULL; }; | 
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 | 48 |  | 
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 | 49 |  | 
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| [5319] | 50 |   void printError(GLhandleARB program); | 
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| [5262] | 51 |   void debug() const; | 
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 | 52 |  | 
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 | 53 |   private: | 
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 | 54 |  | 
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| [3245] | 55 |  private: | 
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| [5261] | 56 |    char*                  fragmentShaderFile; | 
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 | 57 |    char*                  vertexShaderFile; | 
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| [5319] | 58 |    GLhandleARB            shaderProgram; | 
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 | 59 |    GLhandleARB            vertexShader; | 
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 | 60 |    GLhandleARB            fragmentShader; | 
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| [5317] | 61 |  | 
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 | 62 |    static Shader*         storedShader; | 
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| [1853] | 63 | }; | 
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 | 64 |  | 
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| [5261] | 65 | #endif /* _SHADER_H */ | 
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