| 1 |  | 
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| 2 | #include "resource_shader.h" | 
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| 3 | #include "debug.h" | 
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| 4 | #include "substring.h" | 
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| 5 |  | 
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| 6 | ResourceShader::ResourceShader(const std::string& vertexShaderName, const std::string& fragmentShaderName, const Resources::KeepLevel& keepLevel) | 
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| 7 |     : Resource(&ResourceShader::type) | 
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| 8 | { | 
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| 9 |   Resources::StorePointer* ptr = this->acquireResource(vertexShaderName +','+fragmentShaderName); | 
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| 10 |  | 
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| 11 |   if (ptr) | 
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| 12 |   { | 
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| 13 |     PRINTF(5)("FOUND SHADER: %s\n", vertexShaderName.c_str()); | 
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| 14 |     this->acquireData(static_cast<ResourceShader::ShaderResourcePointer*>(ptr)->ptr()); | 
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| 15 |   } | 
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| 16 |   else | 
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| 17 |   { | 
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| 18 |     PRINTF(5)("NOT FOUND SHADER: %s\n", vertexShaderName.c_str()); | 
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| 19 |     std::string vertexFileName = this->Resource::locateFile(vertexShaderName); | 
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| 20 |     std::string fragmentFileName; | 
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| 21 |     if (!fragmentShaderName.empty()) | 
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| 22 |       fragmentFileName = this->Resource::locateFile(fragmentShaderName); | 
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| 23 |  | 
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| 24 |     this->Shader::load(vertexFileName, fragmentFileName); | 
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| 25 |     this->Resource::addResource(new ResourceShader::ShaderResourcePointer(vertexShaderName+','+fragmentShaderName, keepLevel, this->Shader::dataPointer())); | 
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| 26 |   } | 
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| 27 | } | 
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| 28 |  | 
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| 29 | ResourceShader ResourceShader::createFromString(const std::string& loadString, const Resources::KeepLevel& keepLevel) | 
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| 30 | { | 
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| 31 |   std::string vertexShaderName; | 
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| 32 |   std::string fragmentShaderName; | 
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| 33 |  | 
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| 34 |   SubString shaderNames(loadString, ','); | 
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| 35 |   if (shaderNames.size() > 0) | 
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| 36 |     vertexShaderName = shaderNames[0]; | 
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| 37 |   if (shaderNames.size() > 1) | 
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| 38 |     fragmentShaderName = shaderNames[1]; | 
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| 39 |  | 
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| 40 |   return ResourceShader(vertexShaderName, fragmentShaderName, keepLevel); | 
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| 41 | } | 
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| 42 |  | 
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| 43 | Resources::tType<ResourceShader> ResourceShader::type("Shader"); | 
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| 44 |  | 
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| 45 | ResourceShader::ShaderResourcePointer::ShaderResourcePointer(const std::string& loadString, const Resources::KeepLevel& keepLevel, const ShaderData::Pointer& data) | 
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| 46 |     : Resources::StorePointer(loadString, keepLevel) , pointer(data) | 
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| 47 | {} | 
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