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| 1 | /*! |
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| 2 | * @file render_2d.h |
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| 3 | * @brief Definition of the 2D-rendering engine singleton Class |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _RENDER_2D_H |
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| 7 | #define _RENDER_2D_H |
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| 8 | |
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| 9 | #include "base_object.h" |
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| 10 | #include "element_2d.h" |
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| 11 | // FORWARD DECLARATION |
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| 12 | |
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| 13 | //! A default singleton class. |
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| 14 | class Render2D : public BaseObject |
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| 15 | { |
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| 16 | ObjectListDeclaration(Render2D); |
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| 17 | |
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| 18 | friend class Element2D; |
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| 19 | |
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| 20 | public: |
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| 21 | virtual ~Render2D(); |
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| 22 | /** @returns a Pointer to the only object of this Class */ |
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| 23 | inline static Render2D* getInstance() { if (!singletonRef) singletonRef = new Render2D(); return singletonRef; }; |
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| 24 | |
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| 25 | void toggleNodesVisibility() { this->showNodes = !this->showNodes; }; |
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| 26 | |
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| 27 | void update(float dt); |
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| 28 | void tick(float dt); |
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| 29 | void draw(E2D_LAYER from, E2D_LAYER to) const; |
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| 30 | |
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| 31 | private: |
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| 32 | Render2D(); |
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| 33 | static Render2D* singletonRef; //!< Reference to this class. |
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| 34 | |
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| 35 | bool showNodes; //!< If the debug-Nodes should be visible |
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| 36 | }; |
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| 37 | |
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| 38 | #endif /* _RENDER_2D_H */ |
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