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| 1 | /*! |
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| 2 | * @file render_2d.h |
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| 3 | * @brief Definition of the 2D-rendering engine singleton Class |
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| 4 | * @todo implement Layer-rendering |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _RENDER_2D_H |
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| 8 | #define _RENDER_2D_H |
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| 9 | |
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| 10 | #include "base_object.h" |
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| 11 | #include "element_2d.h" |
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| 12 | // FORWARD DEFINITION |
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| 13 | template <class T> class tList; |
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| 14 | |
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| 15 | //! A default singleton class. |
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| 16 | class Render2D : public BaseObject { |
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| 17 | |
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| 18 | public: |
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| 19 | virtual ~Render2D(); |
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| 20 | /** @returns a Pointer to the only object of this Class */ |
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| 21 | inline static Render2D* getInstance() { if (!singletonRef) singletonRef = new Render2D(); return singletonRef; }; |
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| 22 | |
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| 23 | void tick(float dt); |
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| 24 | void draw(unsigned int layer) const; |
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| 25 | |
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| 26 | void registerElement2D(Element2D* element2D); |
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| 27 | void unregisterElement2D(Element2D* element2D); |
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| 28 | void moveToLayer(Element2D* element2D, E2D_LAYER to); |
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| 29 | |
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| 30 | private: |
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| 31 | Render2D(); |
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| 32 | static Render2D* singletonRef; //!< Reference to this class. |
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| 33 | |
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| 34 | // tList<Element2D>* element2DList; //!< List of all valid 2D-elements. |
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| 35 | tList<Element2D>* element2DList[E2D_LAYER_COUNT]; //!< List of all valid 2D-elements in the different Layers. |
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| 36 | }; |
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| 37 | |
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| 38 | #endif /* _RENDER_2D_H */ |
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