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source: orxonox.OLD/trunk/src/lib/graphics/shader.cc @ 5286

Last change on this file since 5286 was 5285, checked in by bensch, 19 years ago

orxonox/trunk: nicer quit-modi
TextEngine is now deleted by GraphicsEngine
trying to fix errors in the Element2D deletion

File size: 5.4 KB
RevLine 
[4744]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[5261]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[3955]16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
[1853]17
[5261]18#include "shader.h"
[1853]19
[5262]20#include "stdlibincl.h"
[5273]21#include "compiler.h"
[5262]22#include <stdio.h>
23#include "debug.h"
24
25
26#ifndef PARSELINELENGHT
27#define PARSELINELENGHT     512       //!< how many chars to read at once
28#endif
29
[1856]30using namespace std;
[1853]31
[1856]32
[3245]33/**
[4838]34 * standard constructor
[3245]35*/
[5262]36Shader::Shader (const char* vertexShaderFile, const char* fragmentShaderFile)
[3365]37{
[5261]38   this->setClassID(CL_SHADER, "Shader");
[4320]39
[5261]40   this->fragmentShaderFile = NULL;
41   this->vertexShaderFile = NULL;
42   this->shaderProgram = 0;
43   this->vertexShader = 0;
44   this->fragmentShader = 0;
[5262]45
[5263]46   if (GLEW_ARB_shader_objects && GLEW_ARB_shading_language_100)
[5273]47     {
48       this->shaderProgram = glCreateProgramObjectARB();
[5263]49
[5273]50       if (vertexShaderFile != NULL)
[5285]51         this->loadShaderProgramm(SHADER_VERTEX, vertexShaderFile);
[5273]52       if (fragmentShaderFile != NULL)
[5285]53         this->loadShaderProgramm(SHADER_FRAGMENT, fragmentShaderFile);
[5273]54       try  {
[5285]55         glLinkProgramARB(this->shaderProgram); }
[5273]56       catch(GLenum errorCode)  {
[5285]57         this->printError(this->shaderProgram); }
[5273]58     }
59   else
60     {
61       PRINTF(2)("Shaders are not supported on your hardware\n");
62     }
[3365]63}
[1853]64
65
[3245]66/**
[4838]67 * standard deconstructor
[3245]68*/
[5261]69Shader::~Shader ()
[3543]70{
71  // delete what has to be deleted here
[5262]72  this->deleteProgram(SHADER_VERTEX);
73  this->deleteProgram(SHADER_FRAGMENT);
[5263]74
[5273]75  if (this->fragmentShader != 0)
76    glDeleteObjectARB(this->fragmentShader);
77  if (this->vertexShader != 0)
78    glDeleteObjectARB(this->vertexShader);
79  if (this->shaderProgram != 0)
80    glDeleteObjectARB(this->shaderProgram);
[3543]81}
[5261]82
83
84bool Shader::loadShaderProgramm(SHADER_TYPE type, const char* fileName)
85{
[5285]86  GLenum shader = 0;
87
[5262]88  if (type != SHADER_VERTEX && type != SHADER_FRAGMENT)
[5261]89    return false;
[5262]90  this->deleteProgram(type);
[5261]91
92
[5266]93  const char* program = fileRead(fileName);
[5271]94  if (program == NULL)
95    return false;
[5266]96  if (type == SHADER_VERTEX && GLEW_ARB_vertex_shader)
[5262]97  {
98    this->vertexShaderFile = new char[strlen(fileName)+1];
99    strcpy(this->vertexShaderFile, fileName);
100
[5269]101    shader = this->vertexShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
[5263]102  }
[5262]103
[5263]104  if (type == SHADER_FRAGMENT && GLEW_ARB_fragment_shader)
105  {
[5266]106    this->fragmentShaderFile = new char[strlen(fileName)+1];
107    strcpy(this->fragmentShaderFile, fileName);
108
[5269]109    shader = this->fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
[5263]110  }
[5273]111
