| 
                Last change
                  on this file since 8628 was
                  7840,
                  checked in by bensch, 19 years ago
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trunk: Elements that are supposed to be on the Background stay there: 
 
Changed: 
Element2D: render from - to - LAYERS 
Render2D: Renders from - to - LAYERS 
GraphicsEngine: new function drawBackgroundElements 
ObjectManager: new List OM_BACKGROUND 
Skybox/sphere: in OM_LIST OM_BACKGROUND 
 
@patrick: do you like it too ?? 
 
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            File size:
            967 bytes
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| 1 | /*! | 
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| 2 |  * @file render_2d.h | 
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| 3 |  * @brief Definition of the 2D-rendering engine singleton Class | 
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| 4 |  */ | 
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| 5 |  | 
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| 6 | #ifndef _RENDER_2D_H | 
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| 7 | #define _RENDER_2D_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 | #include "element_2d.h" | 
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| 11 | // FORWARD DECLARATION | 
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| 12 |  | 
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| 13 | //! A default singleton class. | 
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| 14 | class Render2D : public BaseObject { | 
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| 15 |   friend class Element2D; | 
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| 16 |  | 
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| 17 |   public: | 
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| 18 |     virtual ~Render2D(); | 
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| 19 |     /** @returns a Pointer to the only object of this Class */ | 
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| 20 |     inline static Render2D* getInstance() { if (!singletonRef) singletonRef = new Render2D();  return singletonRef; }; | 
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| 21 |  | 
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| 22 |     void toggleNodesVisibility() { this->showNodes = !this->showNodes; }; | 
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| 23 |  | 
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| 24 |     void update(float dt); | 
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| 25 |     void tick(float dt); | 
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| 26 |     void draw(E2D_LAYER from, E2D_LAYER to) const; | 
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| 27 |  | 
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| 28 |   private: | 
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| 29 |     Render2D(); | 
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| 30 |     static Render2D*              singletonRef;                    //!< Reference to this class. | 
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| 31 |  | 
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| 32 |     bool                          showNodes;                       //!< If the debug-Nodes should be visible | 
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| 33 |  }; | 
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| 34 |  | 
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| 35 | #endif /* _RENDER_2D_H */ | 
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