112  if (shader != 0)
113    {
114      glShaderSourceARB(shader, 1, (const GLcharARB**)&program, NULL);
115      try {
[5285]116        glCompileShaderARB(shader);
[5273]117      }
118      catch (...)
[5285]119        {
120          this->printError(shader);
121        }
[5273]122      glAttachObjectARB(this->shaderProgram, shader);
123      delete[] program;
124    }
[5261]125}
126
[5266]127char* Shader::fileRead(const char* fileName)
[5261]128{
[5266]129  FILE* fileHandle;
130  char* content = NULL;
131
132  int count = 0;
133
[5271]134  if (fileName == NULL)
135    return NULL;
[5266]136
[5271]137  fileHandle = fopen(fileName, "rt");
[5266]138
[5271]139  if (fileHandle == NULL)
140    return NULL;
141  fseek(fileHandle, 0, SEEK_END);
142  count = ftell(fileHandle);
143  rewind(fileHandle);
144  if (count > 0) {
145     content = new char[count+1];
146     count = fread(content, sizeof(char), count, fileHandle);
147     content[count] = '\0';
148   }
149   fclose(fileHandle);
150 return content;
[5266]151}
152
153void Shader::activateShader()
154{
[5273]155  if (likely (this->shaderProgram != 0))
156    glUseProgramObjectARB(this->shaderProgram);
[5261]157}
[5262]158
[5266]159void Shader::deactivateShader()
160{
161  glUseProgramObjectARB(0);
162}
[5262]163
[5266]164
[5262]165void Shader::deleteProgram(SHADER_TYPE type)
166{
[5273]167  if (type == SHADER_VERTEX && this->vertexShader != 0)
[5262]168  {
169    delete[] this->vertexShaderFile;
170    this->vertexShaderFile = NULL;
[5263]171    glDeleteObjectARB(this->vertexShader);
172    this->vertexShader = 0;
[5262]173  }
[5273]174  else if (type == SHADER_FRAGMENT && this->fragmentShader != 0)
[5262]175  {
176    delete[] this->fragmentShaderFile;
177    this->fragmentShaderFile = NULL;
[5263]178    glDeleteObjectARB(this->fragmentShader);
179    this->fragmentShader = 0;
[5262]180  }
181  else
182    return;
183}
184
[5264]185
186void Shader::printError(GLenum program)
187{
[5273]188  if (program == 0)
189    return;
190
[5267]191  int infologLength = 0;
192  int charsWritten  = 0;
193  char *infoLog;
194
195  glGetObjectParameterivARB(program, GL_OBJECT_INFO_LOG_LENGTH_ARB,
196                            &infologLength);
197
198  if (infologLength > 0)
199  {
[5283]200    infoLog = new char[infologLength+1];
[5267]201    glGetInfoLogARB(program, infologLength, &charsWritten, infoLog);
[5269]202    printf("%s\n", infoLog);
[5283]203    delete[] infoLog;
[5267]204  }
[5264]205}
206
207
208
[5262]209void Shader::debug() const
210{
211  PRINT(3)("Shader info: (SHADER: %d)\n", this->shaderProgram);
212  if (this->vertexShader != 0)
213  {
[5266]214/*    PRINT(3)("VertexShaderProgramm: number=%d, file='%s'\n", this->vertexShader, this->vertexShaderFile);
[5262]215    if (this->vertexShaderSource != NULL)
216      for (unsigned int i = 0; i < this->vertexShaderSource->getCount(); i++)
217        PRINT(3)("%d: %s\n", i, this->vertexShaderSource->getEntry(i));
218  }
219  if (this->fragmentShader != 0)
220  {
221    PRINT(3)("FragmentShaderProgramm: number=%d, file='%s'\n", this->fragmentShader, this->fragmentShaderFile);
222    if (this->fragmentShaderSource != NULL)
223      for (unsigned int i = 0; i < this->fragmentShaderSource->getCount(); i++)
[5266]224        PRINT(3)("%d: %s\n", i, this->fragmentShaderSource->getEntry(i));*/
[5262]225  }
226}
227
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